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use crate::construction::heuristics::{InsertionContext, RouteContext};
use crate::models::problem::Job;
use crate::models::Problem;
use crate::solver::RefinementContext;
use crate::utils::Random;
use std::iter::{empty, once};
use std::sync::Arc;
pub trait Ruin {
fn run(&self, refinement_ctx: &mut RefinementContext, insertion_ctx: InsertionContext) -> InsertionContext;
}
mod adjusted_string_removal;
pub use self::adjusted_string_removal::AdjustedStringRemoval;
mod neighbour_removal;
pub use self::neighbour_removal::NeighbourRemoval;
mod random_route_removal;
pub use self::random_route_removal::RandomRouteRemoval;
mod random_job_removal;
pub use self::random_job_removal::RandomJobRemoval;
mod worst_jobs_removal;
pub use self::worst_jobs_removal::WorstJobRemoval;
pub struct CompositeRuin {
ruins: Vec<Vec<(Arc<dyn Ruin>, f64)>>,
weights: Vec<usize>,
}
impl Default for CompositeRuin {
fn default() -> Self {
let adjusted_string_default = Arc::new(AdjustedStringRemoval::default());
let adjusted_string_aggressive = Arc::new(AdjustedStringRemoval::new(30, 120, 0.02));
let neighbour_removal = Arc::new(NeighbourRemoval::default());
let neighbour_aggressive = Arc::new(NeighbourRemoval::new(30, 120, 0.5));
let worst_job_default = Arc::new(WorstJobRemoval::default());
let random_job_default = Arc::new(RandomJobRemoval::default());
let random_route_default = Arc::new(RandomRouteRemoval::default());
Self::new(vec![
(
vec![
(adjusted_string_default.clone(), 1.),
(random_route_default.clone(), 0.05),
(random_job_default.clone(), 0.05),
],
100,
),
(vec![(adjusted_string_aggressive, 1.)], 10),
(
vec![(neighbour_removal, 1.), (random_route_default.clone(), 0.05), (random_job_default.clone(), 0.05)],
50,
),
(vec![(neighbour_aggressive, 1.)], 10),
(vec![(worst_job_default, 1.), (adjusted_string_default, 0.1)], 10),
(vec![(random_job_default.clone(), 1.), (random_route_default.clone(), 0.1)], 10),
(vec![(random_route_default, 1.), (random_job_default, 0.1)], 10),
])
}
}
impl CompositeRuin {
pub fn new(ruins: Vec<(Vec<(Arc<dyn Ruin>, f64)>, usize)>) -> Self {
let weights = ruins.iter().map(|(_, weight)| *weight).collect();
let ruins = ruins.into_iter().map(|(ruin, _)| ruin).collect();
Self { ruins, weights }
}
}
impl Ruin for CompositeRuin {
fn run(&self, refinement_ctx: &mut RefinementContext, insertion_ctx: InsertionContext) -> InsertionContext {
if insertion_ctx.solution.routes.is_empty() {
return insertion_ctx;
}
let random = insertion_ctx.random.clone();
let index = insertion_ctx.random.weighted(self.weights.as_slice());
let mut insertion_ctx = self
.ruins
.get(index)
.unwrap()
.iter()
.filter(|(_, probability)| *probability > random.uniform_real(0., 1.))
.fold(insertion_ctx, |ctx, (ruin, _)| ruin.run(refinement_ctx, ctx));
insertion_ctx.restore();
insertion_ctx
}
}
fn get_chunk_size(ctx: &InsertionContext, range: &(usize, usize), threshold: f64) -> usize {
let &(min, max) = range;
let assigned = ctx.problem.jobs.size() - ctx.solution.unassigned.len() - ctx.solution.ignored.len();
let max_limit = (assigned as f64 * threshold).min(max as f64).round() as usize;
ctx.random.uniform_int(min as i32, max as i32).min(max_limit as i32) as usize
}
fn select_seed_jobs<'a>(
problem: &'a Problem,
routes: &[RouteContext],
random: &Arc<dyn Random + Send + Sync>,
) -> Box<dyn Iterator<Item = Job> + 'a> {
let seed = select_seed_job(routes, random);
if let Some((route_index, job)) = seed {
return Box::new(once(job.clone()).chain(problem.jobs.neighbors(
routes.get(route_index).unwrap().route.actor.vehicle.profile,
&job,
Default::default(),
std::f64::MAX,
)));
}
Box::new(empty())
}
fn select_seed_job<'a>(routes: &'a [RouteContext], random: &Arc<dyn Random + Send + Sync>) -> Option<(usize, Job)> {
if routes.is_empty() {
return None;
}
let route_index = random.uniform_int(0, (routes.len() - 1) as i32) as usize;
let mut ri = route_index;
loop {
let rc = routes.get(ri).unwrap();
if rc.route.tour.has_jobs() {
let job = select_random_job(rc, random);
if let Some(job) = job {
return Some((ri, job));
}
}
ri = (ri + 1) % routes.len();
if ri == route_index {
break;
}
}
None
}
fn select_random_job(rc: &RouteContext, random: &Arc<dyn Random + Send + Sync>) -> Option<Job> {
let size = rc.route.tour.activity_count();
if size == 0 {
return None;
}
let activity_index = random.uniform_int(1, size as i32) as usize;
let mut ai = activity_index;
loop {
let job = rc.route.tour.get(ai).and_then(|a| a.retrieve_job());
if job.is_some() {
return job;
}
ai = (ai + 1) % (size + 1);
if ai == activity_index {
break;
}
}
None
}