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//! A Vivaldi [`NetworkCoordinate`]
//!
//! This is an implementation of Vivaldi NCs per the original paper. It implements the following
//! alogirthm (quoting from paper):
//!
//! ```text
//! // Incorporate new information: node j has been
//! // measured to be rtt ms away, has coordinates x j,
//! // and an error estimate of e j .
//! //
//! // Our own coordinates and error estimate are xi and ei.
//! //
//! // The constants ce and cc are tuning parameters.
//!
//! vivaldi(rtt, xj, ej)
//! // Sample weight balances local and remote error. (1)
//! w = ei /(ei + ej)
//! // Compute relative error of this sample. (2)
//! es = ∣∣∣‖xi − xj‖ − rtt∣∣∣/rtt
//! // Update weighted moving average of local error. (3)
//! ei = es × ce × w + ei × (1 − ce × w)
//! // Update local coordinates. (4)
//! δ = cc × w
//! xi = xi + δ × (rtt − ‖xi − xj ‖) × u(xi − xj)
//! ```
//!
use std::time::Duration;
use serde::{Deserialize, Serialize};
use crate::height_vector::HeightVector;
//
// **** Features ****
//
#[cfg(feature = "f32")]
type FloatType = f32;
#[cfg(feature = "f64")]
type FloatType = f64;
//
// **** Constants ****
//
// Vivaldi tuning parameters
const C_ERROR: FloatType = 0.25;
const C_DELTA: FloatType = 0.25;
// initial error value
const DEFAULT_ERROR: FloatType = 200.0;
// error should always be greater than zero
const MIN_ERROR: FloatType = FloatType::EPSILON;
//
// **** Structs ****
//
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct NetworkCoordinate<const N: usize> {
#[serde(flatten)]
heightvec: HeightVector<N>,
error: FloatType,
}
// type aliases for convenience
/// A 2D [`NetworkCoordinate`]. Includes a 2D Euclidean position and a height.
///
/// This type alias is just for convenience. It's functionally equivalent to
/// `NetworkCoordinate<2>`.
pub type NetworkCoordinate2D = NetworkCoordinate<2>;
/// A 3D [`NetworkCoordinate`]. Includes a 3D Euclidean position and a height.
///
/// This type alias is just for convenience. It's functionally equivalent to
/// `NetworkCoordinate<3>`.
pub type NetworkCoordinate3D = NetworkCoordinate<3>;
//
// **** Implementations ****
//
impl<const N: usize> NetworkCoordinate<N> {
/// Creates a new random [`NetworkCoordinate`]
///
/// # Example
///
/// ```
/// use vivaldi_nc::NetworkCoordinate;
///
/// // create a new 3-dimensional random NC
/// let a: NetworkCoordinate<3> = NetworkCoordinate::new();
///
/// // print the NC
/// println!("Our new NC is: {:#?}", a);
/// ```
pub fn new() -> Self {
Self::default()
}
/// Given another Vivaldi [`NetworkCoordinate`], estimate the round trip time (ie ping) between them.
///
/// This is done by computing the height vector distance between between the two coordinates.
/// Vivaldi uses this distance as a representation of estimated round trip time.
///
/// # Parameters
///
/// - `rhs`: the other coordinate
///
/// # Returns
///
/// - the estimated round trip time as a `Duration`
///
/// # Example
///
/// ```
/// use vivaldi_nc::NetworkCoordinate;
///
/// // create some 2-dimensional NCs for the sake of this example. These will just be random
/// // NCs. In a real usecase these would have meaningful values.
/// let a: NetworkCoordinate<2> = NetworkCoordinate::new();
/// let b: NetworkCoordinate<2> = NetworkCoordinate::new();
///
/// // get the estimated RTT, convert to milliseconds, and print
/// println!("Estimated RTT: {}", a.estimated_rtt(&b).as_millis());
/// ```
///
pub fn estimated_rtt(&self, rhs: &Self) -> Duration {
// estimated rss is euclidean distance between the two plus the sum of the heights
#[cfg(feature = "f32")]
return Duration::from_secs_f32((self.heightvec - rhs.heightvec).len() / 1000.0);
#[cfg(feature = "f64")]
return Duration::from_secs_f64((self.heightvec - rhs.heightvec).len() / 1000.0);
}
/// Given another Vivaldi [`NetworkCoordinate`], adjust our coordinateto better represent the actual round
/// trip time (aka distance) between us.
