pub struct Search { /* private fields */ }
Expand description
World-wide K-dimensional tree for fast positional querying
Separated into three searchable sections:
- All: All entities
- Clients: All clients
- Entities: All entities
Implementations§
source§impl Search
impl Search
pub fn new() -> Self
pub fn reset(&mut self)
pub fn add_client(&mut self, ent: Entity, point: Vec3<f32>)
pub fn add_entity(&mut self, ent: Entity, point: Vec3<f32>)
pub fn within(&self, point: &Vec3<f32>, radius: f32) -> Vec<(f32, &Entity)>
pub fn within_entity( &self, point: &Vec3<f32>, from: &Entity, radius: f32 ) -> Vec<(f32, &Entity)>
pub fn search(&self, point: &Vec3<f32>, count: usize) -> Vec<(f32, &Entity)>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Search
impl RefUnwindSafe for Search
impl Send for Search
impl Sync for Search
impl Unpin for Search
impl UnwindSafe for Search
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