Constant vulkan_bindings::SHADER_STAGE_CLOSEST_HIT_BIT_NV [−][src]
pub const SHADER_STAGE_CLOSEST_HIT_BIT_NV: u32 = SHADER_STAGE_CLOSEST_HIT_BIT_KHR; // 0x0000_0400u32
pub const SHADER_STAGE_CLOSEST_HIT_BIT_NV: u32 = SHADER_STAGE_CLOSEST_HIT_BIT_KHR; // 0x0000_0400u32