Struct vsvg::Layer

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pub struct Layer {
    pub paths: Vec<Path>,
    /* private fields */
}

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§paths: Vec<Path>

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impl Layer

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pub fn flatten(&self, tolerance: f64) -> FlattenedLayer

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pub fn bezier_handles(&self) -> FlattenedLayer

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pub fn display_vertices(&self) -> Vec<Point>

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pub fn crop(&mut self, x_min: f64, y_min: f64, x_max: f64, y_max: f64) -> &Self

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impl Layer

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pub fn sort(&mut self, flip: bool)

Sort the paths such as to minimize the pen up distance

This is done using a greedy algorithm, starting with the layer’s first path. Any path that cannot be spatially indexed (empty or otherwise degenerate) is moved at the end.

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pub fn sort_with_builder(&mut self, builder: IndexBuilder)

Trait Implementations§

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impl Clone for Layer

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fn clone(&self) -> Layer

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Layer

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Layer

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fn default() -> Layer

Returns the “default value” for a type. Read more
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impl DocumentTrait<Layer, Path, BezPath> for Document

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fn layers(&self) -> &BTreeMap<LayerID, Layer>

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fn layers_mut(&mut self) -> &mut BTreeMap<LayerID, Layer>

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fn metadata(&self) -> &DocumentMetadata

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fn metadata_mut(&mut self) -> &mut DocumentMetadata

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fn push_path(&mut self, id: LayerID, path: impl Into<P>)

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fn try_get(&self, id: LayerID) -> Option<&L>

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fn get_mut(&mut self, id: LayerID) -> &mut L

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fn ensure_exists(&mut self, id: LayerID)

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fn for_each<F>(&mut self, f: F)
where F: Fn(&mut L),

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fn merge_layers(&mut self)

Merge all existing layers into layer 0, if any.
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fn bounds(&self) -> Option<Rect>

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fn stats(&self) -> BTreeMap<LayerID, LayerStats>

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fn to_svg_string(&self) -> Result<String, Error>

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fn to_svg(&self, writer: impl Write) -> Result<()>

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fn to_svg_file(&self, file_path: impl AsRef<Path>) -> Result<()>

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impl Draw for Layer

Implementing this trait allows drawing directly into a layer.

Each Draw method will append a new path with default metadata to the layer.

Example

use vsvg::{Draw, DocumentTrait};

let mut doc = vsvg::Document::default();
let layer = doc.get_mut(0);
layer.circle(5.0, 5.0, 10.0);
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fn add_path<T: IntoBezPathTolerance>(&mut self, path: T) -> &mut Self

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fn cubic_bezier( &mut self, x1: impl Into<f64>, y1: impl Into<f64>, x2: impl Into<f64>, y2: impl Into<f64>, x3: impl Into<f64>, y3: impl Into<f64>, x4: impl Into<f64>, y4: impl Into<f64> ) -> &mut Self

Draw a cubic Bézier curve from (x1, y1) to (x4, y4) with control points at (x2, y2) and (x3, y3).
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fn quadratic_bezier( &mut self, x1: impl Into<f64>, y1: impl Into<f64>, x2: impl Into<f64>, y2: impl Into<f64>, x3: impl Into<f64>, y3: impl Into<f64> ) -> &mut Self

Draw a quadratic Bézier curve from (x1, y1) to (x3, y3) with control point at (x2, y2).
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fn arc( &mut self, x: impl Into<f64>, y: impl Into<f64>, rx: impl Into<f64>, ry: impl Into<f64>, start: f64, sweep: f64, x_rot: f64 ) -> &mut Self

Draw an elliptical arc centered on (x, y) with radii rx and ry. The arc starts at start and sweeps sweep radians. x_rot is the rotation of the ellipse in radians.
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fn circle( &mut self, x: impl Into<f64>, y: impl Into<f64>, r: impl Into<f64> ) -> &mut Self

Draw a circle centered on (x, y) with radius r.
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fn ellipse( &mut self, x: impl Into<f64>, y: impl Into<f64>, rx: impl Into<f64>, ry: impl Into<f64>, x_rot: f64 ) -> &mut Self

Draw an ellipse centered on (x, y) with radii rx and ry. x_rot is the rotation of the ellipse in radians.
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fn line( &mut self, x1: impl Into<f64>, y1: impl Into<f64>, x2: impl Into<f64>, y2: impl Into<f64> ) -> &mut Self

Draw a line from (x1, y1) to (x2, y2).
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fn polyline( &mut self, points: impl IntoIterator<Item = impl Into<Point>>, close: bool ) -> &mut Self

Draw a polyline from a sequence of points, optionally closing it.
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fn rect( &mut self, x: impl Into<f64>, y: impl Into<f64>, w: impl Into<f64>, h: impl Into<f64> ) -> &mut Self

