Expand description
§vitagl-sys
Low-level Rust bindings for the vitaGL library on PlayStation Vita.
§Table of Contents
§Installation
This crate targets the PlayStation Vita toolchain and is intended as a dependency for higher-level wrappers. You will need the VitaSDK and the native prerequisites required by bindgen.
Prerequisites:
- latest Rust nightly toolchain
- VitaSDK installed and the
VITASDKenvironment variable set libclangand C headers available tobindgen
Add the dependency:
[dependencies]
vitagl-sys = "0.1.0"§Usage
The API mirrors the C headers closely and is unsafe by design. Use it directly only when you need raw FFI access.
use vitagl_sys::*;
fn main() {
unsafe {
vglInit(0x800000);
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
vglSwapBuffers(GL_FALSE as u8);
}
}If you have cargo-vita installed, you can build the example VPK:
cargo vita build vpk -- --release --example cubeFor documentation, you can generate it locally:
cargo doc --open --target armv7-sony-vita-newlibeabihf§License
MIT. See LICENSE.
§Support
Open an issue on GitHub for questions or bug reports: https://github.com/Exotik850/vitagl-sys/issues
§This crate provides bindings to the PlayStation Vita’s native APIs. It is only intended to be used on the Vita platform, and will not work on other platforms.
Structs§
- SceDate
Time - SceF
Color - SceF
Matrix2 - SceF
Matrix3 - SceF
Matrix4 - SceF
Plane - SceF
Quaternion - SceF
Vector2 - SceF
Vector3 - SceF
Vector4 - SceGxm
Blend Info - SceGxm
Color Surface - SceGxm
Command List - SceGxm
Context - SceGxm
Context Params - SceGxm
Deferred Context Params - SceGxm
Depth Stencil Surface - SceGxm
Fragment Program - SceGxm
Initialize Params - SceGxm
Notification - SceGxm
Precomputed Draw - SceGxm
Precomputed Fragment State - SceGxm
Precomputed Vertex State - SceGxm
Program - SceGxm
Program Parameter - SceGxm
Registered Program - SceGxm
Render Target - SceGxm
Render Target Params - SceGxm
Shader Patcher - SceGxm
Shader Patcher Params - SceGxm
Sync Object - SceGxm
Texture - ! Texture struct
- SceGxm
Texture__ bindgen_ ty_ 1__ bindgen_ ty_ 1 - SceGxm
Texture__ bindgen_ ty_ 1__ bindgen_ ty_ 2 - SceGxm
Texture__ bindgen_ ty_ 2__ bindgen_ ty_ 1 - SceGxm
Texture__ bindgen_ ty_ 2__ bindgen_ ty_ 2 - SceGxm
Valid Region - SceGxm
Vertex Attribute - SceGxm
Vertex Program - SceGxm
Vertex Stream - SceI
Matrix2 - SceI
Matrix3 - SceI
Matrix4 - SceI
Vector2 - SceI
Vector3 - SceI
Vector4 - SceShacc
CgCallback List - SceShacc
CgCompile Options - SceShacc
CgCompile Output - SceShacc
CgDiagnostic Message - SceShacc
CgSource File - SceShacc
CgSource Location - __
Bindgen Bitfield Unit - max_
align_ t
Constants§
- ARG_MAX
- BC_
BASE_ MAX - BC_
DIM_ MAX - BC_
SCALE_ MAX - BC_
STRING_ MAX - CHAR_
MIN - CHILD_
MAX - COLL_
WEIGHTS_ MAX - EGL_
BAD_ PARAMETER - EGL_
FALSE - EGL_
OPENGL_ API - EGL_
OPENGL_ ES_ API - EGL_
SUCCESS - EGL_
TRUE - EXPR_
NEST_ MAX - GL_
ABGR_ EXT - GL_
ACTIVE_ ATTRIBUTES - GL_
ACTIVE_ ATTRIBUTE_ MAX_ LENGTH - GL_
ACTIVE_ TEXTURE - GL_
ACTIVE_ UNIFORMS - GL_
ACTIVE_ UNIFORM_ MAX_ LENGTH - GL_ADD
- GL_
ADD_ SIGNED - GL_
ALL_ ATTRIB_ BITS - GL_
ALPHA - GL_
ALPHA_ BITS - GL_
ALPHA_ SCALE - GL_
ALPHA_ TEST - GL_
ALPHA_ TEST_ REF - GL_
ALWAYS - GL_
AMBIENT - GL_
AMBIENT_ AND_ DIFFUSE - GL_
ANY_ SAMPLES_ PASSED - GL_
ANY_ SAMPLES_ PASSED_ CONSERVATIVE - GL_
ARRAY_ BUFFER - GL_
ARRAY_ BUFFER_ BINDING - GL_
ATC_ RGBA_ EXPLICIT_ ALPHA_ AMD - GL_
ATC_ RGBA_ INTERPOLATED_ ALPHA_ AMD - GL_
ATC_ RGB_ AMD - GL_
ATTACHED_ SHADERS - GL_BACK
- GL_BGR
- GL_BGRA
- GL_
BLEND - GL_
BLEND_ DST - GL_
BLEND_ DST_ ALPHA - GL_
BLEND_ DST_ RGB - GL_
BLEND_ EQUATION - GL_
BLEND_ EQUATION_ ALPHA - GL_
BLEND_ EQUATION_ RGB - GL_
BLEND_ SRC - GL_
BLEND_ SRC_ ALPHA - GL_
BLEND_ SRC_ RGB - GL_BLUE
- GL_
BLUE_ BITS - GL_
BUFFER_ SIZE - GL_BYTE
- GL_
C3F_ V3F - GL_
C4UB_ V2F - GL_
C4UB_ V3F - GL_CCW
- GL_
CG_ FRAGMENT_ SHADER_ EXT - GL_
CG_ VERTEX_ SHADER_ EXT - GL_
CLAMP - GL_
CLAMP_ TO_ EDGE - GL_
CLIENT_ ACTIVE_ TEXTURE - GL_
CLIP_ PLAN E0 - GL_
CLIP_ PLAN E1 - GL_
CLIP_ PLAN E2 - GL_
CLIP_ PLAN E3 - GL_
CLIP_ PLAN E4 - GL_
CLIP_ PLAN E5 - GL_
CLIP_ PLAN E6 - GL_
COLOR_ ARRAY - GL_
COLOR_ ARRAY_ POINTER - GL_
COLOR_ ARRAY_ SIZE - GL_
COLOR_ ARRAY_ STRIDE - GL_
COLOR_ ARRAY_ TYPE - GL_
COLOR_ ATTACHMEN T0 - GL_
COLOR_ BUFFER_ BIT - GL_
COLOR_ CLEAR_ VALUE - GL_
COLOR_ INDEX - GL_
COLOR_ INDE X8_ EXT - GL_
COLOR_ MATERIAL - GL_
COLOR_ TABLE - GL_
COLOR_ WRITEMASK - GL_
COMBINE - GL_
COMBINE_ ALPHA - GL_
COMBINE_ RGB - GL_
COMPILE - GL_
COMPILE_ AND_ EXECUTE - GL_
COMPILE_ STATUS - GL_
COMPRESSED_ RGBA8_ ETC2_ EAC - GL_
COMPRESSED_ RGBA_ PVRTC_ 2BPP V1_ IMG - GL_
COMPRESSED_ RGBA_ PVRTC_ 2BPP V2_ IMG - GL_
COMPRESSED_ RGBA_ PVRTC_ 4BPP V1_ IMG - GL_
COMPRESSED_ RGBA_ PVRTC_ 4BPP V2_ IMG - GL_
COMPRESSED_ RGBA_ S3TC_ DXT1_ EXT - GL_
COMPRESSED_ RGBA_ S3TC_ DXT3_ EXT - GL_
COMPRESSED_ RGBA_ S3TC_ DXT5_ EXT - GL_
COMPRESSED_ RGB_ PVRTC_ 2BPP V1_ IMG - GL_
COMPRESSED_ RGB_ PVRTC_ 4BPP V1_ IMG - GL_
COMPRESSED_ RGB_ S3TC_ DXT1_ EXT - GL_
COMPRESSED_ SRGB - GL_
COMPRESSED_ SRGB_ ALPHA - GL_
COMPRESSED_ SRGB_ ALPHA_ S3TC_ DXT1 - GL_
COMPRESSED_ SRGB_ ALPHA_ S3TC_ DXT3 - GL_
COMPRESSED_ SRGB_ ALPHA_ S3TC_ DXT5 - GL_
COMPRESSED_ SRGB_ S3TC_ DXT1 - GL_
COMPRESSED_ TEXTURE_ FORMATS - GL_
CONSTANT - GL_
CONSTANT_ ATTENUATION - GL_
CULL_ FACE - GL_
CULL_ FACE_ MODE - GL_
CURRENT_ COLOR - GL_
CURRENT_ PROGRAM - GL_
CURRENT_ VERTEX_ ATTRIB - GL_CW
- GL_
DECAL - GL_DECR
- GL_
DECR_ WRAP - GL_
DELETE_ STATUS - GL_
DEPT H24_ STENCI L8 - GL_
DEPT H32F_ STENCI L8 - GL_
DEPTH_ ATTACHMENT - GL_
DEPTH_ BITS - GL_
DEPTH_ BUFFER_ BIT - GL_
DEPTH_ CLEAR_ VALUE - GL_
DEPTH_ COMPONENT - GL_
