pub struct FlatlandStage { /* private fields */ }
Expand description

A preset chunk stage to set a flat land.

Implementations

Trait Implementations

The name of the stage, e.g. “Soiling”

The core of this chunk stage, in other words what is done on the chunk. Returns the chunk instance, and additional block changes to the world would be automatically added into chunk.exceeded_changes. For instance, if a tree is placed on the border of a chunk, the leaves would exceed the chunk border, thus appended to exceeded_changes. After each stage, the exceeded_changes list of block changes would be emptied and applied to the world. Read more

The radius neighbor from the center chunk that are required before being processed in this chunk. Defaults to 0 blocks. Read more

Whether if this stage needs a data-fetching structure called Space for each chunk process. In short, space provides additional information such as voxels/lights/height around the center chunk by cloning the neighboring data into the same Space, and providing data accessing utility functions. Defaults to None. Read more

Define what resources of the ECS world is needed for this stage so the pipeline can prepare in advance. Defaults to needing only the registry. Read more

Auto Trait Implementations

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Mutably borrows from an owned value. Read more

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