Draw a rectangle centered on (x, y) with width w and height h.
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fn rounded_rect( &mut self, x: impl Into<f64>, y: impl Into<f64>, w: impl Into<f64>, h: impl Into<f64>, tl: impl Into<f64>, tr: impl Into<f64>, br: impl Into<f64>, bl: impl Into<f64> ) -> &mut Self

Draw a rounded rectangle centered on (x, y) with width w and height h. The corners are rounded with radii tl, tr, br, bl.
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fn catmull_rom( &mut self, points: impl IntoIterator<Item = impl Into<Point>>, tension: f64 ) -> &mut Self

Draw a Catmull-Rom spline from a sequence of points and a tension parameter. Read more
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fn svg_path(&mut self, path: &str) -> Result<&mut Self, SvgParseError>

Draw from an SVG path representation.
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impl From<FlattenedLayer> for Layer

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fn from(flattened_layer: FlattenedLayer) -> Self

Converts to this type from the input type.
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impl LayerTrait<Path, BezPath> for Layer

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fn from_paths_and_metadata(paths: Vec<Path>, metadata: LayerMetadata) -> Self

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fn paths(&self) -> &[Path]

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fn paths_mut(&mut self) -> &mut Vec<Path>

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fn metadata(&self) -> &LayerMetadata

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fn metadata_mut(&mut self) -> &mut LayerMetadata

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fn new() -> Self

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fn for_each<F>(&mut self, f: F)
where F: Fn(&mut P),

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fn bounds(&self) -> Option<Rect>

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fn push_path(&mut self, path: impl Into<P>)

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fn merge(&mut self, other: &Self)

Merge another layer into this one. Read more
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fn sort(&mut self, flip: bool)

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fn sort_with_builder(&mut self, builder: IndexBuilder)

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fn pen_up_trajectories(&self) -> Vec<(Point, Point)>

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fn stats(&self) -> LayerStats

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impl Transforms for Layer

Implementing this trait allows applying affine transforms to the layer content.

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fn transform(&mut self, affine: &Affine) -> &mut Self

Apply a 2D affine transform
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fn translate(&mut self, dx: impl Into<f64>, dy: impl Into<f64>) -> &mut Self

Translate the geometry by dx and dy.
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fn scale(&mut self, s: impl Into<f64>) -> &mut Self

Scale the geometry by s around the origin.
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fn scale_non_uniform( &mut self, sx: impl Into<f64>, sy: impl Into<f64> ) -> &mut Self

Scale the geometry by sx and sy around the origin.
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fn scale_around( &mut self, sx: impl Into<f64>, sy: impl Into<f64>, cx: impl Into<f64>, cy: impl Into<f64> ) -> &mut Self

Scale the geometry by sx and sy around the point (cx, cy).
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fn rotate(&mut self, theta: f64) -> &mut Self

Rotate the geometry by theta radians around the origin.
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fn rotate_deg(&mut self, theta: f64) -> &mut Self

Rotate the geometry by theta degrees around the origin.
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fn rotate_around( &mut self, theta: f64, cx: impl Into<f64>, cy: impl Into<f64> ) -> &mut Self

Rotate the geometry by theta radians around the point (cx, cy).
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fn rotate_around_deg( &mut self, theta: f64, cx: impl Into<f64>, cy: impl Into<f64> ) -> &mut Self

Rotate the geometry by theta degrees around the point (cx, cy).
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fn skew(&mut self, kx: impl Into<f64>, ky: impl Into<f64>) -> &mut Self

Skew the geometry by kx and ky radians around the origin.
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fn skew_around( &mut self, kx: impl Into<f64>, ky: impl Into<f64>, cx: impl Into<f64>, cy: impl Into<f64> ) -> &mut Self

Skew the geometry by kx and ky radians around the point (cx, cy).

Auto Trait Implementations§

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impl RefUnwindSafe for Layer

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impl Send for Layer

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impl Sync for Layer

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impl Unpin for Layer

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impl UnwindSafe for Layer

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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where Self: Into<T>,

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where Self: Binary,

Causes self to use its Binary implementation when Debug-formatted.
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fn fmt_display(self) -> FmtDisplay<Self>
where Self: Display,

Causes self to use its Display implementation when Debug-formatted.
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fn fmt_lower_exp(self) -> FmtLowerExp<Self>
where Self: LowerExp,

Causes self to use its LowerExp implementation when Debug-formatted.
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fn fmt_lower_hex(self) -> FmtLowerHex<Self>
where Self: LowerHex,

Causes self to use its LowerHex implementation when Debug-formatted.
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where Self: Octal,

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