DEPTH_ COMPONEN T16 - GL_
DEPTH_ COMPONEN T24 - GL_
DEPTH_ COMPONEN T32 - GL_
DEPTH_ COMPONEN T32F - GL_
DEPTH_ FUNC - GL_
DEPTH_ RANGE - GL_
DEPTH_ STENCIL_ ATTACHMENT - GL_
DEPTH_ TEST - GL_
DEPTH_ WRITEMASK - GL_
DIFFUSE - GL_
DONT_ CARE - GL_
DOUBLEBUFFER - GL_
DRAW_ FRAMEBUFFER - GL_
DRAW_ FRAMEBUFFER_ BINDING - GL_
DST_ ALPHA - GL_
DST_ COLOR - GL_
DYNAMIC_ COPY - GL_
DYNAMIC_ DRAW - GL_
DYNAMIC_ READ - GL_
ELEMENT_ ARRAY_ BUFFER - GL_
ELEMENT_ ARRAY_ BUFFER_ BINDING - GL_
EMISSION - GL_
ENABLE_ BIT - GL_
EQUAL - GL_
ETC1_ RGB8_ OES - GL_EXP
- GL_EXP2
- GL_
EXTENSIONS - GL_
FALSE - GL_
FASTEST - GL_FILL
- GL_
FIXED - GL_FLAT
- GL_
FLOAT - GL_
FLOAT_ MAT2 - GL_
FLOAT_ MAT3 - GL_
FLOAT_ MAT4 - GL_
FLOAT_ VEC2 - GL_
FLOAT_ VEC3 - GL_
FLOAT_ VEC4 - GL_FOG
- GL_
FOG_ BIT - GL_
FOG_ COLOR - GL_
FOG_ DENSITY - GL_
FOG_ END - GL_
FOG_ MODE - GL_
FOG_ START - GL_
FRAGMENT_ SHADER - GL_
FRAMEBUFFER - GL_
FRAMEBUFFER_ ATTACHMENT_ OBJECT_ NAME - GL_
FRAMEBUFFER_ ATTACHMENT_ OBJECT_ TYPE - GL_
FRAMEBUFFER_ BINDING - GL_
FRAMEBUFFER_ COMPLETE - GL_
FRAMEBUFFER_ INCOMPLETE_ MISSING_ ATTACHMENT - GL_
FRAMEBUFFER_ SRGB - GL_
FRONT - GL_
FRONT_ AND_ BACK - GL_
FRONT_ FACE - GL_
FUNC_ ADD - GL_
FUNC_ REVERSE_ SUBTRACT - GL_
FUNC_ SUBTRACT - GL_
GEQUAL - GL_
GPU_ MEMORY_ INFO_ CURRENT_ AVAILABLE_ VIDMEM_ NVX - GL_
GPU_ MEMORY_ INFO_ DEDICATED_ VIDMEM_ NVX - GL_
GPU_ MEMORY_ INFO_ TOTAL_ AVAILABLE_ MEMORY_ NVX - GL_
GREATER - GL_
GREEN - GL_
GREEN_ BITS - GL_
HALF_ FLOAT - GL_
HALF_ FLOAT_ OES - GL_
HINT_ BIT - GL_INCR
- GL_
INCR_ WRAP - GL_
INFO_ LOG_ LENGTH - GL_INT
- GL_
INTENSITY - GL_
INTERPOLATE - GL_
INT_ VEC2 - GL_
INT_ VEC3 - GL_
INT_ VEC4 - GL_
INVALID_ ENUM - GL_
INVALID_ INDEX - GL_
INVALID_ OPERATION - GL_
INVALID_ VALUE - GL_
INVERT - GL_KEEP
- GL_
LEQUAL - GL_LESS
- GL_
LIGH T0 - GL_
LIGH T1 - GL_
LIGH T2 - GL_
LIGH T3 - GL_
LIGH T4 - GL_
LIGH T5 - GL_
LIGH T6 - GL_
LIGH T7 - GL_
LIGHTING - GL_
LIGHTING_ BIT - GL_
LIGHT_ MODEL_ AMBIENT - GL_LINE
- GL_
LINEAR - GL_
LINEAR_ ATTENUATION - GL_
LINEAR_ MIPMAP_ LINEAR - GL_
LINEAR_ MIPMAP_ NEAREST - GL_
LINES - GL_
LINE_ BIT - GL_
LINE_ LOOP - GL_
LINE_ STRIP - GL_
LINK_ STATUS - GL_
LUMINANCE - GL_
LUMINANCE_ ALPHA - GL_
MAJOR_ VERSION - GL_
MAP_ FLUSH_ EXPLICIT_ BIT - GL_
MAP_ INVALIDATE_ BUFFER_ BIT - GL_
MAP_ INVALIDATE_ RANGE_ BIT - GL_
MAP_ READ_ BIT - GL_
MAP_ UNSYNCHRONIZED_ BIT - GL_
MAP_ WRITE_ BIT - GL_
MATRIX_ MODE - GL_MAX
- GL_
MAX_ CLIP_ PLANES - GL_
MAX_ COLOR_ ATTACHMENTS - GL_
MAX_ COMBINED_ TEXTURE_ IMAGE_ UNITS - GL_
MAX_ CUBE_ MAP_ TEXTURE_ SIZE - GL_
MAX_ ELEMENTS_ INDICES - GL_
MAX_ ELEMENTS_ VERTICES - GL_
MAX_ FRAGMENT_ UNIFORM_ COMPONENTS - GL_
MAX_ FRAGMENT_ UNIFORM_ VECTORS - GL_
MAX_ LIGHTS - GL_
MAX_ MODELVIEW_ STACK_ DEPTH - GL_
MAX_ PROJECTION_ STACK_ DEPTH - GL_
MAX_ RENDERBUFFER_ SIZE - GL_
MAX_ TEXTURE_ COORDS - GL_
MAX_ TEXTURE_ IMAGE_ UNITS - GL_
MAX_ TEXTURE_ LOD_ BIAS - GL_
MAX_ TEXTURE_ MAX_ ANISOTROPY_ EXT - GL_
MAX_ TEXTURE_ SIZE - GL_
MAX_ TEXTURE_ STACK_ DEPTH - GL_
MAX_ TEXTURE_ UNITS - GL_
MAX_ VARYING_ FLOATS - GL_
MAX_ VARYING_ VECTORS - GL_
MAX_ VERTEX_ ATTRIBS - GL_
MAX_ VERTEX_ TEXTURE_ IMAGE_ UNITS - GL_
MAX_ VERTEX_ UNIFORM_ COMPONENTS - GL_
MAX_ VERTEX_ UNIFORM_ VECTORS - GL_
MAX_ VIEWPORT_ DIMS - GL_MIN
- GL_
MINOR_ VERSION - GL_
MIRRORED_ REPEAT - GL_
MIRROR_ CLAMP_ EXT - GL_
MODELVIEW - GL_
MODELVIEW_ MATRIX - GL_
MODULATE - GL_
NEAREST - GL_
NEAREST_ MIPMAP_ LINEAR - GL_
NEAREST_ MIPMAP_ NEAREST - GL_
NEVER - GL_
NICEST - GL_NONE
- GL_
NORMALIZE - GL_
NORMAL_ ARRAY - GL_
NORMAL_ ARRAY_ POINTER - GL_
NORMAL_ ARRAY_ STRIDE - GL_
NORMAL_ ARRAY_ TYPE - GL_
NOTEQUAL - GL_
NO_ ERROR - GL_
NUM_ COMPRESSED_ TEXTURE_ FORMATS - GL_
NUM_ EXTENSIONS - GL_
NUM_ PROGRAM_ BINARY_ FORMATS - GL_
NUM_ SHADER_ BINARY_ FORMATS - GL_ONE
- GL_
ONE_ MINUS_ DST_ ALPHA - GL_
ONE_ MINUS_ DST_ COLOR - GL_
ONE_ MINUS_ SRC_ ALPHA - GL_
ONE_ MINUS_ SRC_ COLOR - GL_
OPERAN D0_ ALPHA - GL_
OPERAN D0_ RGB - GL_
OPERAN D1_ ALPHA - GL_
OPERAN D1_ RGB - GL_
OPERAN D2_ ALPHA - GL_
OPERAN D2_ RGB - GL_
OUT_ OF_ MEMORY - GL_
PACK_ ALIGNMENT - GL_
PALETT E4_ R5_ G6_ B5_ OES - GL_
PALETT E4_ RGB5_ A1_ OES - GL_
PALETT E4_ RGB8_ OES - GL_
PALETT E4_ RGBA4_ OES - GL_
PALETT E4_ RGBA8_ OES - GL_
PALETT E8_ R5_ G6_ B5_ OES - GL_
PALETT E8_ RGB5_ A1_ OES - GL_
PALETT E8_ RGB8_ OES - GL_
PALETT E8_ RGBA4_ OES - GL_
PALETT E8_ RGBA8_ OES - GL_
PERSPECTIVE_ CORRECTION_ HINT - GL_
PHONG_ WIN - GL_
POINT - GL_
POINTS - GL_
POINT_ BIT - GL_
POINT_ SPRITE - GL_
POLYGON - GL_
POLYGON_ BIT - GL_
POLYGON_ MODE - GL_
POLYGON_ OFFSET_ FACTOR - GL_
POLYGON_ OFFSET_ FILL - GL_
POLYGON_ OFFSET_ LINE - GL_
POLYGON_ OFFSET_ POINT - GL_
POLYGON_ OFFSET_ UNITS - GL_
POSITION - GL_
PREVIOUS - GL_
PRIMARY_ COLOR - GL_
PROGRAM_ BINARY_ LENGTH - GL_
PROGRAM_ ERROR_ POSITION_ ARB - GL_
PROJECTION - GL_
PROJECTION_ MATRIX - GL_
QUADRATIC_ ATTENUATION - GL_
QUADS - GL_
QUAD_ STRIP - GL_
QUERY_ RESULT - GL_
QUERY_ RESULT_ AVAILABLE - GL_
QUERY_ RESULT_ NO_ WAIT - GL_
QUERY_ TARGET - GL_R8
- GL_
READ_ FRAMEBUFFER - GL_
READ_ FRAMEBUFFER_ BINDING - GL_
READ_ ONLY - GL_
READ_ WRITE - GL_RED
- GL_
RED_ BITS - GL_
RENDERBUFFER - GL_
RENDERBUFFER_ BINDING - GL_
RENDERER - GL_
REPEAT - GL_
REPLACE - GL_RG
- GL_RGB
- GL_RGB8
- GL_
RGB5_ A1 - GL_RGBA
- GL_
RGBA4 - GL_
RGBA8 - GL_
RGBA16F - GL_
RGB_ SCALE - GL_
SAMPLER_ 2D - GL_
SAMPLER_ BINDING - GL_
SAMPLER_ CUBE - GL_
SAMPLES_ PASSED - GL_
SCISSOR_ BIT - GL_
SCISSOR_ BOX - GL_
SCISSOR_ TEST - GL_
SHADER_ BINARY_ FORMATS - GL_
SHADER_ COMPILER - GL_
SHADER_ SOURCE_ LENGTH - GL_
SHADER_ TYPE - GL_
SHADE_ MODEL - GL_
SHADING_ LANGUAGE_ VERSION - GL_
SHININESS - GL_
