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extern crate winit;
use winit::Window;
pub use winit::VirtualKeyCode as Key;
pub use winit::MouseButton as MouseButton;
use winit::MouseScrollDelta;
use winit::KeyboardInput;
use winit::EventsLoop;
use winit::WindowEvent::{ MouseMoved, MouseInput, MouseWheel, ReceivedCharacter };
use winit::WindowEvent::KeyboardInput as WKeyboardInput;
use winit::Event::WindowEvent;
use winit::ElementState::{ Pressed, Released };
use winit::CursorState::{ Normal, Hide };
pub struct Input {
pub mouse_pos: (i32, i32),
pub mouse_delta: (f32, f32),
pub mouse_wheel_delta: (f32, f32),
pub keys_down: Vec<Key>,
pub keys_pressed: Vec<Key>,
pub keys_released: Vec<Key>,
pub characters_down: Vec<char>,
pub mouse_btns_down: Vec<MouseButton>,
pub mouse_btns_pressed: Vec<MouseButton>,
pub mouse_btns_released: Vec<MouseButton>,
pub hide_mouse: bool,
cursor_grabbed: bool,
event_loop: EventsLoop,
window: Window,
}
impl Input {
pub fn new() -> Input {
let events_loop = EventsLoop::new();
let window = Window::new(&events_loop).unwrap();
Input {
mouse_pos : (0, 0),
mouse_delta : (0f32, 0f32),
mouse_wheel_delta: (0f32, 0f32),
keys_down : Vec::new(),
keys_pressed: Vec::new(),
keys_released: Vec::new(),
characters_down: Vec::new(),
mouse_btns_down: Vec::new(),
mouse_btns_pressed: Vec::new(),
mouse_btns_released: Vec::new(),
hide_mouse: true,
cursor_grabbed: false,
event_loop: EventsLoop::new(),
window: window,
}
}
pub fn update_inputs(&mut self) {
let window = &self.window;
let (width, height) = window.get_inner_size().unwrap_or((800, 600));
let hidpi_factor = window.hidpi_factor();
{
self.mouse_delta = (0f32, 0f32);
self.mouse_wheel_delta = (0f32, 0f32);
self.keys_pressed.clear();
self.keys_released.clear();
self.mouse_btns_pressed.clear();
self.mouse_btns_released.clear();
self.characters_down.clear();
}
let event_loop = &mut self.event_loop;
let keys_down = &mut self.keys_down;
let keys_pressed = &mut self.keys_pressed;
let keys_released = &mut self.keys_released;
let mouse_delta = &mut self.mouse_delta;
let mouse_pos = &mut self.mouse_pos;
let mouse_btns_down = &mut self.mouse_btns_down;
let mouse_btns_pressed = &mut self.mouse_btns_pressed;
let mouse_btns_released = &mut self.mouse_btns_released;
let mouse_wheel_delta = &mut self.mouse_wheel_delta;
let characters_down = &mut self.characters_down;
event_loop.poll_events(|event| {
if let WindowEvent { event, .. } = event {
match event {
WKeyboardInput {
input: KeyboardInput { state: Pressed, virtual_keycode: vkey, .. },
..
} => {
keys_down.push(vkey.unwrap());
keys_pressed.push(vkey.unwrap());
},
WKeyboardInput {
input: KeyboardInput { state: Released, virtual_keycode: vkey, .. },
..
} => {
keys_down.retain(|&k| k != vkey.unwrap());
keys_released.push(vkey.unwrap());
},
MouseMoved { position: (x, y), .. } => {
let mouse_diff = ((width / 2) as i32 - (x as f32 / hidpi_factor) as i32,
(height / 2) as i32 - (y as f32 / hidpi_factor) as i32);
mouse_delta.0 = (mouse_diff.0 as f32)/(width as f32);
mouse_delta.1 = (mouse_diff.1 as f32)/(height as f32);
(*mouse_pos) = (x as i32, y as i32);
},
MouseInput { state: Pressed, button: btn, .. } => {
mouse_btns_down.push(btn);
mouse_btns_pressed.push(btn);
},
MouseInput { state: Released, button: btn, .. } => {
mouse_btns_down.retain(|&mb| mb != btn);
mouse_btns_released.push(btn);
},
MouseWheel { delta, .. } => {
(*mouse_wheel_delta) = match delta {
MouseScrollDelta::LineDelta(x, y) => (x, y),
MouseScrollDelta::PixelDelta(x, y) => (x, y),
};
},
ReceivedCharacter(c) => characters_down.push(c),
_ => ()
}
}
});
if self.hide_mouse {
if self.cursor_grabbed {
window.set_cursor_state(Hide).ok();
self.cursor_grabbed = false;
}
let _ = window.set_cursor_position((width / 2) as i32, (height / 2) as i32);
} else {
if !self.cursor_grabbed {
window.set_cursor_state(Normal).ok();
self.cursor_grabbed = true;
}
}
}
}