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vortex_array/arrays/patched/
mod.rs

1// SPDX-License-Identifier: Apache-2.0
2// SPDX-FileCopyrightText: Copyright the Vortex contributors
3
4//! An array that partially "patches" another array with new values.
5//!
6//! # Background
7//!
8//! This is meant to be the foundation of a fully data-parallel patching strategy, based on the
9//! work published in ["G-ALP" from Hepkema et al.](https://ir.cwi.nl/pub/35205/35205.pdf)
10//!
11//! Patching is common when an encoding almost completely covers an array save a few exceptions.
12//! In that case, rather than avoid the encoding entirely, it's preferable to
13//!
14//! * Replace unencodable values with fillers (zeros, frequent values, nulls, etc.)
15//! * Wrap the array with a `PatchedArray` signaling that when the original array is executed,
16//!   some of the decoded values must be overwritten.
17//!
18//! In Vortex, the FastLanes bit-packing encoding is often the terminal node in an encoding tree,
19//! and FastLanes has an intrinsic chunking of 1024 elements. Thus, 1024 elements is pervasively
20//! a useful unit of chunking throughout Vortex, and so we use 1024 as a chunk size here
21//! as well.
22//!
23//! # Details
24//!
25//! To patch an array, we first divide it into a set of chunks of length 1024, and then within
26//! each chunk, we assign each position to a lane. The number of lanes depends on the width of
27//! the underlying type.
28//!
29//! Thus, rather than sorting patch indices and values by their global offset, they are sorted
30//! primarily by their chunk, and then subsequently by their lanes.
31//!
32//! The Patched array layout has 4 children
33//!
34//! * `inner`: the inner array is the one containing encoded values, including the filler values
35//!   that need to be patched over at execution time
36//! * `lane_offsets`: this is an indexing buffer that allows you to see into ranges of the other
37//!   two children
38//! * `indices`: An array of `u16` chunk indices, indicating where within the chunk should the value
39//!   be overwritten by the patch value
40//! * `values`: The child array containing the patch values, which should be inserted over
41//!   the values of the `inner` at the locations provided by `indices`
42//!
43//! `indices` and `values` are aligned and accessed together.
44//!
45//! ```text
46//!
47//!                  chunk 0      chunk 0      chunk 0     chunk 0       chunk 0     chunk 0
48//!                  lane  0      lane 1       lane  2     lane 3        lane  4     lane  5
49//!              ┌────────────┬────────────┬────────────┬────────────┬────────────┬────────────┐
50//! lane_offsets │     0      │     0      │     2      │     2      │     3      │     5      │  ...
51//!              └─────┬──────┴─────┬──────┴─────┬──────┴──────┬─────┴──────┬─────┴──────┬─────┘
52//!                    │            │            │             │            │            │
53//!                    │            │            │             │            │            │
54//!              ┌─────┴────────────┘            └──────┬──────┘     ┌──────┘            └─────┐
55//!              │                                      │            │                         │
56//!              │                                      │            │                         │
57//!              │                                      │            │                         │
58//!              ▼────────────┬────────────┬────────────▼────────────▼────────────┬────────────▼
59//!    indices   │            │            │            │            │            │            │
60//!              │            │            │            │            │            │            │
61//!              ├────────────┼────────────┼────────────┼────────────┼────────────┼────────────┤
62//!    values    │            │            │            │            │            │            │
63//!              │            │            │            │            │            │            │
64//!              └────────────┴────────────┴────────────┴────────────┴────────────┴────────────┘
65//! ```
66//!
67//! It turns out that this layout is optimal for executing patching on GPUs, because the
68//! `lane_offsets` allows each thread in a warp to seek to its patches in constant time.
69
70mod array;
71mod compute;
72mod vtable;
73
74pub use array::*;
75use vortex_buffer::ByteBuffer;
76pub use vtable::*;
77
78/// Patches that have been transposed into GPU format.
79struct TransposedPatches {
80    n_lanes: usize,
81    lane_offsets: ByteBuffer,
82    indices: ByteBuffer,
83    values: ByteBuffer,
84}
85
86/// Number of lanes used at patch time for a value of type `V`.
87///
88/// This is *NOT* equal to the number of FastLanes lanes for the type `V`, rather this is going to
89/// correspond to how many "lanes" we will end up copying data on.
90///
91/// When applied on the CPU, this configuration doesn't really matter. On the GPU, it is based
92/// on the number of patches involved here.
93const fn patch_lanes<V: Sized>() -> usize {
94    // For types 32-bits or smaller, we use a 32 lane configuration, and for 64-bit we use 16 lanes.
95    // This matches up with the number of lanes we use to execute copying results from bit-unpacking
96    // from shared to global memory.
97    if size_of::<V>() < 8 { 32 } else { 16 }
98}