Expand description
The mesh object
Structs§
- Buffer
With Type - A wrapper for
Buffer - Generic
Mesh Set - The mesh set
- Generic
Mesh With Material - A Mesh with a material
- Mesh
- ObjParse
Error - Obj file parse error
- ObjVert
Dont Care - The struct for OBJ vertices with position data only
- ObjVert
Position Normal - The struct for OBJ vertices with position data and normal data
- ObjVert
Position Normal Double - The struct for OBJ vertices with position data and normal data
- ObjVert
Position Only - The struct for OBJ vertices with position data only
- ObjVert
Position Only Double - The struct for OBJ vertices with position data only
- ObjVert
Position Texcoord2D - The struct for OBJ vertices with position data and and texcoord data (2D)
- ObjVert
Position Texcoord2D Double - The struct for OBJ vertices with position data and and texcoord data (2D)
- ObjVert
Position Texcoord2D Normal - The struct for OBJ vertices with position data, texcoord data (2D) and normal data
- ObjVert
Position Texcoord2D Normal Double - The struct for OBJ vertices with position data, texcoord data (2D) and normal data
- ObjVert
Position Texcoord2D Normal Tangent - The struct for OBJ vertices with position data, texcoord data (2D) and normal data
- ObjVert
Position Texcoord2D Normal Tangent Double - The struct for OBJ vertices with position data, texcoord data (2D) and normal data
- ObjVert
Position Texcoord3D - The struct for OBJ vertices with position data and texcoord data (3D)
- ObjVert
Position Texcoord3D Double - The struct for OBJ vertices with position data and texcoord data (3D)
- ObjVert
Position Texcoord3D Normal - The struct for OBJ vertices with position data, texcoord data (3D) and normal data
- ObjVert
Position Texcoord3D Normal Double - The struct for OBJ vertices with position data, texcoord data (3D) and normal data
- Unused
Buffer Item - If a buffer you don’t need, use this for your buffer item type
Traits§
- Buffer
ForDraw - The trait for the mesh to hold buffers
- Buffer
VecStruct Item - The type that could be the item of the
BufferVec - Generic
Mesh - The trait for a mesh
Functions§
- buffer_
unused - Use this function to create an unused buffer type
Type Aliases§
- Dynamic
Mesh - The dynamic mesh type: use
BufferVecfor all buffers - Static
Mesh - The most typical static mesh type: use
BufferWithTypefor vertices and elements(indices), useBufferVecfor instances and draw commands - Unused
Buffer Type - If a buffer you don’t need, use this for your buffer type