Expand description
Hierarchical seed derivation for deterministic simulation.
SeedTree provides a tree of deterministic sub-seeds: each subsystem
(executor, fs, clock, alloc, net, process) gets its own independent but
seed-reproducible random stream. Adding a new subsystem does not change
the stream of any existing subsystem — this is the key invariant.
Seeds are 128-bit for collision resistance across billions of simulation runs.
Structs§
- Seed
Tree - Hierarchical, domain-keyed seed derivation.
- Vortex
Seed - A 128-bit simulation seed.