Struct vulkan_bindings::PhysicalDeviceRayTracingPipelineFeaturesKHR [−][src]
#[repr(C)]pub struct PhysicalDeviceRayTracingPipelineFeaturesKHR {
pub sType: StructureType,
pub pNext: *mut c_void,
pub rayTracingPipeline: Bool32,
pub rayTracingPipelineShaderGroupHandleCaptureReplay: Bool32,
pub rayTracingPipelineShaderGroupHandleCaptureReplayMixed: Bool32,
pub rayTracingPipelineTraceRaysIndirect: Bool32,
pub rayTraversalPrimitiveCulling: Bool32,
}
Fields
sType: StructureType
pNext: *mut c_void
rayTracingPipeline: Bool32
rayTracingPipelineShaderGroupHandleCaptureReplay: Bool32
rayTracingPipelineShaderGroupHandleCaptureReplayMixed: Bool32
rayTracingPipelineTraceRaysIndirect: Bool32
rayTraversalPrimitiveCulling: Bool32
Trait Implementations
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