Struct vk_sys::PhysicalDeviceShaderDrawParametersFeatures [−][src]
#[repr(C)]pub struct PhysicalDeviceShaderDrawParametersFeatures { pub sType: StructureType, pub pNext: *mut c_void, pub shaderDrawParameters: Bool32, }
Fields
sType: StructureType
pNext: *mut c_void
shaderDrawParameters: Bool32