Structs§
- Allocation
- A piece of allocated memory.
- Buffer
- Buffer
Impl - Debug
Utils - Frame
- Image
- A wrapper around a Vulkan image resource, providing additional metadata and caching for image views.
- Image
Impl - The internal implementation of the
Imageresource, containing the Vulkan image handle and related metadata. - Queue
Families - Rendering
Device - Rendering
Device Impl - Rendering
Device Info - Resource
- Surface
- Surface
Config - Swapchain
Enums§
Statics§
Traits§
Functions§
- align_
up - bytes_
of - clear_
color - clear_
depth - conv_
format_ to_ aspect_ mask - device_
full_ name - device_
type_ str - find_
sample_ count - hash_
struct - make_
debug_ utils - make_
surface - make_
swapchain - vulkan_
debug_ callback - vulkan_
version_ str