vmt_parser/material/
sprite.rs1use super::deserialize_path;
2use crate::{default_scale, default_scale3, Vec2, Vec3};
3use serde::{Deserialize, Serialize};
4
5#[derive(Debug, Clone, Serialize, Deserialize)]
6pub struct SpriteMaterial {
7 #[serde(rename = "$basetexture", deserialize_with = "deserialize_path")]
9 pub base_texture: String,
10 #[serde(rename = "$surfaceprop", default)]
12 pub surface_prop: Option<String>,
13
14 #[serde(rename = "$spriteorientation", default)]
15 pub sprite_orientation: SpriteOrientation,
16 #[serde(rename = "$spriteorigin", default)]
17 pub sprite_origin: Vec2,
18
19 #[serde(rename = "$color", default = "default_scale3")]
21 pub color: Vec3,
22
23 #[serde(rename = "$alpha", default = "default_scale")]
25 pub alpha: f32,
26 #[serde(rename = "$alphatest", default)]
28 pub alpha_test: bool,
29 #[serde(rename = "$alphatestreference", default = "default_scale")]
31 pub alpha_test_reference: f32,
32 #[serde(rename = "$translucent", default)]
34 pub translucent: bool,
35}
36
37#[derive(Debug, Clone, Serialize, Deserialize, Default)]
38#[serde(rename_all = "snake_case")]
39pub enum SpriteOrientation {
40 ParallelUpright,
41 #[default]
42 VpParallel,
43 Oriented,
44 VpParallelOriented,
45}