SHORT - GL_
SLUMINANCE - GL_
SLUMINANC E8 - GL_
SLUMINANC E8_ ALPH A8 - GL_
SLUMINANCE_ ALPHA - GL_
SMOOTH - GL_
SPECULAR - GL_
SRC0_ ALPHA - GL_
SRC0_ RGB - GL_
SRC1_ ALPHA - GL_
SRC1_ RGB - GL_
SRC2_ ALPHA - GL_
SRC2_ RGB - GL_
SRC_ ALPHA - GL_
SRC_ ALPHA_ SATURATE - GL_
SRC_ COLOR - GL_SRGB
- GL_
SRGB8 - GL_
SRGB8_ ALPH A8 - GL_
SRGB_ ALPHA - GL_
STACK_ OVERFLOW - GL_
STACK_ UNDERFLOW - GL_
STATIC_ COPY - GL_
STATIC_ DRAW - GL_
STATIC_ READ - GL_
STENCIL_ ATTACHMENT - GL_
STENCIL_ BITS - GL_
STENCIL_ BUFFER_ BIT - GL_
STENCIL_ CLEAR_ VALUE - GL_
STENCIL_ FAIL - GL_
STENCIL_ FUNC - GL_
STENCIL_ PASS_ DEPTH_ FAIL - GL_
STENCIL_ PASS_ DEPTH_ PASS - GL_
STENCIL_ REF - GL_
STENCIL_ TEST - GL_
STENCIL_ VALUE_ MASK - GL_
STENCIL_ WRITEMASK - GL_
STREAM_ COPY - GL_
STREAM_ DRAW - GL_
STREAM_ READ - GL_
SUBTRACT - GL_
T2F_ C3F_ V3F - GL_
T2F_ C4UB_ V3F - GL_
T2F_ V3F - GL_
T4F_ V4F - GL_
TEXTURE - GL_
TEXTUR E0 - GL_
TEXTUR E1 - GL_
TEXTUR E2 - GL_
TEXTUR E3 - GL_
TEXTUR E4 - GL_
TEXTUR E5 - GL_
TEXTUR E6 - GL_
TEXTUR E7 - GL_
TEXTUR E8 - GL_
TEXTUR E9 - GL_
TEXTUR E10 - GL_
TEXTUR E11 - GL_
TEXTUR E12 - GL_
TEXTUR E13 - GL_
TEXTUR E14 - GL_
TEXTUR E15 - GL_
TEXTURE_ 1D - GL_
TEXTURE_ 2D - GL_
TEXTURE_ BINDING_ 2D - GL_
TEXTURE_ BINDING_ CUBE_ MAP - GL_
TEXTURE_ COMPRESSION_ HINT - GL_
TEXTURE_ COORD_ ARRAY - GL_
TEXTURE_ COORD_ ARRAY_ POINTER - GL_
TEXTURE_ COORD_ ARRAY_ SIZE - GL_
TEXTURE_ COORD_ ARRAY_ STRIDE - GL_
TEXTURE_ COORD_ ARRAY_ TYPE - GL_
TEXTURE_ CUBE_ MAP - GL_
TEXTURE_ CUBE_ MAP_ NEGATIVE_ X - GL_
TEXTURE_ CUBE_ MAP_ NEGATIVE_ Y - GL_
TEXTURE_ CUBE_ MAP_ NEGATIVE_ Z - GL_
TEXTURE_ CUBE_ MAP_ POSITIVE_ X - GL_
TEXTURE_ CUBE_ MAP_ POSITIVE_ Y - GL_
TEXTURE_ CUBE_ MAP_ POSITIVE_ Z - GL_
TEXTURE_ ENV - GL_
TEXTURE_ ENV_ COLOR - GL_
TEXTURE_ ENV_ MODE - GL_
TEXTURE_ LOD_ BIAS - GL_
TEXTURE_ MAG_ FILTER - GL_
TEXTURE_ MATRIX - GL_
TEXTURE_ MAX_ ANISOTROPY_ EXT - GL_
TEXTURE_ MIN_ FILTER - GL_
TEXTURE_ WRAP_ S - GL_
TEXTURE_ WRAP_ T - GL_
TRANSFORM_ BIT - GL_
TRIANGLES - GL_
TRIANGLE_ FAN - GL_
TRIANGLE_ STRIP - GL_TRUE
- GL_
UNIFORM_ BUFFER - GL_
UNPACK_ ALIGNMENT - GL_
UNPACK_ ROW_ LENGTH - GL_
UNSIGNED_ BYTE - GL_
UNSIGNED_ INT - GL_
UNSIGNED_ INT_ 8_ 8_ 8_ 8 - GL_
UNSIGNED_ INT_ 8_ 8_ 8_ 8_ REV - GL_
UNSIGNED_ SHORT - GL_
UNSIGNED_ SHORT_ 1_ 5_ 5_ 5_ REV - GL_
UNSIGNED_ SHORT_ 4_ 4_ 4_ 4 - GL_
UNSIGNED_ SHORT_ 5_ 5_ 5_ 1 - GL_
UNSIGNED_ SHORT_ 5_ 6_ 5 - GL_V2F
- GL_V3F
- GL_
VALIDATE_ STATUS - GL_
VENDOR - GL_
VERSION - GL_
VERTEX_ ARRAY - GL_
VERTEX_ ARRAY_ POINTER - GL_
VERTEX_ ARRAY_ SIZE - GL_
VERTEX_ ARRAY_ STRIDE - GL_
VERTEX_ ARRAY_ TYPE - GL_
VERTEX_ ATTRIB_ ARRAY_ BUFFER_ BINDING - GL_
VERTEX_ ATTRIB_ ARRAY_ ENABLED - GL_
VERTEX_ ATTRIB_ ARRAY_ NORMALIZED - GL_
VERTEX_ ATTRIB_ ARRAY_ POINTER - GL_
VERTEX_ ATTRIB_ ARRAY_ SIZE - GL_
VERTEX_ ATTRIB_ ARRAY_ STRIDE - GL_
VERTEX_ ATTRIB_ ARRAY_ TYPE - GL_
VERTEX_ SHADER - GL_
VIEWPORT - GL_
VIEWPORT_ BIT - GL_
WRITE_ ONLY - GL_ZERO
- HAVE_
INITFINI_ ARRAY - INCLUDE_
NP - IOV_MAX
- LINE_
MAX - LINK_
MAX - MAX_
CANON - MAX_
INPUT - MB_
LEN_ MAX - NAME_
MAX - NGROUPS_
MAX - NL_
ARGMAX - OPEN_
MAX - PATH_
MAX - PIPE_
BUF - PTHREAD_
DESTRUCTOR_ ITERATIONS - PTHREAD_
KEYS_ MAX - PTHREAD_
STACK_ MIN - PTHREAD_
THREADS_ MAX - RE_
DUP_ MAX - SCE_
FALSE - SCE_
GXM_ COLOR_ SURFACE_ ALIGNMENT - SCE_
GXM_ DEFAULT_ FRAGMENT_ RING_ BUFFER_ SIZE - SCE_
GXM_ DEFAULT_ FRAGMENT_ USSE_ RING_ BUFFER_ SIZE - SCE_
GXM_ DEFAULT_ PARAMETER_ BUFFER_ SIZE - SCE_
GXM_ DEFAULT_ VDM_ RING_ BUFFER_ SIZE - SCE_
GXM_ DEFAULT_ VERTEX_ RING_ BUFFER_ SIZE - SCE_
GXM_ DEPTHSTENCIL_ SURFACE_ ALIGNMENT - SCE_
GXM_ MAX_ TEXTURE_ UNITS - SCE_
GXM_ MAX_ UNIFORM_ BUFFERS - SCE_
GXM_ MAX_ VERTEX_ ATTRIBUTES - SCE_
GXM_ MAX_ VERTEX_ STREAMS - SCE_
GXM_ MINIMUM_ CONTEXT_ HOST_ MEM_ SIZE - SCE_
GXM_ PALETTE_ ALIGNMENT - SCE_
GXM_ TEXTURE_ ALIGNMENT - SCE_
GXM_ TILE_ SHIFTX - SCE_
GXM_ TILE_ SHIFTY - SCE_
GXM_ TILE_ SIZEX - SCE_
GXM_ TILE_ SIZEY - SCE_
KERNEL_ 1GiB - SCE_
KERNEL_ 1KiB - SCE_
KERNEL_ 1MiB - SCE_
KERNEL_ 2GiB - SCE_
KERNEL_ 2KiB - SCE_
KERNEL_ 2MiB - SCE_
KERNEL_ 4GiB - SCE_
KERNEL_ 4KiB - SCE_
KERNEL_ 4MiB - SCE_
KERNEL_ 8GiB - SCE_
KERNEL_ 8KiB - SCE_
KERNEL_ 8MiB - SCE_
KERNEL_ 16GiB - SCE_
KERNEL_ 16KiB - SCE_
KERNEL_ 16MiB - SCE_
KERNEL_ 32GiB - SCE_
KERNEL_ 32KiB - SCE_
KERNEL_ 32MiB - SCE_
KERNEL_ 64KiB - SCE_
KERNEL_ 64MiB - SCE_
KERNEL_ 128KiB - SCE_
KERNEL_ 128MiB - SCE_
KERNEL_ 256KiB - SCE_
KERNEL_ 256MiB - SCE_
KERNEL_ 512KiB - SCE_
KERNEL_ 512MiB - SCE_
KERNEL_ PROCESS_ ID_ SELF - SCE_
KERNEL_ THREAD_ ID_ SELF - SCE_OK
- SCE_
TRUE - SCE_
UID_ NAMELEN - SEM_
NSEMS_ MAX - SEM_
VALUE_ MAX - SHARK_
DISABLE - SHARK_
ENABLE - SceGxm
Attribute Format_ SCE_ GXM_ ATTRIBUTE_ FORMAT_ F16 - !< 16-bit half-float.
- SceGxm
Attribute Format_ SCE_ GXM_ ATTRIBUTE_ FORMAT_ F32 - !< 32-bit float.
- SceGxm
Attribute Format_ SCE_ GXM_ ATTRIBUTE_ FORMAT_ S8 - !< 8-bit signed integer.
- SceGxm
Attribute Format_ SCE_ GXM_ ATTRIBUTE_ FORMAT_ S8N - !< 8-bit normalized signed integer.
- SceGxm
Attribute Format_ SCE_ GXM_ ATTRIBUTE_ FORMAT_ S16 - !< 16-bit signed integer.
- SceGxm
Attribute Format_ SCE_ GXM_ ATTRIBUTE_ FORMAT_ S16N - !< 16-bit normalized signed integer.
- SceGxm
Attribute Format_ SCE_ GXM_ ATTRIBUTE_ FORMAT_ U8 - !< 8-bit unsigned integer.
- SceGxm
Attribute Format_ SCE_ GXM_ ATTRIBUTE_ FORMAT_ U8N - !< 8-bit normalized unsigned integer.
- SceGxm
Attribute Format_ SCE_ GXM_ ATTRIBUTE_ FORMAT_ U16 - !< 16-bit unsigned integer.
- SceGxm
Attribute Format_ SCE_ GXM_ ATTRIBUTE_ FORMAT_ U16N - !< 16-bit normalized unsigned integer.
- SceGxm
Attribute Format_ SCE_ GXM_ ATTRIBUTE_ FORMAT_ UNTYPED - !< Typeless.