///
/// # Parameters
///
/// - `rhs`: the other coordinate
/// - `rtt`: the measured round trip time between `self` and `rhs`
///
/// # Returns
///
/// - a reference to `self`
///
/// # Example
///
/// ```
/// use std::time::Duration;
/// use vivaldi_nc::NetworkCoordinate;
///
/// // We always have our own NC:
/// let mut local: NetworkCoordinate<2> = NetworkCoordinate::new();
///
/// // Assume we received a NC from a remote node:
/// let remote: NetworkCoordinate<2> = NetworkCoordinate::new();
///
/// // And we measured the RTT between us and the remote node:
/// let rtt = Duration::from_millis(100);
///
/// // Now we can update our NC to adjust our position relative to the remote node:
/// local.update(&remote, rtt);
/// ```
pub fn update(&mut self, rhs: &Self, rtt: Duration) -> &Self {
// convert Durations into FloatType as fractional milliseconds for convenience
#[cfg(feature = "f32")]
let rtt_ms = rtt.as_secs_f32() * 1000.0;
#[cfg(feature = "f32")]
let rtt_estimated_ms = self.estimated_rtt(rhs).as_secs_f32() * 1000.0;
#[cfg(feature = "f64")]
let rtt_ms = rtt.as_secs_f64() * 1000.0;
#[cfg(feature = "f64")]
let rtt_estimated_ms = self.estimated_rtt(rhs).as_secs_f64() * 1000.0;
// rtt needs to be positive
if rtt_ms < 0.0 {
return self;
}
// Sample weight balances local and remote error. (1)
// w = ei /(ei + ej )
let w = self.error / (self.error + rhs.error);
// Compute relative error of this sample. (2)
// es = ∣∣∣‖xi − xj‖ − rtt∣∣∣/rtt
let error = rtt_ms - rtt_estimated_ms;
let es = error.abs() / rtt_ms;
// Update weighted moving average of local error. (3)
// ei = es × ce × w + ei × (1 − ce × w)
self.error = (es * C_ERROR * w + self.error * (1.0 - C_ERROR * w)).max(MIN_ERROR);
// Update local coordinates. (4)
// δ = cc × w
let delta = C_DELTA * w;
// xi = xi + δ × (rtt − ‖xi − xj ‖) × u(xi − xj)
self.heightvec =
self.heightvec + (self.heightvec - rhs.heightvec).normalized() * delta * error;
// if we ended up with an invalid coordinate, return a new random coordinate with default
// error
if self.heightvec.is_invalid() {
*self = Self::new()
}
// return reference to updated self
self
}
/// getter for error value - useful for consumers to understand the estimated accuracty of this
/// `NetworkCoordinate`
pub fn error(&self) -> FloatType {
self.error
}
}
//
// **** Trait Implementations ****
//
impl<const N: usize> Default for NetworkCoordinate<N> {
/// A default `NetworkCoordinate` has a random position and DEFAULT_ERROR
fn default() -> Self {
Self {
heightvec: HeightVector::<N>::random(),
error: DEFAULT_ERROR,
}
}
}
//
// **** Tests ****
//
#[cfg(test)]
mod tests {
use assert_approx_eq::assert_approx_eq;
use super::*;
#[test]
fn test_convergence() {
let mut a = NetworkCoordinate::<3>::new();
let mut b = NetworkCoordinate::<3>::new();
let t = Duration::from_millis(250);
(0..20).for_each(|_| {
a.update(&b, t);
b.update(&a, t);
});
let rtt = a.estimated_rtt(&b);
assert_approx_eq!(rtt.as_secs_f32() * 1000.0, 250.0, 1.0);
}
#[test]
fn test_mini_network() {
// define a little network with these nodes:
//
// slc has 80ms stem time to core entry Seattle
