vitium_api/game/components/
pos.rs1use std::num::Wrapping;
2
3use bevy_ecs::component::Component;
4use serde::{Deserialize, Serialize};
5
6#[derive(Clone, Copy, PartialEq, Serialize, Deserialize, Component)]
8#[cfg_attr(target_family = "wasm", derive(tsify_next::Tsify))]
9#[cfg_attr(
10 target_family = "wasm",
11 tsify(into_wasm_abi, from_wasm_abi, large_number_types_as_bigints)
12)]
13pub struct Pos {
14 #[cfg_attr(target_family = "wasm", tsify(type = "bigint"))]
16 pub scene: u64,
17 pub coord: (f32, f32),
19}
20
21#[derive(Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize, Component)]
23#[cfg_attr(target_family = "wasm", derive(tsify_next::Tsify))]
24#[cfg_attr(
25 target_family = "wasm",
26 tsify(into_wasm_abi, from_wasm_abi, large_number_types_as_bigints)
27)]
28pub struct TilePos(
29 #[cfg_attr(target_family = "wasm", tsify(type = "number"))] pub Wrapping<i16>,
30 #[cfg_attr(target_family = "wasm", tsify(type = "number"))] pub Wrapping<i16>,
31);