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use crate::particle_system_data3::*;
use crate::vector3::Vector3D;
use crate::sph_kernels3::*;
use crate::point_neighbor_searcher3::PointNeighborSearcher3;
use crate::bounding_box3::BoundingBox3D;
use crate::point_generator3::PointGenerator3;
use rayon::prelude::*;
use crate::bcc_lattice_point_generator::BccLatticePointGenerator;
use std::sync::{RwLock, Arc};
pub struct SphSystemData3 {
_target_density: f64,
_target_spacing: f64,
_kernel_radius_over_target_spacing: f64,
_kernel_radius: f64,
_pressure_idx: usize,
_density_idx: usize,
_base_data: ParticleSystemData3,
}
impl SphSystemData3 {
pub fn new_default() -> SphSystemData3 {
return SphSystemData3 {
_target_density: crate::constants::K_WATER_DENSITY,
_target_spacing: 0.1,
_kernel_radius_over_target_spacing: 1.8,
_kernel_radius: 0.0,
_pressure_idx: 0,
_density_idx: 0,
_base_data: ParticleSystemData3::new(0),
};
}
pub fn new(number_of_particles: usize) -> SphSystemData3 {
let mut data = SphSystemData3 {
_target_density: crate::constants::K_WATER_DENSITY,
_target_spacing: 0.1,
_kernel_radius_over_target_spacing: 1.8,
_kernel_radius: 0.0,
_pressure_idx: 0,
_density_idx: 0,
_base_data: ParticleSystemData3::new(number_of_particles),
};
data._density_idx = data._base_data.add_scalar_data(None);
data._pressure_idx = data._base_data.add_scalar_data(None);
data.set_target_spacing(0.1);
return data;
}
}
impl SphSystemData3 {
pub fn set_radius(&mut self, new_radius: f64) {
self.set_target_spacing(new_radius);
}
pub fn set_mass(&mut self, new_mass: f64) {
let inc_ratio = new_mass / self._base_data.mass();
self._target_density *= inc_ratio;
self._base_data.set_mass(new_mass);
}
pub fn densities(&self) -> &Vec<f64> {
return self._base_data.scalar_data_at(self._density_idx);
}
pub fn densities_mut(&mut self) -> &mut Vec<f64> {
return self._base_data.scalar_data_at_mut(self._density_idx);
}
pub fn pressures(&self) -> &Vec<f64> {
return self._base_data.scalar_data_at(self._pressure_idx);
}
pub fn pressures_mut(&mut self) -> &mut Vec<f64> {
return self._base_data.scalar_data_at_mut(self._pressure_idx);
}
pub fn update_densities(&mut self) {
let m = self._base_data.mass();
let mut density: Vec<f64> = self._base_data.positions().into_par_iter().map(|pos| {
let sum = self.sum_of_kernel_nearby(pos);
return m * sum;
}).collect();
self.densities_mut().clear();
self.densities_mut().append(&mut density);
}
pub fn set_target_density(&mut self, target_density: f64) {
self._target_density = target_density;
self.compute_mass();
}
pub fn target_density(&self) -> f64 {
return self._target_density;
}
pub fn set_target_spacing(&mut self, spacing: f64) {
self._base_data.set_radius(spacing);
self._target_spacing = spacing;
self._kernel_radius = self._kernel_radius_over_target_spacing * self._target_spacing;
self.compute_mass();
}
pub fn target_spacing(&self) -> f64 {
return self._target_spacing;
}
pub fn set_relative_kernel_radius(&mut self, relative_radius: f64) {
self._kernel_radius_over_target_spacing = relative_radius;
self._kernel_radius = self._kernel_radius_over_target_spacing * self._target_spacing;
self.compute_mass();
}
pub fn relative_kernel_radius(&self) -> f64 {
return self._kernel_radius_over_target_spacing;
}
pub fn set_kernel_radius(&mut self, kernel_radius: f64) {
self._kernel_radius = kernel_radius;
self._target_spacing = kernel_radius / self._kernel_radius_over_target_spacing;
self.compute_mass();
}
pub fn kernel_radius(&self) -> f64 {
return self._kernel_radius;
}
pub fn sum_of_kernel_nearby(&self, origin: &Vector3D) -> f64 {
let mut sum = 0.0;
let kernel = SphStdKernel3::new(self._kernel_radius);
self._base_data.neighbor_searcher().read().unwrap().for_each_nearby_point(
origin, self._kernel_radius, &mut |_: usize, neighbor_position: &Vector3D| {
let dist = origin.distance_to(*neighbor_position);
sum += kernel.apply(dist);
});
return sum;
}
pub fn interpolate_scalar(&self, origin: &Vector3D,
values: &Vec<f64>) -> f64 {
let mut sum = 0.0;
let d = self.densities();
let kernel = SphStdKernel3::new(self._kernel_radius);
let m = self._base_data.mass();
self._base_data.neighbor_searcher().read().unwrap().for_each_nearby_point(
origin, self._kernel_radius, &mut |i: usize, neighbor_position: &Vector3D| {
let dist = origin.distance_to(*neighbor_position);
let weight = m / d[i] * kernel.apply(dist);