- SceGxm
Blend Factor_ SCE_ GXM_ BLEND_ FACTOR_ DST_ ALPHA - SceGxm
Blend Factor_ SCE_ GXM_ BLEND_ FACTOR_ DST_ ALPHA_ SATURATE - SceGxm
Blend Factor_ SCE_ GXM_ BLEND_ FACTOR_ DST_ COLOR - SceGxm
Blend Factor_ SCE_ GXM_ BLEND_ FACTOR_ ONE - SceGxm
Blend Factor_ SCE_ GXM_ BLEND_ FACTOR_ ONE_ MINUS_ DST_ ALPHA - SceGxm
Blend Factor_ SCE_ GXM_ BLEND_ FACTOR_ ONE_ MINUS_ DST_ COLOR - SceGxm
Blend Factor_ SCE_ GXM_ BLEND_ FACTOR_ ONE_ MINUS_ SRC_ ALPHA - SceGxm
Blend Factor_ SCE_ GXM_ BLEND_ FACTOR_ ONE_ MINUS_ SRC_ COLOR - SceGxm
Blend Factor_ SCE_ GXM_ BLEND_ FACTOR_ SRC_ ALPHA - SceGxm
Blend Factor_ SCE_ GXM_ BLEND_ FACTOR_ SRC_ ALPHA_ SATURATE - SceGxm
Blend Factor_ SCE_ GXM_ BLEND_ FACTOR_ SRC_ COLOR - SceGxm
Blend Factor_ SCE_ GXM_ BLEND_ FACTOR_ ZERO - SceGxm
Blend Func_ SCE_ GXM_ BLEND_ FUNC_ ADD - SceGxm
Blend Func_ SCE_ GXM_ BLEND_ FUNC_ MAX - SceGxm
Blend Func_ SCE_ GXM_ BLEND_ FUNC_ MIN - SceGxm
Blend Func_ SCE_ GXM_ BLEND_ FUNC_ NONE - SceGxm
Blend Func_ SCE_ GXM_ BLEND_ FUNC_ REVERSE_ SUBTRACT - SceGxm
Blend Func_ SCE_ GXM_ BLEND_ FUNC_ SUBTRACT - SceGxm
Color Base Format_ SCE_ GXM_ COLOR_ BASE_ FORMAT_ F16 - SceGxm
Color Base Format_ SCE_ GXM_ COLOR_ BASE_ FORMAT_ F32 - SceGxm
Color Base Format_ SCE_ GXM_ COLOR_ BASE_ FORMAT_ F11F11 F10 - SceGxm
Color Base Format_ SCE_ GXM_ COLOR_ BASE_ FORMAT_ F16F16 - SceGxm
Color Base Format_ SCE_ GXM_ COLOR_ BASE_ FORMAT_ F16F16 F16F16 - SceGxm
Color Base Format_ SCE_ GXM_ COLOR_ BASE_ FORMAT_ F32F32 - SceGxm
Color Base Format_ SCE_ GXM_ COLOR_ BASE_ FORMAT_ S8 - SceGxm
Color Base Format_ SCE_ GXM_ COLOR_ BASE_ FORMAT_ S5S5 U6 - SceGxm
Color Base Format_ SCE_ GXM_ COLOR_ BASE_ FORMAT_ S8S8 - SceGxm
Color Base Format_ SCE_ GXM_ COLOR_ BASE_ FORMAT_ S8S8 S8S8 - SceGxm
Color Base Format_ SCE_ GXM_ COLOR_ BASE_ FORMAT_ S16 - SceGxm
Color Base Format_ SCE_ GXM_ COLOR_ BASE_ FORMAT_ S16S16 - SceGxm
Color Base Format_ SCE_ GXM_ COLOR_ BASE_ FORMAT_ SE5M9 M9M9 - SceGxm
Color Base Format_ SCE_ GXM_ COLOR_ BASE_ FORMAT_ U8 - SceGxm
Color Base Format_ SCE_ GXM_ COLOR_ BASE_ FORMAT_ U1U5 U5U5 - SceGxm
Color Base Format_ SCE_ GXM_ COLOR_ BASE_ FORMAT_ U2F10 F10F10 - SceGxm
Color Base Format_ SCE_ GXM_ COLOR_ BASE_ FORMAT_ U2U10 U10U10 - SceGxm
Color Base Format_ SCE_ GXM_ COLOR_ BASE_ FORMAT_ U4U4 U4U4 - SceGxm
Color Base Format_ SCE_ GXM_ COLOR_ BASE_ FORMAT_ U5U6 U5 - SceGxm
Color Base Format_ SCE_ GXM_ COLOR_ BASE_ FORMAT_ U8S8 S8U8 - SceGxm
Color Base Format_ SCE_ GXM_ COLOR_ BASE_ FORMAT_ U8U8 - SceGxm
Color Base Format_ SCE_ GXM_ COLOR_ BASE_ FORMAT_ U8U3 U3U2 - SceGxm
Color Base Format_ SCE_ GXM_ COLOR_ BASE_ FORMAT_ U8U8 U8 - SceGxm
Color Base Format_ SCE_ GXM_ COLOR_ BASE_ FORMAT_ U8U8 U8U8 - SceGxm
Color Base Format_ SCE_ GXM_ COLOR_ BASE_ FORMAT_ U16 - SceGxm
Color Base Format_ SCE_ GXM_ COLOR_ BASE_ FORMAT_ U16U16 - SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ A8 - !< 8-bit unsigned A color format (Legacy naming).
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ A1R5 G5B5 - !< 16-bit unsigned ARGB1555 color format (Legacy naming).
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ A4R4 G4B4 - !< 16-bit unsigned ARGB4444 color format (Legacy naming).
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ A8B8 G8R8 - !< 32-bit unsigned ABGR color format (Legacy naming).
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ A8R8 G8B8 - !< 32-bit unsigned ARGB color format (Legacy naming).
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ F10F10 F10U2_ BGRA - !< 32-bit packed 10-bit BGR floats and 2-bit unsigned integer A color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ F10F10 F10U2_ RGBA - !< 32-bit packed 10-bit RGB floats and 2-bit unsigned integer A color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ F10F11 F11_ BGR - !< 32-bit packed floating point B10G11R11 color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ F11F11 F10_ RGB - !< 32-bit packed floating point R11G11B10 color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ F16F16 F16F16_ ABGR - !< 64-bit half-float ABGR color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ F16F16 F16F16_ ARGB - !< 64-bit half-float ARGB color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ F16F16 F16F16_ BGRA - !< 64-bit half-float BGRA color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ F16F16 F16F16_ RGBA - !< 64-bit half-float RGBA color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ F16F16_ GR - !< 32-bit half-float GR color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ F16F16_ RG - !< 32-bit half-float RG color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ F16_ G - !< 16-bit half-float G color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ F16_ R - !< 16-bit half-float R color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ F32F32_ GR - !< 64-bit float GR color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ F32F32_ RG - !< 64-bit float RG color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ F32_ R - !< 32-bit float R color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ R5G6 B5 - !< 16-bit unsigned RGB565 color format (Legacy naming).
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ S5S5 U6_ RGB - !< 16-bit signed RGB655 with unsigned blue channel color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ S8S8 S8S8_ ABGR - !< 32-bit signed ABGR8888 color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ S8S8 S8S8_ ARGB - !< 32-bit signed ARGB8888 color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ S8S8 S8S8_ BGRA - !< 32-bit signed BGRA8888 color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ S8S8 S8S8_ RGBA - !< 32-bit signed RGBA8888 color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ S8S8 U8U8_ BGRA - !< 32-bit unsigned BGRA8888 with signed blue and green channels color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ S8S8_ AR - !< 16-bit signed AR88 color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ S8S8_ GR - !< 16-bit signed GR88 color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ S8S8_ RA - !< 16-bit signed RA88 color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ S8S8_ RG - !< 16-bit signed RG88 color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ S8_ A - !< 8-bit signed A color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ S8_ R - !< 8-bit signed R color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ S16S16_ GR - !< 32-bit signed G16R16 color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ S16S16_ RG - !< 32-bit signed R16G16 color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ S16_ G - !< 16-bit signed G color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ S16_ R - !< 16-bit signed R color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ SE5M9 M9M9_ BGR - !< 32-bit packed floats with 5-bit shared exponent and 9-bit mantissa BGR color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ SE5M9 M9M9_ RGB - !< 32-bit packed floats with 5-bit shared exponent and 9-bit mantissa RGB color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ U1U5 U5U5_ ABGR - !< 16-bit unsigned ABGR1555 color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ U1U5 U5U5_ ARGB - !< 16-bit unsigned ARGB1555 color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ U2F10 F10F10_ ABGR - !< 32-bit packed 2-bit unsigned integer A and 10-bit BGR floats color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ U2F10 F10F10_ ARGB - !< 32-bit packed 2-bit unsigned integer A and 10-bit RGB floats color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ U2U10 U10U10_ ABGR - !< 32-bit unsigned A2B10G10R10 color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ U2U10 U10U10_ ARGB - !< 32-bit unsigned A2R10G10B10 color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ U4U4 U4U4_ ABGR - !< 16-bit unsigned ABGR4444 color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ U4U4 U4U4_ ARGB - !< 16-bit unsigned ARGB4444 color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ U4U4 U4U4_ BGRA - !< 16-bit unsigned BGRA4444 color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ U4U4 U4U4_ RGBA - !< 16-bit unsigned RGBA4444 color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ U5U5 U5U1_ BGRA - !< 16-bit unsigned BGRA5551 color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ U5U5 U5U1_ RGBA - !< 16-bit unsigned RGBA5551 color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ U5U6 U5_ BGR - !< 16-bit unsigned BGR565 color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ U5U6 U5_ RGB - !< 16-bit unsigned RGB565 color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ U6S5 S5_ BGR - !< 16-bit signed BGR556 with unsigned blue channel color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ U8S8 S8U8_ ABGR - !< 32-bit unsigned ABGR8888 with signed blue and green channels color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ U8S8 S8U8_ RGBA - !< 32-bit unsigned RGBA8888 with signed blue and green channels color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ U8U3 U3U2_ ARGB - !< 16-bit unsigned ARGB8332 color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ U8U8 S8S8_ ARGB - !< 32-bit unsigned ARGB8888 with signed blue and green channels color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ U8U8 U8U8_ ABGR - !< 32-bit unsigned ABGR color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ U8U8 U8U8_ ARGB - !< 32-bit unsigned ARGB color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ U8U8 U8U8_ BGRA - !< 32-bit unsigned BGRA color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ U8U8 U8U8_ RGBA - !< 32-bit unsigned RGBA color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ U8U8 U8_ BGR - !< 24-bit unsigned BGR color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ U8U8 U8_ RGB - !< 24-bit unsigned RGB color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ U8U8_ AR - !< 16-bit unsigned AR88 color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ U8U8_ GR - !< 16-bit unsigned GR88 color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ U8U8_ RA - !< 16-bit unsigned RA88 color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ U8U8_ RG - !< 16-bit unsigned RG88 color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ U8_ A - !< 8-bit unsigned A color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ U8_ R - !< 8-bit unsigned R color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ U10U10 U10U2_ BGRA - !< 32-bit unsigned B10G10R10A2 color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ U10U10 U10U2_ RGBA - !< 32-bit unsigned R10G10B10A2 color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ U16U16_ GR - !< 32-bit unsigned G16R16 color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ U16U16_ RG - !< 32-bit unsigned R16G16 color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ U16_ G - !< 16-bit unsigned G16 color format.
- SceGxm
Color Format_ SCE_ GXM_ COLOR_ FORMAT_ U16_ R - !< 16-bit unsigned R16 color format.
- SceGxm
Color Mask_ SCE_ GXM_ COLOR_ MASK_ A - SceGxm
Color Mask_ SCE_ GXM_ COLOR_ MASK_ ALL - SceGxm
Color Mask_ SCE_ GXM_ COLOR_ MASK_ B - SceGxm
Color Mask_ SCE_ GXM_ COLOR_ MASK_ G - SceGxm
Color Mask_ SCE_ GXM_ COLOR_ MASK_ NONE - SceGxm
Color Mask_ SCE_ GXM_ COLOR_ MASK_ R - SceGxm
Color Surface Dither Mode_ SCE_ GXM_ COLOR_ SURFACE_ DITHER_ DISABLED - !< Dithering disabled.
- SceGxm
Color Surface Dither Mode_ SCE_ GXM_ COLOR_ SURFACE_ DITHER_ ENABLED - !< Dithering enabled.
- SceGxm
Color Surface Gamma Mode_ SCE_ GXM_ COLOR_ SURFACE_ GAMMA_ BGR - SceGxm
Color Surface Gamma Mode_ SCE_ GXM_ COLOR_ SURFACE_ GAMMA_ GR - SceGxm
Color Surface Gamma Mode_ SCE_ GXM_ COLOR_ SURFACE_ GAMMA_ NONE - SceGxm
Color Surface Gamma Mode_ SCE_ GXM_ COLOR_ SURFACE_ GAMMA_ R - SceGxm
Color Surface Scale Mode_ SCE_ GXM_ COLOR_ SURFACE_ SCALE_ MSAA_ DOWNSCALE - SceGxm
Color Surface Scale Mode_ SCE_ GXM_ COLOR_ SURFACE_ SCALE_ NONE - SceGxm
Color Surface Type_ SCE_ GXM_ COLOR_ SURFACE_ LINEAR - !< Linear memory layout.
- SceGxm
Color Surface Type_ SCE_ GXM_ COLOR_ SURFACE_ SWIZZLED - !< Swizzled memory layout.
- SceGxm
Color Surface Type_ SCE_ GXM_ COLOR_ SURFACE_ TILED - !< Tiled memory layout.
