pub struct Path {
pub data: BezPath,
/* private fields */
}
Fields§
§data: BezPath
Implementations§
source§impl Path
impl Path
pub fn from_tolerance(path: impl IntoBezPathTolerance, tolerance: f64) -> Self
pub fn from_metadata(path: impl IntoBezPath, metadata: PathMetadata) -> Self
pub fn from_tolerance_metadata( path: impl IntoBezPathTolerance, tolerance: f64, metadata: PathMetadata ) -> Self
pub fn from_points(points: impl IntoIterator<Item = impl Into<Point>>) -> Self
pub fn from_segments( points: impl IntoIterator<Item = impl Into<(Point, Point)>> ) -> Self
pub fn from_svg(path: &str) -> Result<Self, Box<dyn Error>>
pub fn apply_transform(&mut self, transform: Affine)
pub fn flatten(&self, tolerance: f64) -> Vec<FlattenedPath>
pub fn bezier_handles(&self) -> Vec<FlattenedPath>
pub fn crop(&mut self, x_min: f64, y_min: f64, x_max: f64, y_max: f64) -> &Self
Trait Implementations§
source§impl DocumentTrait<Layer, Path, BezPath> for Document
impl DocumentTrait<Layer, Path, BezPath> for Document
fn layers(&self) -> &BTreeMap<LayerID, Layer>
fn layers_mut(&mut self) -> &mut BTreeMap<LayerID, Layer>
fn metadata(&self) -> &DocumentMetadata
fn metadata_mut(&mut self) -> &mut DocumentMetadata
fn push_path(&mut self, id: LayerID, path: impl Into<P>)
fn try_get(&self, id: LayerID) -> Option<&L>
fn get_mut(&mut self, id: LayerID) -> &mut L
fn ensure_exists(&mut self, id: LayerID)
fn for_each<F>(&mut self, f: F)
source§fn merge_layers(&mut self)
fn merge_layers(&mut self)
Merge all existing layers into layer 0, if any.
fn bounds(&self) -> Option<Rect>
fn stats(&self) -> BTreeMap<LayerID, LayerStats>
fn to_svg_string(&self) -> Result<String, Error>
fn to_svg(&self, writer: impl Write) -> Result<()>
fn to_svg_file(&self, file_path: impl AsRef<Path>) -> Result<()>
source§impl From<FlattenedPath> for Path
impl From<FlattenedPath> for Path
source§fn from(path: FlattenedPath) -> Self
fn from(path: FlattenedPath) -> Self
Converts to this type from the input type.
source§impl<T: IntoBezPath> From<T> for Path
impl<T: IntoBezPath> From<T> for Path
source§impl LayerTrait<Path, BezPath> for Layer
impl LayerTrait<Path, BezPath> for Layer
fn from_paths_and_metadata(paths: Vec<Path>, metadata: LayerMetadata) -> Self
fn paths(&self) -> &[Path]
fn paths_mut(&mut self) -> &mut Vec<Path>
fn metadata(&self) -> &LayerMetadata
fn metadata_mut(&mut self) -> &mut LayerMetadata
fn new() -> Self
fn for_each<F>(&mut self, f: F)
fn bounds(&self) -> Option<Rect>
fn push_path(&mut self, path: impl Into<P>)
fn sort(&mut self, flip: bool)
fn sort_with_builder(&mut self, builder: IndexBuilder)
fn pen_up_trajectories(&self) -> Vec<(Point, Point)>
fn stats(&self) -> LayerStats
source§impl PartialEq for Path
impl PartialEq for Path
source§impl PathTrait<BezPath> for Path
impl PathTrait<BezPath> for Path
fn data(&self) -> &BezPath
fn data_mut(&mut self) -> &mut BezPath
fn into_data(self) -> BezPath
fn bounds(&self) -> Rect
fn metadata(&self) -> &PathMetadata
fn metadata_mut(&mut self) -> &mut PathMetadata
fn start(&self) -> Option<Point>
fn end(&self) -> Option<Point>
source§impl Transforms for Path
impl Transforms for Path
source§fn translate(&mut self, dx: impl Into<f64>, dy: impl Into<f64>) -> &mut Self
fn translate(&mut self, dx: impl Into<f64>, dy: impl Into<f64>) -> &mut Self
Translate the geometry by
dx
and dy
.source§fn scale(&mut self, s: impl Into<f64>) -> &mut Self
fn scale(&mut self, s: impl Into<f64>) -> &mut Self
Scale the geometry by
s
around the origin.source§fn scale_non_uniform(
&mut self,
sx: impl Into<f64>,
sy: impl Into<f64>
) -> &mut Self
fn scale_non_uniform( &mut self, sx: impl Into<f64>, sy: impl Into<f64> ) -> &mut Self
Scale the geometry by
sx
and sy
around the origin.source§fn scale_around(
&mut self,
sx: impl Into<f64>,
sy: impl Into<f64>,
cx: impl Into<f64>,
cy: impl Into<f64>
) -> &mut Self
fn scale_around( &mut self, sx: impl Into<f64>, sy: impl Into<f64>, cx: impl Into<f64>, cy: impl Into<f64> ) -> &mut Self
Scale the geometry by
sx
and sy
around the point (cx, cy)
.source§fn rotate(&mut self, theta: f64) -> &mut Self
fn rotate(&mut self, theta: f64) -> &mut Self
Rotate the geometry by
theta
radians around the origin.source§fn rotate_deg(&mut self, theta: f64) -> &mut Self
fn rotate_deg(&mut self, theta: f64) -> &mut Self
Rotate the geometry by
theta
degrees around the origin.source§fn rotate_around(
&mut self,
theta: f64,
cx: impl Into<f64>,
cy: impl Into<f64>
) -> &mut Self
fn rotate_around( &mut self, theta: f64, cx: impl Into<f64>, cy: impl Into<f64> ) -> &mut Self
Rotate the geometry by
theta
radians around the point (cx, cy)
.source§fn rotate_around_deg(
&mut self,
theta: f64,
cx: impl Into<f64>,
cy: impl Into<f64>
) -> &mut Self
fn rotate_around_deg( &mut self, theta: f64, cx: impl Into<f64>, cy: impl Into<f64> ) -> &mut Self
Rotate the geometry by
theta
degrees around the point (cx, cy)
.impl StructuralPartialEq for Path
Auto Trait Implementations§
impl RefUnwindSafe for Path
impl Send for Path
impl Sync for Path
impl Unpin for Path
impl UnwindSafe for Path
Blanket Implementations§
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
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§impl<T> Conv for T
impl<T> Conv for T
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impl<T> FmtForward for T
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