Struct vulkan_bindings::PhysicalDeviceMeshShaderFeaturesNV [−][src]
#[repr(C)]pub struct PhysicalDeviceMeshShaderFeaturesNV {
pub sType: StructureType,
pub pNext: *mut c_void,
pub taskShader: Bool32,
pub meshShader: Bool32,
}
Fields
sType: StructureType
pNext: *mut c_void
taskShader: Bool32
meshShader: Bool32
Trait Implementations
Auto Trait Implementations
impl !Send for PhysicalDeviceMeshShaderFeaturesNV
impl !Sync for PhysicalDeviceMeshShaderFeaturesNV
impl Unpin for PhysicalDeviceMeshShaderFeaturesNV
Blanket Implementations
Mutably borrows from an owned value. Read more