- SceGxm
Color Swizzle1 Mode_ SCE_ GXM_ COLOR_ SWIZZL E1_ A - SceGxm
Color Swizzle1 Mode_ SCE_ GXM_ COLOR_ SWIZZL E1_ G - SceGxm
Color Swizzle1 Mode_ SCE_ GXM_ COLOR_ SWIZZL E1_ R - SceGxm
Color Swizzle2 Mode_ SCE_ GXM_ COLOR_ SWIZZL E2_ AR - SceGxm
Color Swizzle2 Mode_ SCE_ GXM_ COLOR_ SWIZZL E2_ GR - SceGxm
Color Swizzle2 Mode_ SCE_ GXM_ COLOR_ SWIZZL E2_ RA - SceGxm
Color Swizzle2 Mode_ SCE_ GXM_ COLOR_ SWIZZL E2_ RG - SceGxm
Color Swizzle3 Mode_ SCE_ GXM_ COLOR_ SWIZZL E3_ BGR - SceGxm
Color Swizzle3 Mode_ SCE_ GXM_ COLOR_ SWIZZL E3_ RGB - SceGxm
Color Swizzle4 Mode_ SCE_ GXM_ COLOR_ SWIZZL E4_ ABGR - SceGxm
Color Swizzle4 Mode_ SCE_ GXM_ COLOR_ SWIZZL E4_ ARGB - SceGxm
Color Swizzle4 Mode_ SCE_ GXM_ COLOR_ SWIZZL E4_ BGRA - SceGxm
Color Swizzle4 Mode_ SCE_ GXM_ COLOR_ SWIZZL E4_ RGBA - SceGxm
Cull Mode_ SCE_ GXM_ CULL_ CCW - !< Counter-clockwise hardware culling.
- SceGxm
Cull Mode_ SCE_ GXM_ CULL_ CW - !< Clockwise hardware culling.
- SceGxm
Cull Mode_ SCE_ GXM_ CULL_ NONE - !< Disable hardware culling.
- SceGxm
Depth Func_ SCE_ GXM_ DEPTH_ FUNC_ ALWAYS - !< Depth test always passes.
- SceGxm
Depth Func_ SCE_ GXM_ DEPTH_ FUNC_ EQUAL - !< Depth test passes when fragment depth is equal to the current stored value.
- SceGxm
Depth Func_ SCE_ GXM_ DEPTH_ FUNC_ GREATER - !< Depth test passes when fragment depth is greater than the current stored value.
- SceGxm
Depth Func_ SCE_ GXM_ DEPTH_ FUNC_ GREATER_ EQUAL - !< Depth test passes when fragment depth is greater or equal than the current stored value.
- SceGxm
Depth Func_ SCE_ GXM_ DEPTH_ FUNC_ LESS - !< Depth test passes when fragment depth is less than the current stored value.
- SceGxm
Depth Func_ SCE_ GXM_ DEPTH_ FUNC_ LESS_ EQUAL - !< Depth test passes when fragment depth is less or equal than the current stored value.
- SceGxm
Depth Func_ SCE_ GXM_ DEPTH_ FUNC_ NEVER - !< Depth test never passes.
- SceGxm
Depth Func_ SCE_ GXM_ DEPTH_ FUNC_ NOT_ EQUAL - !< Depth test passes when fragment depth is not equal to the current stored value.
- SceGxm
Depth Stencil Force Load Mode_ SCE_ GXM_ DEPTH_ STENCIL_ FORCE_ LOAD_ DISABLED - SceGxm
Depth Stencil Force Load Mode_ SCE_ GXM_ DEPTH_ STENCIL_ FORCE_ LOAD_ ENABLED - SceGxm
Depth Stencil Force Store Mode_ SCE_ GXM_ DEPTH_ STENCIL_ FORCE_ STORE_ DISABLED - SceGxm
Depth Stencil Force Store Mode_ SCE_ GXM_ DEPTH_ STENCIL_ FORCE_ STORE_ ENABLED - SceGxm
Depth Stencil Format_ SCE_ GXM_ DEPTH_ STENCIL_ FORMAT_ D16 - !< 16-bit integer depth surface.
- SceGxm
Depth Stencil Format_ SCE_ GXM_ DEPTH_ STENCIL_ FORMAT_ DF32 - !< 32-bit floating point depth surface.
- SceGxm
Depth Stencil Format_ SCE_ GXM_ DEPTH_ STENCIL_ FORMAT_ DF32M - !< 32-bit floating point depth surface with one bit reserved for mask update.
- SceGxm
Depth Stencil Format_ SCE_ GXM_ DEPTH_ STENCIL_ FORMAT_ DF32M_ S8 - !< 32-bit floating point depth surface with one bit reserved for mask update and 8-bit integer stencil surface.
- SceGxm
Depth Stencil Format_ SCE_ GXM_ DEPTH_ STENCIL_ FORMAT_ DF32_ S8 - !< 32-bit floating point depth surface and 8-bit integer stencil surface.
- SceGxm
Depth Stencil Format_ SCE_ GXM_ DEPTH_ STENCIL_ FORMAT_ S8 - !< 8-bit integer stencil surface.
- SceGxm
Depth Stencil Format_ SCE_ GXM_ DEPTH_ STENCIL_ FORMAT_ S8D24 - !< Packed 8-bit integer stencil and 24-bit integer depth surfaces.
- SceGxm
Depth Stencil Surface Type_ SCE_ GXM_ DEPTH_ STENCIL_ SURFACE_ LINEAR - !< Linear memory layout.
- SceGxm
Depth Stencil Surface Type_ SCE_ GXM_ DEPTH_ STENCIL_ SURFACE_ TILED - !< Tiled memory layout.
- SceGxm
Depth Write Mode_ SCE_ GXM_ DEPTH_ WRITE_ DISABLED - !< Disabled
- SceGxm
Depth Write Mode_ SCE_ GXM_ DEPTH_ WRITE_ ENABLED - !< Enabled
- SceGxm
Edge Enable Flags_ SCE_ GXM_ EDGE_ ENABLE_ 01 - SceGxm
Edge Enable Flags_ SCE_ GXM_ EDGE_ ENABLE_ 12 - SceGxm
Edge Enable Flags_ SCE_ GXM_ EDGE_ ENABLE_ 20 - SceGxm
Error Code_ SCE_ GXM_ ERROR_ ALREADY_ INITIALIZED - SceGxm
Error Code_ SCE_ GXM_ ERROR_ DRIVER - SceGxm
Error Code_ SCE_ GXM_ ERROR_ INVALID_ ALIGNMENT - SceGxm
Error Code_ SCE_ GXM_ ERROR_ INVALID_ INDEX_ COUNT - SceGxm
Error Code_ SCE_ GXM_ ERROR_ INVALID_ POINTER - SceGxm
Error Code_ SCE_ GXM_ ERROR_ INVALID_ POLYGON_ MODE - SceGxm
Error Code_ SCE_ GXM_ ERROR_ INVALID_ PRECOMPUTED_ DRAW - SceGxm
Error Code_ SCE_ GXM_ ERROR_ INVALID_ PRECOMPUTED_ FRAGMENT_ STATE - SceGxm
Error Code_ SCE_ GXM_ ERROR_ INVALID_ PRECOMPUTED_ VERTEX_ STATE - SceGxm
Error Code_ SCE_ GXM_ ERROR_ INVALID_ SAMPLER_ RESULT_ TYPE_ COMPONENT_ COUNT - SceGxm
Error Code_ SCE_ GXM_ ERROR_ INVALID_ SAMPLER_ RESULT_ TYPE_ PRECISION - SceGxm
Error Code_ SCE_ GXM_ ERROR_ INVALID_ TEXTURE - SceGxm
Error Code_ SCE_ GXM_ ERROR_ INVALID_ TEXTURE_ DATA_ POINTER - SceGxm
Error Code_ SCE_ GXM_ ERROR_ INVALID_ TEXTURE_ PALETTE_ POINTER - SceGxm
Error Code_ SCE_ GXM_ ERROR_ INVALID_ VALUE - SceGxm
Error Code_ SCE_ GXM_ ERROR_ NOT_ WITHIN_ SCENE - SceGxm
Error Code_ SCE_ GXM_ ERROR_ NULL_ PROGRAM - SceGxm
Error Code_ SCE_ GXM_ ERROR_ OUT_ OF_ MEMORY - SceGxm
Error Code_ SCE_ GXM_ ERROR_ OUT_ OF_ RENDER_ TARGETS - SceGxm
Error Code_ SCE_ GXM_ ERROR_ PATCHER_ INTERNAL - SceGxm
Error Code_ SCE_ GXM_ ERROR_ PROGRAM_ IN_ USE - SceGxm
Error Code_ SCE_ GXM_ ERROR_ RESERVE_ FAILED - SceGxm
Error Code_ SCE_ GXM_ ERROR_ UNIFORM_ BUFFER_ NOT_ RESERVED - SceGxm
Error Code_ SCE_ GXM_ ERROR_ UNINITIALIZED - SceGxm
Error Code_ SCE_ GXM_ ERROR_ UNSUPPORTED - SceGxm
Error Code_ SCE_ GXM_ ERROR_ WITHIN_ SCENE - SceGxm
Fragment Program Mode_ SCE_ GXM_ FRAGMENT_ PROGRAM_ DISABLED - !< Disabled
- SceGxm
Fragment Program Mode_ SCE_ GXM_ FRAGMENT_ PROGRAM_ ENABLED - !< Enabled
- SceGxm
Index Format_ SCE_ GXM_ INDEX_ FORMAT_ U16 - !< 16-bit unsigned integers
- SceGxm
Index Format_ SCE_ GXM_ INDEX_ FORMAT_ U32 - !< 32-bit unsigned integers
- SceGxm
Index Source_ SCE_ GXM_ INDEX_ SOURCE_ INDEX_ 16BIT - !< 16-bit indexing. Values must be lower than 64000.
- SceGxm
Index Source_ SCE_ GXM_ INDEX_ SOURCE_ INDEX_ 32BIT - !< 32-bit indexing.
- SceGxm
Index Source_ SCE_ GXM_ INDEX_ SOURCE_ INSTANCE_ 16BIT - !< 16-bit indexing for instanced draws. Values must be lower than 64000.
- SceGxm
Index Source_ SCE_ GXM_ INDEX_ SOURCE_ INSTANCE_ 32BIT - !< 32-bit indexing for instanced draws.
- SceGxm
Initialize Flags_ SCE_ GXM_ INITIALIZE_ FLAG_ DEFAULT - !< Default initialization flag.
- SceGxm
Initialize Flags_ SCE_ GXM_ INITIALIZE_ FLAG_ DISPLAY_ QUEUE_ THREAD_ AFFINITY_ CPU_ 1 - !< Start the display queue thread on core 1
- SceGxm
Initialize Flags_ SCE_ GXM_ INITIALIZE_ FLAG_ DISPLAY_ QUEUE_ THREAD_ AFFINITY_ CPU_ 2 - !< Start the display queue thread on core 2
- SceGxm
Initialize Flags_ SCE_ GXM_ INITIALIZE_ FLAG_ EXTENDED_ FORMAT - !< Enable support for extended texture/color/pixel formats
- SceGxm
Initialize Flags_ SCE_ GXM_ INITIALIZE_ FLAG_ PB_ LPDDR - !< Allocate the Parameter Buffer from MAIN LPDDR instead of CDRAM.
- SceGxm
Initialize Flags_ SCE_ GXM_ INITIALIZE_ FLAG_ SHAREDPB_ CREATE - !< Create a shared parameter buffer.
- SceGxm
Initialize Flags_ SCE_ GXM_ INITIALIZE_ FLAG_ SHAREDPB_ OPEN - !< Open a shared parameter buffer. Provided parameterBufferSize will function as a minimum required size.
