Struct vk_sys::PhysicalDeviceFeatures[][src]

#[repr(C)]
pub struct PhysicalDeviceFeatures {
Show fields pub robustBufferAccess: Bool32, pub fullDrawIndexUint32: Bool32, pub imageCubeArray: Bool32, pub independentBlend: Bool32, pub geometryShader: Bool32, pub tessellationShader: Bool32, pub sampleRateShading: Bool32, pub dualSrcBlend: Bool32, pub logicOp: Bool32, pub multiDrawIndirect: Bool32, pub drawIndirectFirstInstance: Bool32, pub depthClamp: Bool32, pub depthBiasClamp: Bool32, pub fillModeNonSolid: Bool32, pub depthBounds: Bool32, pub wideLines: Bool32, pub largePoints: Bool32, pub alphaToOne: Bool32, pub multiViewport: Bool32, pub samplerAnisotropy: Bool32, pub textureCompressionETC2: Bool32, pub textureCompressionASTC_LDR: Bool32, pub textureCompressionBC: Bool32, pub occlusionQueryPrecise: Bool32, pub pipelineStatisticsQuery: Bool32, pub vertexPipelineStoresAndAtomics: Bool32, pub fragmentStoresAndAtomics: Bool32, pub shaderTessellationAndGeometryPointSize: Bool32, pub shaderImageGatherExtended: Bool32, pub shaderStorageImageExtendedFormats: Bool32, pub shaderStorageImageMultisample: Bool32, pub shaderStorageImageReadWithoutFormat: Bool32, pub shaderStorageImageWriteWithoutFormat: Bool32, pub shaderUniformBufferArrayDynamicIndexing: Bool32, pub shaderSampledImageArrayDynamicIndexing: Bool32, pub shaderStorageBufferArrayDynamicIndexing: Bool32, pub shaderStorageImageArrayDynamicIndexing: Bool32, pub shaderClipDistance: Bool32, pub shaderCullDistance: Bool32, pub shaderFloat64: Bool32, pub shaderInt64: Bool32, pub shaderInt16: Bool32, pub shaderResourceResidency: Bool32, pub shaderResourceMinLod: Bool32, pub sparseBinding: Bool32, pub sparseResidencyBuffer: Bool32, pub sparseResidencyImage2D: Bool32, pub sparseResidencyImage3D: Bool32, pub sparseResidency2Samples: Bool32, pub sparseResidency4Samples: Bool32, pub sparseResidency8Samples: Bool32, pub sparseResidency16Samples: Bool32, pub sparseResidencyAliased: Bool32, pub variableMultisampleRate: Bool32, pub inheritedQueries: Bool32,
}

Fields

robustBufferAccess: Bool32fullDrawIndexUint32: Bool32imageCubeArray: Bool32independentBlend: Bool32geometryShader: Bool32tessellationShader: Bool32sampleRateShading: Bool32dualSrcBlend: Bool32logicOp: Bool32multiDrawIndirect: Bool32drawIndirectFirstInstance: Bool32depthClamp: Bool32depthBiasClamp: Bool32fillModeNonSolid: Bool32depthBounds: Bool32wideLines: Bool32largePoints: Bool32alphaToOne: Bool32multiViewport: Bool32samplerAnisotropy: Bool32textureCompressionETC2: Bool32textureCompressionASTC_LDR: Bool32textureCompressionBC: Bool32occlusionQueryPrecise: Bool32pipelineStatisticsQuery: Bool32vertexPipelineStoresAndAtomics: Bool32fragmentStoresAndAtomics: Bool32shaderTessellationAndGeometryPointSize: Bool32shaderImageGatherExtended: Bool32shaderStorageImageExtendedFormats: Bool32shaderStorageImageMultisample: Bool32shaderStorageImageReadWithoutFormat: Bool32shaderStorageImageWriteWithoutFormat: Bool32shaderUniformBufferArrayDynamicIndexing: Bool32shaderSampledImageArrayDynamicIndexing: Bool32shaderStorageBufferArrayDynamicIndexing: Bool32shaderStorageImageArrayDynamicIndexing: Bool32shaderClipDistance: Bool32shaderCullDistance: Bool32shaderFloat64: Bool32shaderInt64: Bool32shaderInt16: Bool32shaderResourceResidency: Bool32shaderResourceMinLod: Bool32sparseBinding: Bool32sparseResidencyBuffer: Bool32sparseResidencyImage2D: Bool32sparseResidencyImage3D: Bool32sparseResidency2Samples: Bool32sparseResidency4Samples: Bool32sparseResidency8Samples: Bool32sparseResidency16Samples: Bool32sparseResidencyAliased: Bool32variableMultisampleRate: Bool32inheritedQueries: Bool32

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