Crate voxel_engine_types

Source
Expand description

Implements types for the voxel_engine crate.

Modules§

asset
Manages access to wasset-embedded data.
input
Allows for accessing user input.
math
Provides abstractions/functions for working with vectors and other math.
physics
Provides access to raycasting and physics functionality.
player
Allows for manipulating the camera and player.
timing
Facilitates access to frame and tick timing data.

Structs§

Client
Marks systems that will be instantiated on the game client.
EngineError
Indicates an error that occurred in the engine.
Server
Marks systems that will be instantiated on the game server.

Enums§

LogLevel
Determines the severity of a log message.

Traits§

Logger
Allows for writing log messages to the game’s console output.

Functions§

global_log