Expand description
A library for parsing and manipulating Valve Map Format (VMF) files.
This library provides functionality to parse VMF files used in Source Engine games into Rust data structures, modify the data, and serialize it back into a VMF file.
§Example
use vmf_forge::prelude::*;
use std::fs::File;
fn main() -> Result<(), VmfError> {
let mut file = File::open("vmf_examples/your_map.vmf")?;
let vmf_file = VmfFile::parse_file(&mut file)?;
println!("Map Version: {}", vmf_file.versioninfo.map_version);
Ok(())
}
Re-exports§
Modules§
- errors
- This module defines the error types used in the VMF parser using
thiserror
. - parser
- This module provides the VMF parser implementation using the
pest
parsing library. - prelude
- A prelude module that re-exports commonly used items from the
vmf_forge
crate. - vmf
- This module contains the core data structures for representing VMF files,
including the
World
,Entity
,Solid
, and other related types. It also re-exports the submodulescommon
,entities
,metadata
,regions
, andworld
. - vmf_
file
Structs§
- VmfBlock
- Represents a block in a VMF file, which can contain key-value pairs and other blocks.
Traits§
- VmfSerializable
- A trait for types that can be serialized into a VMF string representation.