- SceGxm
Initialize Flags_ SCE_ GXM_ INITIALIZE_ FLAG_ SHARED_ SYNC - !< Enable support for shared sync objects.
- SceGxm
Line Fill Last Pixel Mode_ SCE_ GXM_ LINE_ FILL_ LAST_ PIXEL_ DISABLED - SceGxm
Line Fill Last Pixel Mode_ SCE_ GXM_ LINE_ FILL_ LAST_ PIXEL_ ENABLED - SceGxm
Memory Attrib Flags_ SCE_ GXM_ MEMORY_ ATTRIB_ READ - !< Memory region readable by the GPU.
- SceGxm
Memory Attrib Flags_ SCE_ GXM_ MEMORY_ ATTRIB_ RW - !< Memory region both readable and writeable by the GPU.
- SceGxm
Memory Attrib Flags_ SCE_ GXM_ MEMORY_ ATTRIB_ WRITE - !< Memory region writeable by the GPU.
- SceGxm
MidScene Flags_ SCE_ GXM_ MIDSCENE_ PRESERVE_ DEFAULT_ UNIFORM_ BUFFERS - SceGxm
Multisample Mode_ SCE_ GXM_ MULTISAMPLE_ 2X - !< 2x1 rotated grid multisample.
- SceGxm
Multisample Mode_ SCE_ GXM_ MULTISAMPLE_ 4X - !< 2x2 rotated grid multisample.
- SceGxm
Multisample Mode_ SCE_ GXM_ MULTISAMPLE_ NONE - !< Multisample disabled.
- SceGxm
Output Register Format_ SCE_ GXM_ OUTPUT_ REGISTER_ FORMAT_ CHAR4 - SceGxm
Output Register Format_ SCE_ GXM_ OUTPUT_ REGISTER_ FORMAT_ DECLARED - SceGxm
Output Register Format_ SCE_ GXM_ OUTPUT_ REGISTER_ FORMAT_ FLOAT - SceGxm
Output Register Format_ SCE_ GXM_ OUTPUT_ REGISTER_ FORMAT_ FLOA T2 - SceGxm
Output Register Format_ SCE_ GXM_ OUTPUT_ REGISTER_ FORMAT_ HALF2 - SceGxm
Output Register Format_ SCE_ GXM_ OUTPUT_ REGISTER_ FORMAT_ HALF4 - SceGxm
Output Register Format_ SCE_ GXM_ OUTPUT_ REGISTER_ FORMAT_ SHOR T2 - SceGxm
Output Register Format_ SCE_ GXM_ OUTPUT_ REGISTER_ FORMAT_ UCHA R4 - SceGxm
Output Register Format_ SCE_ GXM_ OUTPUT_ REGISTER_ FORMAT_ USHOR T2 - SceGxm
Output Register Size_ SCE_ GXM_ OUTPUT_ REGISTER_ SIZE_ 32BIT - SceGxm
Output Register Size_ SCE_ GXM_ OUTPUT_ REGISTER_ SIZE_ 64BIT - SceGxm
Parameter Category_ SCE_ GXM_ PARAMETER_ CATEGORY_ ATTRIBUTE - !< Vertex attribute input
- SceGxm
Parameter Category_ SCE_ GXM_ PARAMETER_ CATEGORY_ SAMPLER - !< Sampler
- SceGxm
Parameter Category_ SCE_ GXM_ PARAMETER_ CATEGORY_ UNIFORM - !< Uniform
- SceGxm
Parameter Category_ SCE_ GXM_ PARAMETER_ CATEGORY_ UNIFORM_ BUFFER - !< Uniform buffer
- SceGxm
Parameter Semantic_ SCE_ GXM_ PARAMETER_ SEMANTIC_ ATTR - SceGxm
Parameter Semantic_ SCE_ GXM_ PARAMETER_ SEMANTIC_ BCOL - SceGxm
Parameter Semantic_ SCE_ GXM_ PARAMETER_ SEMANTIC_ BINORMAL - SceGxm
Parameter Semantic_ SCE_ GXM_ PARAMETER_ SEMANTIC_ BLENDINDICES - SceGxm
Parameter Semantic_ SCE_ GXM_ PARAMETER_ SEMANTIC_ BLENDWEIGHT - SceGxm
Parameter Semantic_ SCE_ GXM_ PARAMETER_ SEMANTIC_ COLOR - SceGxm
Parameter Semantic_ SCE_ GXM_ PARAMETER_ SEMANTIC_ DIFFUSE - SceGxm
Parameter Semantic_ SCE_ GXM_ PARAMETER_ SEMANTIC_ FOGCOORD - SceGxm
Parameter Semantic_ SCE_ GXM_ PARAMETER_ SEMANTIC_ NONE - SceGxm
Parameter Semantic_ SCE_ GXM_ PARAMETER_ SEMANTIC_ NORMAL - SceGxm
Parameter Semantic_ SCE_ GXM_ PARAMETER_ SEMANTIC_ POINTSIZE - SceGxm
Parameter Semantic_ SCE_ GXM_ PARAMETER_ SEMANTIC_ POSITION - SceGxm
Parameter Semantic_ SCE_ GXM_ PARAMETER_ SEMANTIC_ SPECULAR - SceGxm
Parameter Semantic_ SCE_ GXM_ PARAMETER_ SEMANTIC_ TANGENT - SceGxm
Parameter Semantic_ SCE_ GXM_ PARAMETER_ SEMANTIC_ TEXCOORD - SceGxm
Parameter Type_ SCE_ GXM_ PARAMETER_ TYPE_ AGGREGATE - SceGxm
Parameter Type_ SCE_ GXM_ PARAMETER_ TYPE_ C10 - SceGxm
Parameter Type_ SCE_ GXM_ PARAMETER_ TYPE_ F16 - SceGxm
Parameter Type_ SCE_ GXM_ PARAMETER_ TYPE_ F32 - SceGxm
Parameter Type_ SCE_ GXM_ PARAMETER_ TYPE_ S8 - SceGxm
Parameter Type_ SCE_ GXM_ PARAMETER_ TYPE_ S16 - SceGxm
Parameter Type_ SCE_ GXM_ PARAMETER_ TYPE_ S32 - SceGxm
Parameter Type_ SCE_ GXM_ PARAMETER_ TYPE_ U8 - SceGxm
Parameter Type_ SCE_ GXM_ PARAMETER_ TYPE_ U16 - SceGxm
Parameter Type_ SCE_ GXM_ PARAMETER_ TYPE_ U32 - SceGxm
Pass Type_ SCE_ GXM_ PASS_ TYPE_ DEPTH_ REPLACE - SceGxm
Pass Type_ SCE_ GXM_ PASS_ TYPE_ DISCARD - SceGxm
Pass Type_ SCE_ GXM_ PASS_ TYPE_ MASK_ UPDATE - SceGxm
Pass Type_ SCE_ GXM_ PASS_ TYPE_ OPAQUE - SceGxm
Pass Type_ SCE_ GXM_ PASS_ TYPE_ TRANSLUCENT - SceGxm
Polygon Mode_ SCE_ GXM_ POLYGON_ MODE_ LINE - SceGxm
Polygon Mode_ SCE_ GXM_ POLYGON_ MODE_ POINT - SceGxm
Polygon Mode_ SCE_ GXM_ POLYGON_ MODE_ POINT_ 01UV - SceGxm
Polygon Mode_ SCE_ GXM_ POLYGON_ MODE_ POINT_ 10UV - SceGxm
Polygon Mode_ SCE_ GXM_ POLYGON_ MODE_ TRIANGLE_ FILL - SceGxm
Polygon Mode_ SCE_ GXM_ POLYGON_ MODE_ TRIANGLE_ LINE - SceGxm
Polygon Mode_ SCE_ GXM_ POLYGON_ MODE_ TRIANGLE_ POINT - SceGxm
Precomputed Word Count_ SCE_ GXM_ PRECOMPUTED_ DRAW_ WORD_ COUNT - SceGxm
Precomputed Word Count_ SCE_ GXM_ PRECOMPUTED_ FRAGMENT_ STATE_ WORD_ COUNT - SceGxm
Precomputed Word Count_ SCE_ GXM_ PRECOMPUTED_ VERTEX_ STATE_ WORD_ COUNT - SceGxm
Primitive Type_ SCE_ GXM_ PRIMITIVE_ LINES - !< Lines primitive.
- SceGxm
Primitive Type_ SCE_ GXM_ PRIMITIVE_ POINTS - !< Points primitive.
- SceGxm
Primitive Type_ SCE_ GXM_ PRIMITIVE_ TRIANGLES - !< Triangles primitive.
- SceGxm
Primitive Type_ SCE_ GXM_ PRIMITIVE_ TRIANGLE_ EDGES - !< Triangle edges primitive.
- SceGxm
Primitive Type_ SCE_ GXM_ PRIMITIVE_ TRIANGLE_ FAN - !< Triangle fans primitive.
- SceGxm
Primitive Type_ SCE_ GXM_ PRIMITIVE_ TRIANGLE_ STRIP - !< Triangle strips primitive.
- SceGxm
Program Type_ SCE_ GXM_ FRAGMENT_ PROGRAM - !< Fragment shader program
- SceGxm
Program Type_ SCE_ GXM_ VERTEX_ PROGRAM - !< Vertex shader program
- SceGxm
Region Clip Mode_ SCE_ GXM_ REGION_ CLIP_ ALL - !< Clip tiles inside and outside the region.
- SceGxm
Region Clip Mode_ SCE_ GXM_ REGION_ CLIP_ INSIDE - !< Clip tiles outside the region.
- SceGxm
Region Clip Mode_ SCE_ GXM_ REGION_ CLIP_ NONE - !< Disable tiles clipping.
- SceGxm
Region Clip Mode_ SCE_ GXM_ REGION_ CLIP_ OUTSIDE - !< Clip tiles inside the region.
- SceGxm
Render Target Flags_ SCE_ GXM_ RENDER_ TARGET_ CUSTOM_ MULTISAMPLE_ LOCATIONS - SceGxm
Scene Flags_ SCE_ GXM_ SCENE_ FRAGMENT_ SET_ DEPENDENCY - SceGxm
Scene Flags_ SCE_ GXM_ SCENE_ FRAGMENT_ TRANSFER_ SYNC - SceGxm
Scene Flags_ SCE_ GXM_ SCENE_ VERTEX_ TRANSFER_ SYNC - SceGxm
Scene Flags_ SCE_ GXM_ SCENE_ VERTEX_ WAIT_ FOR_ DEPENDENCY - SceGxm
Stencil Func_ SCE_ GXM_ STENCIL_ FUNC_ ALWAYS - !< Stencil test always passes.
- SceGxm
Stencil Func_ SCE_ GXM_ STENCIL_ FUNC_ EQUAL - !< Stencil test passes when fragment stencil value is equal to the current stored value.
- SceGxm
Stencil Func_ SCE_ GXM_ STENCIL_ FUNC_ GREATER - !< Stencil test passes when fragment stencil value is greater than the current stored value.
- SceGxm
Stencil Func_ SCE_ GXM_ STENCIL_ FUNC_ GREATER_ EQUAL - !< Stencil test passes when fragment stencil value is greater or equal than the current stored value.
- SceGxm
Stencil Func_ SCE_ GXM_ STENCIL_ FUNC_ LESS - !< Stencil test passes when fragment stencil value is less than the current stored value.
- SceGxm
Stencil Func_ SCE_ GXM_ STENCIL_ FUNC_ LESS_ EQUAL - !< Stencil test passes when fragment stencil value is less or equal than the current stored value.
