vitium_api/game/components/
melee.rs1use std::collections::{HashMap, HashSet};
2
3use serde::{Deserialize, Serialize};
4
5use fe3o4::Id;
6
7use crate::{
8 game::{DmgType, Mart, Skill},
9 Dice,
10};
11
12#[derive(Clone, Serialize, Deserialize)]
14#[cfg_attr(target_family = "wasm", derive(tsify_next::Tsify))]
15#[cfg_attr(
16 target_family = "wasm",
17 tsify(into_wasm_abi, from_wasm_abi, large_number_types_as_bigints)
18)]
19pub struct Melee {
20 pub atk: HashMap<DmgType, Dice>,
22 pub rng: i32,
24 pub one_hand: bool,
26 pub skill: HashSet<Id<Skill>>,
28 pub mart: HashSet<Id<Mart>>,
30}