Struct vk_sys::DescriptorSetLayoutBinding[][src]

#[repr(C)]
pub struct DescriptorSetLayoutBinding { pub binding: u32, pub descriptorType: DescriptorType, pub descriptorCount: u32, pub stageFlags: ShaderStageFlags, pub pImmutableSamplers: *const Sampler, }

Fields

binding: u32descriptorType: DescriptorTypedescriptorCount: u32stageFlags: ShaderStageFlagspImmutableSamplers: *const Sampler

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