Struct vox_geometry_rust::implicit_surface_set3::ImplicitSurfaceSet3 [−][src]
pub struct ImplicitSurfaceSet3 { pub surface_data: Surface3Data, // some fields omitted }
Expand description
3-D implicit surface set.
This class represents 3-D implicit surface set which extends ImplicitSurface3 by overriding implicit surface-related quries. This is class can hold a collection of other implicit surface instances.
Fields
surface_data: Surface3Data
data from surface3
Implementations
impl ImplicitSurfaceSet3
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impl ImplicitSurfaceSet3
[src]pub fn new_default() -> ImplicitSurfaceSet3
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pub fn new_default() -> ImplicitSurfaceSet3
[src]Constructs an empty implicit surface set.
pub fn new(
surfaces: Vec<ImplicitSurface3Ptr>,
transform: Option<Transform3>,
is_normal_flipped: Option<bool>
) -> ImplicitSurfaceSet3
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pub fn new(
surfaces: Vec<ImplicitSurface3Ptr>,
transform: Option<Transform3>,
is_normal_flipped: Option<bool>
) -> ImplicitSurfaceSet3
[src]Constructs an implicit surface set using list of other surfaces.
pub fn new_explicit(
surfaces: Vec<Surface3Ptr>,
transform: Option<Transform3>,
is_normal_flipped: Option<bool>
) -> ImplicitSurfaceSet3
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pub fn new_explicit(
surfaces: Vec<Surface3Ptr>,
transform: Option<Transform3>,
is_normal_flipped: Option<bool>
) -> ImplicitSurfaceSet3
[src]Constructs an implicit surface set using list of other surfaces.
pub fn number_of_surfaces(&self) -> usize
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pub fn number_of_surfaces(&self) -> usize
[src]Returns the number of implicit surfaces.
pub fn surface_at(&self, i: usize) -> ImplicitSurface3Ptr
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pub fn surface_at(&self, i: usize) -> ImplicitSurface3Ptr
[src]Returns the i-th implicit surface.
pub fn add_explicit_surface(&mut self, surface: Surface3Ptr)
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pub fn add_explicit_surface(&mut self, surface: Surface3Ptr)
[src]Adds an explicit surface instance.
pub fn add_surface(&mut self, surface: ImplicitSurface3Ptr)
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pub fn add_surface(&mut self, surface: ImplicitSurface3Ptr)
[src]Adds an implicit surface instance.
Trait Implementations
impl ImplicitSurface3 for ImplicitSurfaceSet3
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impl ImplicitSurface3 for ImplicitSurfaceSet3
[src]fn signed_distance_local(&self, other_point: &Vector3D) -> f64
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fn signed_distance_local(&self, other_point: &Vector3D) -> f64
[src]Returns signed distance from the given point \p otherPoint in local space.
fn is_inside_local(&self, other_point: &Vector3D) -> bool
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fn signed_distance(&self, other_point: &Vector3D) -> f64
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fn signed_distance(&self, other_point: &Vector3D) -> f64
[src]Returns signed distance from the given point \p otherPoint.
fn closest_distance_local(&self, other_point: &Vector3D) -> f64
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impl Surface3 for ImplicitSurfaceSet3
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impl Surface3 for ImplicitSurfaceSet3
[src]fn closest_point_local(&self, other_point: &Vector3D) -> Vector3D
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fn closest_point_local(&self, other_point: &Vector3D) -> Vector3D
[src]Returns the closest point from the given point \p other_point to the surface in local frame. Read more
fn bounding_box_local(&self) -> BoundingBox3D
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fn bounding_box_local(&self) -> BoundingBox3D
[src]Returns the bounding box of this surface object in local frame.
fn closest_intersection_local(&self, ray: &Ray3D) -> SurfaceRayIntersection3
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fn closest_intersection_local(&self, ray: &Ray3D) -> SurfaceRayIntersection3
[src]Returns the closest intersection point for given \p ray in local frame.
fn closest_normal_local(&self, other_point: &Vector3D) -> Vector3D
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fn closest_normal_local(&self, other_point: &Vector3D) -> Vector3D
[src]Returns the normal to the closest point on the surface from the given point \p other_point in local frame. Read more
fn intersects_local(&self, ray: &Ray3D) -> bool
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fn intersects_local(&self, ray: &Ray3D) -> bool
[src]Returns true if the given \p ray intersects with this surface object in local frame. Read more
fn closest_distance_local(&self, other_point: &Vector3D) -> f64
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fn closest_distance_local(&self, other_point: &Vector3D) -> f64
[src]Returns the closest distance from the given point \p otherPoint to the point on the surface in local frame. Read more
fn update_query_engine(&self)
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fn update_query_engine(&self)
[src]Updates internal spatial query engine.
fn is_bounded(&self) -> bool
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fn is_bounded(&self) -> bool
[src]Returns true if bounding box can be defined.
fn is_valid_geometry(&self) -> bool
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fn is_valid_geometry(&self) -> bool
[src]Returns true if the surface is a valid geometry.
fn view(&self) -> &Surface3Data
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fn is_inside_local(&self, other_point_local: &Vector3D) -> bool
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fn is_inside_local(&self, other_point_local: &Vector3D) -> bool
[src]Returns true if \p otherPoint is inside by given \p depth the volume defined by the surface in local frame. Read more
fn closest_point(&self, other_point: &Vector3D) -> Vector3D
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fn closest_point(&self, other_point: &Vector3D) -> Vector3D
[src]Returns the closest point from the given point \p other_point to the surface.
fn bounding_box(&self) -> BoundingBox3D
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fn bounding_box(&self) -> BoundingBox3D
[src]Returns the bounding box of this surface object.
fn intersects(&self, ray: &Ray3D) -> bool
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fn intersects(&self, ray: &Ray3D) -> bool
[src]Returns true if the given \p ray intersects with this surface object.
fn closest_distance(&self, other_point: &Vector3D) -> f64
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fn closest_distance(&self, other_point: &Vector3D) -> f64
[src]Returns the closest distance from the given point \p other_point to the point on the surface. Read more
fn closest_intersection(&self, ray: &Ray3D) -> SurfaceRayIntersection3
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fn closest_intersection(&self, ray: &Ray3D) -> SurfaceRayIntersection3
[src]Returns the closest intersection point for given \p ray.
fn closest_normal(&self, other_point: &Vector3D) -> Vector3D
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fn closest_normal(&self, other_point: &Vector3D) -> Vector3D
[src]Returns the normal to the closest point on the surface from the given point \p other_point. Read more
Auto Trait Implementations
impl RefUnwindSafe for ImplicitSurfaceSet3
impl !Send for ImplicitSurfaceSet3
impl !Sync for ImplicitSurfaceSet3
impl Unpin for ImplicitSurfaceSet3
impl UnwindSafe for ImplicitSurfaceSet3
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> Pointable for T
impl<T> Pointable for T
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,