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use crate::construction::heuristics::UnassignmentInfo;
use crate::models::common::Cost;
use crate::models::problem::*;
use crate::models::solution::{Registry, Route};
use crate::models::*;
use rosomaxa::evolution::TelemetryMetrics;
use rosomaxa::prelude::*;
use std::fmt::{Debug, Formatter};
use std::sync::Arc;
/// Defines VRP problem.
pub struct Problem {
/// Specifies used fleet.
pub fleet: Arc<Fleet>,
/// Specifies all jobs.
pub jobs: Arc<Jobs>,
/// Specifies jobs which preassigned to specific vehicles and/or drivers.
pub locks: Vec<Arc<Lock>>,
/// Specifies optimization goal with the corresponding global/local objectives and invariants.
pub goal: Arc<GoalContext>,
/// Specifies activity costs.
pub activity: Arc<dyn ActivityCost + Send + Sync>,
/// Specifies transport costs.
pub transport: Arc<dyn TransportCost + Send + Sync>,
/// Specifies index for storing extra parameters of arbitrary type.
pub extras: Arc<Extras>,
}
impl Debug for Problem {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
f.debug_struct(short_type_name::<Self>())
.field("fleet", &self.fleet)
.field("jobs", &self.jobs.size())
.field("locks", &self.locks.len())
.field("goal", self.goal.as_ref())
.finish_non_exhaustive()
}
}
/// Represents a VRP solution.
pub struct Solution {
/// A total solution cost.
/// Definition of the cost depends on VRP variant.
pub cost: Cost,
/// Actor's registry.
pub registry: Registry,
/// List of assigned routes.
pub routes: Vec<Route>,
/// List of unassigned jobs within reason code.
pub unassigned: Vec<(Job, UnassignmentInfo)>,
/// An optional telemetry metrics if available.
pub telemetry: Option<TelemetryMetrics>,
}
/// An enumeration which specifies how jobs should be ordered in tour.
pub enum LockOrder {
/// Jobs can be reshuffled in any order.
Any,
/// Jobs cannot be reshuffled, but new job can be inserted in between.
Sequence,
/// Jobs cannot be reshuffled and no jobs can be inserted in between.
Strict,
}
/// An enumeration which specifies how other jobs can be inserted in tour.
#[derive(Clone)]
pub enum LockPosition {
/// No specific position.
Any,
/// First job follows departure.
Departure,
/// Last job is before arrival.
Arrival,
/// First and last jobs should be between departure and arrival.
Fixed,
}
/// Specifies lock details.
pub struct LockDetail {
/// Lock order.
pub order: LockOrder,
/// Lock position.
pub position: LockPosition,
/// Jobs affected by the lock.
pub jobs: Vec<Job>,
}
/// Contains information about jobs locked to specific actors.
pub struct Lock {
/// Specifies condition when locked jobs can be assigned to specific actor
pub condition_fn: Arc<dyn Fn(&Actor) -> bool + Sync + Send>,
/// Specifies lock details.
pub details: Vec<LockDetail>,
/// Specifies whether route is created or not in solution from beginning.
/// True means that route is not created till evaluation.
pub is_lazy: bool,
}
impl LockDetail {
/// Creates a new instance of `LockDetail`.
pub fn new(order: LockOrder, position: LockPosition, jobs: Vec<Job>) -> Self {
Self { order, position, jobs }
}
}
impl Lock {
/// Creates a new instance of `Lock`.
pub fn new(condition: Arc<dyn Fn(&Actor) -> bool + Sync + Send>, details: Vec<LockDetail>, is_lazy: bool) -> Self {
Self { condition_fn: condition, details, is_lazy }
}
}