sum += weight * values[i];
});
return sum;
}
pub fn interpolate_vec(&self, origin: &Vector3D,
values: &Vec<Vector3D>) -> Vector3D {
let mut sum = Vector3D::new_default();
let d = self.densities();
let kernel = SphStdKernel3::new(self._kernel_radius);
let m = self._base_data.mass();
self._base_data.neighbor_searcher().read().unwrap().for_each_nearby_point(
origin, self._kernel_radius, &mut |i: usize, neighbor_position: &Vector3D| {
let dist = origin.distance_to(*neighbor_position);
let weight = m / d[i] * kernel.apply(dist);
sum += values[i] * weight;
});
return sum;
}
pub fn gradient_at(&self, i: usize,
values: &Vec<f64>) -> Vector3D {
let mut sum = Vector3D::new_default();
let p = self._base_data.positions();
let d = self.densities();
let neighbors = &self._base_data.neighbor_lists()[i];
let origin = p[i];
let kernel = SphSpikyKernel3::new(self._kernel_radius);
let m = self._base_data.mass();
for j in neighbors {
let neighbor_position = p[*j];
let dist = origin.distance_to(neighbor_position);
if dist > 0.0 {
let dir = (neighbor_position - origin) / dist;
sum += kernel.gradient_dir(dist, &dir) * d[i] * m * (values[i] / crate::math_utils::square(d[i])
+ values[*j] / crate::math_utils::square(d[*j]));
}
}
return sum;
}
pub fn laplacian_at_scalar(&self, i: usize,
values: &Vec<f64>) -> f64 {
let mut sum = 0.0;
let p = self._base_data.positions();
let d = self.densities();
let neighbors = &self._base_data.neighbor_lists()[i];
let origin = p[i];
let kernel = SphSpikyKernel3::new(self._kernel_radius);
let m = self._base_data.mass();
for j in neighbors {
let neighbor_position = p[*j];
let dist = origin.distance_to(neighbor_position);
sum += m * (values[*j] - values[i]) / d[*j] * kernel.second_derivative(dist);
}
return sum;
}
pub fn laplacian_at_vec(&self, i: usize,
values: &Vec<Vector3D>) -> Vector3D {
let mut sum = Vector3D::new_default();
let p = self._base_data.positions();
let d = self.densities();
let neighbors = &self._base_data.neighbor_lists()[i];
let origin = p[i];
let kernel = SphSpikyKernel3::new(self._kernel_radius);
let m = self._base_data.mass();
for j in neighbors {
let neighbor_position = p[*j];
let dist = origin.distance_to(neighbor_position);
sum += (values[*j] - values[i]) * m / d[*j] * kernel.second_derivative(dist);
}
return sum;
}
pub fn build_neighbor_searcher(&mut self) {
self._base_data.build_neighbor_searcher(self._kernel_radius);
}
pub fn build_neighbor_lists(&mut self) {
self._base_data.build_neighbor_lists(self._kernel_radius);
}
fn compute_mass(&mut self) {
let mut points: Vec<Vector3D> = Vec::new();
let points_generator = BccLatticePointGenerator {};
let sample_bound = BoundingBox3D::new(
Vector3D::new(-1.5 * self._kernel_radius, -1.5 * self._kernel_radius, -1.5 * self._kernel_radius),
Vector3D::new(1.5 * self._kernel_radius, 1.5 * self._kernel_radius, 1.5 * self._kernel_radius));
points_generator.generate(&sample_bound, self._target_spacing, &mut points);
let mut max_number_density = 0.0;
let kernel = SphStdKernel3::new(self._kernel_radius);
for i in 0..points.len() {
let point = points[i];
let mut sum = 0.0;
for j in 0..points.len() {
let neighbor_point = points[j];
sum += kernel.apply(neighbor_point.distance_to(point));
}
max_number_density = f64::max(max_number_density, sum);
}
debug_assert!(max_number_density > 0.0);
let new_mass = self._target_density / max_number_density;
self._base_data.set_mass(new_mass);
}
}
impl SphSystemData3 {
pub fn radius(&self) -> f64 {
return self._base_data.radius();
}
pub fn mass(&self) -> f64 {
return self._base_data.mass();
}
pub fn positions(&self) -> &Vec<Vector3D> {
return self._base_data.positions();
}
pub fn positions_mut(&mut self) -> &mut Vec<Vector3D> {
return self._base_data.positions_mut();
}
pub fn velocities(&self) -> &Vec<Vector3D> {
return self._base_data.velocities();
}
pub fn velocities_mut(&mut self) -> &mut Vec<Vector3D> {
return self._base_data.velocities_mut();
}
pub fn forces(&self) -> &Vec<Vector3D> {
return self._base_data.forces();
}
pub fn forces_mut(&mut self) -> &mut Vec<Vector3D> {
return self._base_data.forces_mut();
}
pub fn number_of_particles(&self) -> usize {
return self._base_data.number_of_particles();
}
pub fn neighbor_lists(&self) -> &Vec<Vec<usize>> {
return self._base_data.neighbor_lists();
}
}
pub type SphSystemData3Ptr = Arc<RwLock<SphSystemData3>>;