Struct vulkan_bindings::PhysicalDeviceRayTracingPipelinePropertiesKHR [−][src]
#[repr(C)]pub struct PhysicalDeviceRayTracingPipelinePropertiesKHR {
pub sType: StructureType,
pub pNext: *mut c_void,
pub shaderGroupHandleSize: u32,
pub maxRayRecursionDepth: u32,
pub maxShaderGroupStride: u32,
pub shaderGroupBaseAlignment: u32,
pub shaderGroupHandleCaptureReplaySize: u32,
pub maxRayDispatchInvocationCount: u32,
pub shaderGroupHandleAlignment: u32,
pub maxRayHitAttributeSize: u32,
}
Fields
sType: StructureType
pNext: *mut c_void
shaderGroupHandleSize: u32
maxRayRecursionDepth: u32
maxShaderGroupStride: u32
shaderGroupBaseAlignment: u32
shaderGroupHandleCaptureReplaySize: u32
maxRayDispatchInvocationCount: u32
shaderGroupHandleAlignment: u32
maxRayHitAttributeSize: u32
Trait Implementations
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