vortex_roaring/boolean/
compute.rsuse croaring::Bitmap;
use vortex_array::compute::unary::ScalarAtFn;
use vortex_array::compute::{ArrayCompute, SliceFn};
use vortex_array::{Array, IntoArray};
use vortex_error::VortexResult;
use vortex_scalar::Scalar;
use crate::RoaringBoolArray;
impl ArrayCompute for RoaringBoolArray {
fn scalar_at(&self) -> Option<&dyn ScalarAtFn> {
Some(self)
}
fn slice(&self) -> Option<&dyn SliceFn> {
Some(self)
}
}
impl ScalarAtFn for RoaringBoolArray {
fn scalar_at(&self, index: usize) -> VortexResult<Scalar> {
Ok(<Self as ScalarAtFn>::scalar_at_unchecked(self, index))
}
fn scalar_at_unchecked(&self, index: usize) -> Scalar {
self.bitmap().contains(index as u32).into()
}
}
impl SliceFn for RoaringBoolArray {
fn slice(&self, start: usize, stop: usize) -> VortexResult<Array> {
let slice_bitmap = Bitmap::from_range(start as u32..stop as u32);
let bitmap = self.bitmap().and(&slice_bitmap).add_offset(-(start as i64));
Self::try_new(bitmap, stop - start).map(IntoArray::into_array)
}
}
#[cfg(test)]
mod tests {
use vortex_array::array::BoolArray;
use vortex_array::compute::slice;
use vortex_array::compute::unary::scalar_at;
use vortex_array::{IntoArray, IntoArrayVariant};
use vortex_scalar::Scalar;
use crate::RoaringBoolArray;
#[test]
#[cfg_attr(miri, ignore)]
pub fn test_scalar_at() {
let bool = BoolArray::from(vec![true, false, true, true]);
let array = RoaringBoolArray::encode(bool.into_array()).unwrap();
let truthy: Scalar = true.into();
let falsy: Scalar = false.into();
assert_eq!(scalar_at(&array, 0).unwrap(), truthy);
assert_eq!(scalar_at(&array, 1).unwrap(), falsy);
assert_eq!(scalar_at(&array, 2).unwrap(), truthy);
assert_eq!(scalar_at(&array, 3).unwrap(), truthy);
}
#[test]
#[cfg_attr(miri, ignore)]
pub fn test_slice() {
let bool = BoolArray::from(vec![true, false, true, true]);
let array = RoaringBoolArray::encode(bool.into_array()).unwrap();
let sliced = slice(&array, 1, 3).unwrap();
assert_eq!(
sliced
.into_bool()
.unwrap()
.boolean_buffer()
.iter()
.collect::<Vec<_>>(),
&[false, true]
);
}
}