[][src]Struct vk_rs::vk::PhysicalDeviceVulkan11Features

#[repr(C)]pub struct PhysicalDeviceVulkan11Features {
    pub sType: StructureType,
    pub pNext: *mut c_void,
    pub storageBuffer16BitAccess: Bool32,
    pub uniformAndStorageBuffer16BitAccess: Bool32,
    pub storagePushConstant16: Bool32,
    pub storageInputOutput16: Bool32,
    pub multiview: Bool32,
    pub multiviewGeometryShader: Bool32,
    pub multiviewTessellationShader: Bool32,
    pub variablePointersStorageBuffer: Bool32,
    pub variablePointers: Bool32,
    pub protectedMemory: Bool32,
    pub samplerYcbcrConversion: Bool32,
    pub shaderDrawParameters: Bool32,
}

Fields

sType: StructureTypepNext: *mut c_voidstorageBuffer16BitAccess: Bool32uniformAndStorageBuffer16BitAccess: Bool32storagePushConstant16: Bool32storageInputOutput16: Bool32multiview: Bool32multiviewGeometryShader: Bool32multiviewTessellationShader: Bool32variablePointersStorageBuffer: Bool32variablePointers: Bool32protectedMemory: Bool32samplerYcbcrConversion: Bool32shaderDrawParameters: Bool32

Implementations

impl PhysicalDeviceVulkan11Features[src]

pub fn new() -> Self[src]

pub fn sType(self, sType: StructureType) -> Self[src]

pub fn pNext(self, pNext: *mut c_void) -> Self[src]

pub fn storageBuffer16BitAccess(self, storageBuffer16BitAccess: Bool32) -> Self[src]

pub fn uniformAndStorageBuffer16BitAccess(
    self,
    uniformAndStorageBuffer16BitAccess: Bool32
) -> Self
[src]

pub fn storagePushConstant16(self, storagePushConstant16: Bool32) -> Self[src]

pub fn storageInputOutput16(self, storageInputOutput16: Bool32) -> Self[src]

pub fn multiview(self, multiview: Bool32) -> Self[src]

pub fn multiviewGeometryShader(self, multiviewGeometryShader: Bool32) -> Self[src]

pub fn multiviewTessellationShader(
    self,
    multiviewTessellationShader: Bool32
) -> Self
[src]

pub fn variablePointersStorageBuffer(
    self,
    variablePointersStorageBuffer: Bool32
) -> Self
[src]

pub fn variablePointers(self, variablePointers: Bool32) -> Self[src]

pub fn protectedMemory(self, protectedMemory: Bool32) -> Self[src]

pub fn samplerYcbcrConversion(self, samplerYcbcrConversion: Bool32) -> Self[src]

pub fn shaderDrawParameters(self, shaderDrawParameters: Bool32) -> Self[src]

Trait Implementations

impl Clone for PhysicalDeviceVulkan11Features[src]

impl Copy for PhysicalDeviceVulkan11Features[src]

impl Debug for PhysicalDeviceVulkan11Features[src]

impl Default for PhysicalDeviceVulkan11Features[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.