Expand description
Geometric primitives and basic math for voxelization.
Structs§
- Bounding
Box - The bounding box of a scene.
- Triangle
- Triangle, defined by three vertices and a material that it uses.
- Triangle
Interpolator - Computes barycentric coordinates for points on a triangle’s surface.
- Vertex
- A vertex with some associated color and UV (if present) data.