vmt_parser/material/
sky.rs1use super::deserialize_path;
2use crate::TextureTransform;
3use serde::{Deserialize, Serialize};
4
5#[derive(Debug, Clone, Serialize, Deserialize)]
6pub struct SkyMaterial {
7 #[serde(rename = "$basetexture", deserialize_with = "deserialize_path")]
9 pub base_texture: String,
10 #[serde(
12 rename = "$hdrbasetexture",
13 default,
14 deserialize_with = "deserialize_path"
15 )]
16 pub hdr_base_texture: Option<String>,
17 #[serde(rename = "$surfaceprop", default)]
19 pub surface_prop: Option<String>,
20 #[serde(rename = "$basetexturetransform", default)]
22 pub base_texture_transform: TextureTransform,
23
24 #[serde(rename = "$ignorez", default)]
26 pub ignore_z: bool,
27
28 #[serde(rename = "$nofog", default)]
30 pub no_fog: bool,
31
32 #[serde(rename = "$nomip", default)]
33 pub no_mip: bool,
34}