vmt_parser/material/
spritecard.rs1use super::deserialize_path;
2use crate::{default_scale, Vec2};
3use serde::{Deserialize, Serialize};
4
5#[derive(Debug, Clone, Serialize, Deserialize)]
6pub struct SpriteCardMaterial {
7 #[serde(
9 rename = "$basetexture",
10 default,
11 deserialize_with = "deserialize_path"
12 )]
13 pub base_texture: Option<String>,
14 #[serde(rename = "$surfaceprop", default)]
16 pub surface_prop: Option<String>,
17
18 #[serde(rename = "$spriteorigin", default)]
19 pub sprite_origin: Vec2,
20
21 #[serde(rename = "$additive", default)]
22 pub additive: bool,
23
24 #[serde(rename = "$overbrightfactor", default)]
25 pub over_bright_factor: f32,
26
27 #[serde(rename = "$vertexcolor", default)]
29 pub vertex_color: bool,
30 #[serde(rename = "$vertexalpha", default)]
32 pub vertex_alpha: bool,
33
34 #[serde(rename = "$alpha", default = "default_scale")]
36 pub alpha: f32,
37 #[serde(rename = "$translucent", default)]
39 pub translucent: bool,
40 #[serde(rename = "$nocull", default)]
42 pub no_cull: bool,
43
44 #[serde(rename = "$mod2x", default)]
46 pub mod_2x: bool,
47 #[serde(rename = "$opaque", default)]
49 pub opaque: bool,
50
51 #[serde(rename = "$intensity", default = "default_scale")]
53 pub intensity: f32,
54}