Expand description
Implements types for the voxel_engine
crate.
Modules§
- asset
- Manages access to
wasset
-embedded data. - input
- Allows for accessing user input.
- math
- Provides abstractions/functions for working with vectors and other math.
- physics
- Provides access to raycasting and physics functionality.
- player
- Allows for manipulating the camera and player.
- timing
- Facilitates access to frame and tick timing data.
Structs§
- Client
- Marks systems that will be instantiated on the game client.
- Engine
Error - Indicates an error that occurred in the engine.
- Server
- Marks systems that will be instantiated on the game server.
Enums§
- LogLevel
- Determines the severity of a log message.
Traits§
- Logger
- Allows for writing log messages to the game’s console output.