// nyc has 30ms stem time to core entry Virginia
// lax has 15ms stem time to core entry Los Angeles
// mad has 60ms stem time to core entry London
//
// we'll assume that traffic in the core moves at 50% the speed of light
//
// that gives us this grid of RTTs (in ms) for the core:
//
// | | Seattle | Virgina | Los Angeles | London |
// |-------------|---------|---------|-------------|--------|
// | Seattle | - | 52 | 20 | 102 |
// | Virginia | | - | 50 | 78 |
// | Los Angeles | | | - | 116 |
// | London | | | | - |
//
// Which gives us these routes (plus their reverse) and times (ms):
//
// SLC -> Seattle -> Virginia -> NYC = 80 + 52 + 30 = 162
// SLC -> Seattle -> Los Angeles -> LAX = 80 + 20 + 15 = 115
// SLC -> Seattle -> Londong -> MAD = 80 + 102 + 60 = 242
// NYC -> Virginia -> Los Angeles -> LAX = 30 + 50 + 15 = 95
// NYC -> Virginia -> London -> MAD = 30 + 78 + 60 = 168
// LAX -> Los Angeles -> London -> MAD = 15 + 116 + 60 = 192
// create the NCs for each endpoint
let mut slc = NetworkCoordinate::<2>::new();
let mut nyc = NetworkCoordinate::<2>::new();
let mut lax = NetworkCoordinate::<2>::new();
let mut mad = NetworkCoordinate::<2>::new();
// verify the initial error
let error =
(slc.error.powf(2.0) + nyc.error.powf(2.0) + lax.error.powf(2.0) + mad.error.powf(2.0))
.sqrt();
assert_eq!(error, 400.0);
// iterate plenty of times to converge and minimize error
(0..20).for_each(|_| {
slc.update(&nyc, Duration::from_millis(162));
nyc.update(&slc, Duration::from_millis(162));
slc.update(&lax, Duration::from_millis(115));
lax.update(&slc, Duration::from_millis(115));
slc.update(&mad, Duration::from_millis(242));
mad.update(&slc, Duration::from_millis(242));
nyc.update(&lax, Duration::from_millis(95));
lax.update(&nyc, Duration::from_millis(95));
nyc.update(&mad, Duration::from_millis(168));
mad.update(&nyc, Duration::from_millis(168));
lax.update(&mad, Duration::from_millis(192));
mad.update(&lax, Duration::from_millis(192));
});
// compute and test the root mean squared error
let error = slc.error + nyc.error + lax.error + mad.error;
println!("error = {error}");
assert!(error < 5.0);
}
#[test]
fn test_serde() {
// start with JSON, deserialize it
let s = "{\"position\":[1.5,0.5,2.0],\"height\":0.1,\"error\":1.0}";
let a: NetworkCoordinate<3> = serde_json::from_str(s).unwrap();
// make sure it's the right length and works like we expect a normal NC
assert_approx_eq!(a.heightvec.len(), 2.649_509, 0.001);
assert_eq!(a.error, 1.0);
assert_eq!(a.estimated_rtt(&a).as_millis(), 0);
// serialize it into a new JSON string and make sure it matches the original
let t = serde_json::to_string(&a);
assert_eq!(t.as_ref().unwrap(), s);
}
#[test]
fn test_estimated_rtt() {
// start with JSON, deserialize it
let s = "{\"position\":[1.5,0.5,2.0],\"height\":25.0,\"error\":1.0}";
let a: NetworkCoordinate<3> = serde_json::from_str(s).unwrap();
let s = "{\"position\":[-1.5,-0.5,-2.0],\"height\":50.0,\"error\":1.0}";
let b: NetworkCoordinate<3> = serde_json::from_str(s).unwrap();
let estimate = a.estimated_rtt(&b);
assert_approx_eq!(estimate.as_secs_f32(), 0.080_099);
}
}