Crate vulk

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vulk

Commands

Initialization

Devices and Queues

Command Buffers

Synchronization and Cache Control

Render Pass

Shaders

Pipelines

Memory Allocation

Resource Creation

Samplers

Resource Descriptors

Queries

Copy Commands

Drawing Commands

Fixed-Function Vertex Post-Processing

Rasterization

Fragment Operations

The Framebuffer

Dispatching Commands

Window System Integration (WSI)

Acceleration Structures

Ray Tracing

Additional Capabilities

Debugging

Extensions

Re-exports

Modules

Enums

Constants

Functions