StudioHeader

Struct StudioHeader 

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pub struct StudioHeader {
    pub id: i32,
    pub version: i32,
    pub name: [u8; 64],
    pub eye_position: Vector,
    pub illumination_position: Vector,
    pub bounding_box: [Vector; 2],
    pub view_bounding_box: [Vector; 2],
    pub flags: ModelFlags,
    pub mass: f32,
    pub contents: ContentFlags,
    /* private fields */
}

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§id: i32§version: i32§name: [u8; 64]§eye_position: Vector§illumination_position: Vector§bounding_box: [Vector; 2]§view_bounding_box: [Vector; 2]§flags: ModelFlags§mass: f32§contents: ContentFlags

Implementations§

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impl StudioHeader

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pub fn bone_indexes(&self) -> impl Iterator<Item = usize>

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pub fn bone_controller_indexes(&self) -> impl Iterator<Item = usize>

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pub fn bone_table_by_name_indexes(&self) -> impl Iterator<Item = usize>

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pub fn hitbox_set_indexes(&self) -> impl Iterator<Item = usize>

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pub fn local_animation_indexes(&self) -> impl Iterator<Item = usize>

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pub fn texture_indexes(&self) -> impl Iterator<Item = usize>

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pub fn texture_dir_indexes(&self) -> impl Iterator<Item = usize>

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pub fn skin_reference_indexes(&self) -> impl Iterator<Item = usize>

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pub fn body_part_indexes(&self) -> impl Iterator<Item = usize>

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pub fn attachment_indexes(&self) -> impl Iterator<Item = usize>

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pub fn local_node_indexes(&self) -> impl Iterator<Item = usize>

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pub fn local_node_name_indexes(&self) -> impl Iterator<Item = usize>

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pub fn flex_descriptor_indexes(&self) -> impl Iterator<Item = usize>

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pub fn flex_controller_indexes(&self) -> impl Iterator<Item = usize>

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pub fn flex_rule_indexes(&self) -> impl Iterator<Item = usize>

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pub fn ik_chain_indexes(&self) -> impl Iterator<Item = usize>

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pub fn mouth_indexes(&self) -> impl Iterator<Item = usize>

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pub fn local_pose_param_indexes(&self) -> impl Iterator<Item = usize>

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pub fn ik_lock_indexes(&self) -> impl Iterator<Item = usize>

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pub fn include_model_indexes(&self) -> impl Iterator<Item = usize>

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pub fn animation_block_indexes(&self) -> impl Iterator<Item = usize>

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pub fn animation_sequence_indexes(&self) -> impl Iterator<Item = usize>

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pub fn flex_controller_ui_indexes(&self) -> impl Iterator<Item = usize>

Trait Implementations§

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impl Clone for StudioHeader

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fn clone(&self) -> StudioHeader

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for StudioHeader

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Zeroable for StudioHeader

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fn zeroed() -> Self

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impl Copy for StudioHeader

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impl Pod for StudioHeader

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CheckedBitPattern for T
where T: AnyBitPattern,

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type Bits = T

Self must have the same layout as the specified Bits except for the possible invalid bit patterns being checked during is_valid_bit_pattern.
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fn is_valid_bit_pattern(_bits: &T) -> bool

If this function returns true, then it must be valid to reinterpret bits as &Self.
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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Calls U::from(self).

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Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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type Owned = T

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