- SceGxm
Stencil Func_ SCE_ GXM_ STENCIL_ FUNC_ NEVER - !< Stencil test never passes.
- SceGxm
Stencil Func_ SCE_ GXM_ STENCIL_ FUNC_ NOT_ EQUAL - !< Stencil test passes when fragment stencil value is not equal to the current stored value.
- SceGxm
Stencil Op_ SCE_ GXM_ STENCIL_ OP_ DECR - !< Decrement the current stored value by 1.
- SceGxm
Stencil Op_ SCE_ GXM_ STENCIL_ OP_ DECR_ WRAP - !< Decrement the current stored value by 1 with wrapping in the 0-255 range.
- SceGxm
Stencil Op_ SCE_ GXM_ STENCIL_ OP_ INCR - !< Increment the current stored value by 1.
- SceGxm
Stencil Op_ SCE_ GXM_ STENCIL_ OP_ INCR_ WRAP - !< Increment the current stored value by 1 with wrapping in the 0-255 range.
- SceGxm
Stencil Op_ SCE_ GXM_ STENCIL_ OP_ INVERT - !< Bitwise flip the current stored value.
- SceGxm
Stencil Op_ SCE_ GXM_ STENCIL_ OP_ KEEP - !< Keep the current stored value.
- SceGxm
Stencil Op_ SCE_ GXM_ STENCIL_ OP_ REPLACE - !< Replace the current stored value with the fragment value.
- SceGxm
Stencil Op_ SCE_ GXM_ STENCIL_ OP_ ZERO - !< Set the current stored value to 0.
- SceGxm
Texture Addr Mode_ SCE_ GXM_ TEXTURE_ ADDR_ CLAMP - SceGxm
Texture Addr Mode_ SCE_ GXM_ TEXTURE_ ADDR_ CLAMP_ FULL_ BORDER - SceGxm
Texture Addr Mode_ SCE_ GXM_ TEXTURE_ ADDR_ CLAMP_ HALF_ BORDER - SceGxm
Texture Addr Mode_ SCE_ GXM_ TEXTURE_ ADDR_ CLAMP_ IGNORE_ BORDER - SceGxm
Texture Addr Mode_ SCE_ GXM_ TEXTURE_ ADDR_ MIRROR - SceGxm
Texture Addr Mode_ SCE_ GXM_ TEXTURE_ ADDR_ MIRROR_ CLAMP - SceGxm
Texture Addr Mode_ SCE_ GXM_ TEXTURE_ ADDR_ REPEAT - SceGxm
Texture Addr Mode_ SCE_ GXM_ TEXTURE_ ADDR_ REPEAT_ IGNORE_ BORDER - SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ ETC1 - !< Ericsson Texture Compression (ETC1). Requires SCE_GXM_INITIALIZE_FLAG_EXTENDED_FORMAT
- SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ F16 - SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ F32 - SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ F11F11 F10 - SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ F16F16 - SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ F16F16 F16F16 - SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ F32F32 - SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ F32M - SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ P4 - SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ P8 - SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ PVRT2BPP - !< PowerVR Texture Compression (PVRTC 2-bpp).
- SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ PVRT4BPP - !< PowerVR Texture Compression (PVRTC 4-bpp).
- SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ PVRTI I2BPP - !< PowerVR Texture Compression (PVRTC2 2-bpp).
- SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ PVRTI I4BPP - !< PowerVR Texture Compression (PVRTC2 4-bpp).
- SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ S8 - SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ S5S5 U6 - SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ S8S8 - SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ S8S8 S8 - SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ S8S8 S8S8 - SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ S16 - SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ S32 - SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ S16S16 - SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ S16S16 S16S16 - SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ SBC4 - !< Signed BC4.
- SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ SBC5 - !< Signed BC5.
- SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ SE5M9 M9M9 - SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ U8 - SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ U1U5 U5U5 - SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ U2F10 F10F10 - SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ U2U10 U10U10 - SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ U4U4 U4U4 - SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ U5U6 U5 - SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ U8U8 - SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ U8U3 U3U2 - SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ U8U8 U8 - SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ U8U8 U8U8 - SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ U16 - SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ U32 - SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ U16U16 - SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ U16U16 U16U16 - SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ U32U32 - SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ UBC1 - !< Unsigned BC1 (DXT1).
- SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ UBC2 - !< Unsigned BC2 (DXT2/DXT3).
- SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ UBC3 - !< Unsigned BC3 (DXT4/DXT5).
- SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ UBC4 - !< Unsigned BC4.
- SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ UBC5 - !< Unsigned BC5.
- SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ X8S8 S8U8 - SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ X8U24 - SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ YUV422 - SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ YUV420 P2 - SceGxm
Texture Base Format_ SCE_ GXM_ TEXTURE_ BASE_ FORMAT_ YUV420 P3 - SceGxm
Texture Filter_ SCE_ GXM_ TEXTURE_ FILTER_ LINEAR - SceGxm
Texture Filter_ SCE_ GXM_ TEXTURE_ FILTER_ MIPMAP_ LINEAR - SceGxm
Texture Filter_ SCE_ GXM_ TEXTURE_ FILTER_ MIPMAP_ POINT - SceGxm
Texture Filter_ SCE_ GXM_ TEXTURE_ FILTER_ POINT - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ A8 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ A1R5 G5B5 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ A4R4 G4B4 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ A8B8 G8R8 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ A8L8 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ A8R8 G8B8 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ A16 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ AF16 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ AF16L F16 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ AF32M - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ D16 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ DF32M - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ ETC1_ 1BGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F10F10 F10U2_ BGRA - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F10F10 F10U2_ RGBA - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F10F10 F10X2_ BGR1 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F10F10 F10X2_ RGB1 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F10F11 F11_ BGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F11F11 F10_ RGB - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F16F16 F16F16_ ABGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F16F16 F16F16_ ARGB - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F16F16 F16F16_ BGRA - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F16F16 F16F16_ RGBA - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F16F16 F16X16_ BGR1 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F16F16 F16X16_ RGB1 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F16F16_ 00GR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F16F16_ 00RG - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F16F16_ GR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F16F16_ GRGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F16F16_ GRRR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F16F16_ RGGG - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F16_ 0RRR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F16_ 000R - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F16_ 1RRR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F16_ 111R - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F16_ R - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F16_ R000 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F16_ R111 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F16_ RRRR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F32F32_ 00GR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F32F32_ 00RG - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F32F32_ GR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F32F32_ GRGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F32F32_ GRRR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F32F32_ RGGG - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F32M_ 0RRR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F32M_ 000R - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F32M_ 1RRR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F32M_ 111R - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F32M_ R - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F32M_ R000 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F32M_ R111 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F32M_ RRRR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F32_ 0RRR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F32_ 000R - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F32_ 1RRR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F32_ 111R - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F32_ R - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F32_ R000 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F32_ R111 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ F32_ RRRR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ G8R8 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ GF16R F16 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ L8 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ L8A8 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ L16 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ LF16 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ LF16A F16 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ LF32M - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ P4_ 1BGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ P4_ 1RGB - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ P4_ ABGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ P4_ ARGB - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ P4_ BGR1 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ P4_ BGRA - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ P4_ RGB1 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ P4_ RGBA - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ P8_ 1BGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ P8_ 1RGB - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ P8_ ABGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ P8_ ARGB - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ P8_ BGR1 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ P8_ BGRA - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ P8_ RGB1 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ P8_ RGBA - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ PVRT2BPP - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ PVRT2BPP_ 1BGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ PVRT2BPP_ ABGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ PVRT4BPP - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ PVRT4BPP_ 1BGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ PVRT4BPP_ ABGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ PVRTI I2BPP - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ PVRTI I2BPP_ 1BGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ PVRTI I2BPP_ ABGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ PVRTI I4BPP - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ PVRTI I4BPP_ 1BGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ PVRTI I4BPP_ ABGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ R8 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ R5G6 B5 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ R16 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ RF16 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ RF32M - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S5S5 U6_ RGB - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S8S8 S8S8_ ABGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S8S8 S8S8_ ARGB - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S8S8 S8S8_ BGRA - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S8S8 S8S8_ RGBA - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S8S8 S8X8_ BGR1 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S8S8 S8X8_ RGB1 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S8S8 S8_ BGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S8S8 S8_ RGB - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S8S8_ 00GR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S8S8_ 00RG - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S8S8_ GR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S8S8_ GRGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S8S8_ GRRR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S8S8_ RGGG - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S8_ 0RRR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S8_ 000R - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S8_ 1RRR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S8_ 111R - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S8_ R - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S8_ R000 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S8_ R111 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S8_ RRRR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S16S16 S16S16_ ABGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S16S16 S16S16_ ARGB - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S16S16 S16S16_ BGRA - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S16S16 S16S16_ RGBA - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S16S16 S16X16_ BGR1 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S16S16 S16X16_ RGB1 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S16S16_ 00GR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S16S16_ 00RG - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S16S16_ GR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S16S16_ GRGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S16S16_ GRRR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S16S16_ RGGG - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S16_ 0RRR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S16_ 000R - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S16_ 1RRR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S16_ 111R - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S16_ R - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S16_ R000 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S16_ R111 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S16_ RRRR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S32_ 0RRR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S32_ 000R - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S32_ 1RRR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S32_ 111R - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S32_ R - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S32_ R000 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S32_ R111 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ S32_ RRRR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ SBC4_ 0RRR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ SBC4_ 000R - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ SBC4_ 1RRR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ SBC4_ 111R - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ SBC4_ R - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ SBC4_ R000 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ SBC4_ R111 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ SBC4_ RRRR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ SBC5_ 00GR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ SBC5_ 00RG - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ SBC5_ GR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ SBC5_ GRGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ SBC5_ GRRR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ SBC5_ RGGG - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ SE5M9 M9M9_ BGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ SE5M9 M9M9_ RGB - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U1U5 U5U5_ ABGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U1U5 U5U5_ ARGB - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U2F10 F10F10_ ABGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U2F10 F10F10_ ARGB - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U2U10 U10U10_ ABGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U2U10 U10U10_ ARGB - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U4U4 U4U4_ ABGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U4U4 U4U4_ ARGB - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U4U4 U4U4_ BGRA - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U4U4 U4U4_ RGBA - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U4U4 U4X4_ BGR1 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U4U4 U4X4_ RGB1 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U5U5 U5U1_ BGRA - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U5U5 U5U1_ RGBA - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U5U5 U5X1_ BGR1 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U5U5 U5X1_ RGB1 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U5U6 U5_ BGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U5U6 U5_ RGB - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U6S5 S5_ BGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U8U3 U3U2_ ARGB - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U8U8 U8U8_ ABGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U8U8 U8U8_ ARGB - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U8U8 U8U8_ BGRA - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U8U8 U8U8_ RGBA - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U8U8 U8X8_ BGR1 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U8U8 U8X8_ RGB1 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U8U8 U8_ BGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U8U8 U8_ RGB - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U8U8_ 00GR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U8U8_ 00RG - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U8U8_ GR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U8U8_ GRGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U8U8_ GRRR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U8U8_ RGGG - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U8_ 0RRR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U8_ 000R - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U8_ 1RRR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U8_ 111R - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U8_ R - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U8_ R000 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U8_ R111 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U8_ RRRR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U10U10 U10U2_ BGRA - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U10U10 U10U2_ RGBA - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U10U10 U10X2_ BGR1 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U10U10 U10X2_ RGB1 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U16U16 U16U16_ ABGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U16U16 U16U16_ ARGB - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U16U16 U16U16_ BGRA - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U16U16 U16U16_ RGBA - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U16U16 U16X16_ BGR1 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U16U16 U16X16_ RGB1 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U16U16_ 00GR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U16U16_ 00RG - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U16U16_ GR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U16U16_ GRGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U16U16_ GRRR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U16U16_ RGGG - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U16_ 0RRR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U16_ 000R - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U16_ 1RRR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U16_ 111R - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U16_ R - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U16_ R000 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U16_ R111 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U16_ RRRR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U24X8_ DS - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U32U32_ 00GR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U32U32_ 00RG - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U32U32_ GR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U32U32_ GRGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U32U32_ GRRR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U32U32_ RGGG - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U32_ 0RRR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U32_ 000R - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U32_ 1RRR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U32_ 111R - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U32_ R - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U32_ R000 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U32_ R111 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ U32_ RRRR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ UBC1 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ UBC2 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ UBC3 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ UBC1_ 1BGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ UBC1_ ABGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ UBC2_ 1BGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ UBC2_ ABGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ UBC3_ 1BGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ UBC3_ ABGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ UBC4_ 0RRR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ UBC4_ 000R - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ UBC4_ 1RRR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ UBC4_ 111R - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ UBC4_ R - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ UBC4_ R000 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ UBC4_ R111 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ UBC4_ RRRR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ UBC5_ 00GR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ UBC5_ 00RG - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ UBC5_ GR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ UBC5_ GRGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ UBC5_ GRRR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ UBC5_ RGGG - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ UYVY422_ CSC0 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ UYVY422_ CSC1 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ VYUY - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ VYUY422_ CSC0 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ VYUY422_ CSC1 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ X1U5 U5U5_ 1BGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ X1U5 U5U5_ 1RGB - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ X2F10 F10F10_ 1BGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ X2F10 F10F10_ 1RGB - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ X2U10 U10U10_ 1BGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ X2U10 U10U10_ 1RGB - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ X4U4 U4U4_ 1BGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ X4U4 U4U4_ 1RGB - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ X8S8 S8S8_ 1BGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ X8S8 S8S8_ 1RGB - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ X8S8 S8U8_ 1BGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ X8U8 S8S8_ 1RGB - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ X8U8 U8U8_ 1BGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ X8U8 U8U8_ 1RGB - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ X8U24_ SD - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ X16F16 F16F16_ 1BGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ X16F16 F16F16_ 1RGB - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ X16S16 S16S16_ 1BGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ X16S16 S16S16_ 1RGB - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ X16U16 U16U16_ 1BGR - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ X16U16 U16U16_ 1RGB - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ YUV420 P2_ CSC0 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ YUV420 P2_ CSC1 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ YUV420 P3_ CSC0 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ YUV420 P3_ CSC1 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ YUYV422_ CSC0 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ YUYV422_ CSC1 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ YVU420 P2_ CSC0 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ YVU420 P2_ CSC1 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ YVU420 P3_ CSC0 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ YVU420 P3_ CSC1 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ YVYU - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ YVYU422_ CSC0 - SceGxm
Texture Format_ SCE_ GXM_ TEXTURE_ FORMAT_ YVYU422_ CSC1 - SceGxm
Texture Gamma Mode_ SCE_ GXM_ TEXTURE_ GAMMA_ BGR - SceGxm
Texture Gamma Mode_ SCE_ GXM_ TEXTURE_ GAMMA_ GR - SceGxm
Texture Gamma Mode_ SCE_ GXM_ TEXTURE_ GAMMA_ NONE - SceGxm
Texture Gamma Mode_ SCE_ GXM_ TEXTURE_ GAMMA_ R - SceGxm
Texture MipFilter_ SCE_ GXM_ TEXTURE_ MIP_ FILTER_ DISABLED - SceGxm
Texture MipFilter_ SCE_ GXM_ TEXTURE_ MIP_ FILTER_ ENABLED - SceGxm
Texture Normalize Mode_ SCE_ GXM_ TEXTURE_ NORMALIZE_ DISABLED - SceGxm
Texture Normalize Mode_ SCE_ GXM_ TEXTURE_ NORMALIZE_ ENABLED - SceGxm
Texture Swizzle1 Mode_ SCE_ GXM_ TEXTURE_ SWIZZL E1_ 0RRR - SceGxm
Texture Swizzle1 Mode_ SCE_ GXM_ TEXTURE_ SWIZZL E1_ 000R - SceGxm
Texture Swizzle1 Mode_ SCE_ GXM_ TEXTURE_ SWIZZL E1_ 1RRR - SceGxm
Texture Swizzle1 Mode_ SCE_ GXM_ TEXTURE_ SWIZZL E1_ 111R - SceGxm
Texture Swizzle1 Mode_ SCE_ GXM_ TEXTURE_ SWIZZL E1_ R - SceGxm
Texture Swizzle1 Mode_ SCE_ GXM_ TEXTURE_ SWIZZL E1_ R000 - SceGxm
Texture Swizzle1 Mode_ SCE_ GXM_ TEXTURE_ SWIZZL E1_ R111 - SceGxm
Texture Swizzle1 Mode_ SCE_ GXM_ TEXTURE_ SWIZZL E1_ RRRR - SceGxm
Texture Swizzle2 Mode Alt_ SCE_ GXM_ TEXTURE_ SWIZZL E2_ DS - SceGxm
Texture Swizzle2 Mode Alt_ SCE_ GXM_ TEXTURE_ SWIZZL E2_ SD - SceGxm
Texture Swizzle2 Mode_ SCE_ GXM_ TEXTURE_ SWIZZL E2_ 00GR - SceGxm
Texture Swizzle2 Mode_ SCE_ GXM_ TEXTURE_ SWIZZL E2_ 00RG - SceGxm
Texture Swizzle2 Mode_ SCE_ GXM_ TEXTURE_ SWIZZL E2_ GR - SceGxm
Texture Swizzle2 Mode_ SCE_ GXM_ TEXTURE_ SWIZZL E2_ GRGR - SceGxm
Texture Swizzle2 Mode_ SCE_ GXM_ TEXTURE_ SWIZZL E2_ GRRR - SceGxm
Texture Swizzle2 Mode_ SCE_ GXM_ TEXTURE_ SWIZZL E2_ RGGG - SceGxm
Texture Swizzle3 Mode_ SCE_ GXM_ TEXTURE_ SWIZZL E3_ BGR - SceGxm
Texture Swizzle3 Mode_ SCE_ GXM_ TEXTURE_ SWIZZL E3_ RGB - SceGxm
Texture Swizzle4 Mode_ SCE_ GXM_ TEXTURE_ SWIZZL E4_ 1BGR - SceGxm
Texture Swizzle4 Mode_ SCE_ GXM_ TEXTURE_ SWIZZL E4_ 1RGB - SceGxm
Texture Swizzle4 Mode_ SCE_ GXM_ TEXTURE_ SWIZZL E4_ ABGR - SceGxm
Texture Swizzle4 Mode_ SCE_ GXM_ TEXTURE_ SWIZZL E4_ ARGB - SceGxm
Texture Swizzle4 Mode_ SCE_ GXM_ TEXTURE_ SWIZZL E4_ BGR1 - SceGxm
Texture Swizzle4 Mode_ SCE_ GXM_ TEXTURE_ SWIZZL E4_ BGRA - SceGxm
Texture Swizzle4 Mode_ SCE_ GXM_ TEXTURE_ SWIZZL E4_ RGB1 - SceGxm
Texture Swizzle4 Mode_ SCE_ GXM_ TEXTURE_ SWIZZL E4_ RGBA - SceGxm
Texture SwizzleYU V420 Mode_ SCE_ GXM_ TEXTURE_ SWIZZLE_ YUV_ CSC0 - SceGxm
Texture SwizzleYU V420 Mode_ SCE_ GXM_ TEXTURE_ SWIZZLE_ YUV_ CSC1 - SceGxm
Texture SwizzleYU V420 Mode_ SCE_ GXM_ TEXTURE_ SWIZZLE_ YVU_ CSC0 - SceGxm
Texture SwizzleYU V420 Mode_ SCE_ GXM_ TEXTURE_ SWIZZLE_ YVU_ CSC1 - SceGxm
Texture SwizzleYU V422 Mode_ SCE_ GXM_ TEXTURE_ SWIZZLE_ UYVY_ CSC0 - SceGxm
Texture SwizzleYU V422 Mode_ SCE_ GXM_ TEXTURE_ SWIZZLE_ UYVY_ CSC1 - SceGxm
Texture SwizzleYU V422 Mode_ SCE_ GXM_ TEXTURE_ SWIZZLE_ VYUY_ CSC0 - SceGxm
Texture SwizzleYU V422 Mode_ SCE_ GXM_ TEXTURE_ SWIZZLE_ VYUY_ CSC1 - SceGxm
Texture SwizzleYU V422 Mode_ SCE_ GXM_ TEXTURE_ SWIZZLE_ YUYV_ CSC0 - SceGxm
Texture SwizzleYU V422 Mode_ SCE_ GXM_ TEXTURE_ SWIZZLE_ YUYV_ CSC1 - SceGxm
Texture SwizzleYU V422 Mode_ SCE_ GXM_ TEXTURE_ SWIZZLE_ YVYU_ CSC0 - SceGxm
Texture SwizzleYU V422 Mode_ SCE_ GXM_ TEXTURE_ SWIZZLE_ YVYU_ CSC1 - SceGxm
Texture Type_ SCE_ GXM_ TEXTURE_ CUBE - !< Cube memory layout with power of two width and height
- SceGxm
Texture Type_ SCE_ GXM_ TEXTURE_ CUBE_ ARBITRARY - !< Cube memory layout with arbitrary width and height.
- SceGxm
Texture Type_ SCE_ GXM_ TEXTURE_ LINEAR - !< Linear memory layout
- SceGxm
Texture Type_ SCE_ GXM_ TEXTURE_ LINEAR_ STRIDED - !< Linear memory layout with arbitrary stride
- SceGxm
Texture Type_ SCE_ GXM_ TEXTURE_ SWIZZLED - !< Swizzled memory layout with power of two width and height
- SceGxm
Texture Type_ SCE_ GXM_ TEXTURE_ SWIZZLED_ ARBITRARY - !< Swizzled memory layout with arbitrary width and height
- SceGxm
Texture Type_ SCE_ GXM_ TEXTURE_ TILED - !< Tiled memory layout
- SceGxm
Transfer Color KeyMode_ SCE_ GXM_ TRANSFER_ COLORKEY_ NONE - SceGxm
Transfer Color KeyMode_ SCE_ GXM_ TRANSFER_ COLORKEY_ PASS - SceGxm
Transfer Color KeyMode_ SCE_ GXM_ TRANSFER_ COLORKEY_ REJECT - SceGxm
Transfer Flags_ SCE_ GXM_ TRANSFER_ FRAGMENT_ SYNC - SceGxm
Transfer Flags_ SCE_ GXM_ TRANSFER_ VERTEX_ SYNC - SceGxm
Transfer Format_ SCE_ GXM_ TRANSFER_ FORMAT_ RAW16 - SceGxm
Transfer Format_ SCE_ GXM_ TRANSFER_ FORMAT_ RAW32 - SceGxm
Transfer Format_ SCE_ GXM_ TRANSFER_ FORMAT_ RAW64 - SceGxm
Transfer Format_ SCE_ GXM_ TRANSFER_ FORMAT_ RAW128 - SceGxm
Transfer Format_ SCE_ GXM_ TRANSFER_ FORMAT_ U1U5 U5U5_ ABGR - SceGxm
Transfer Format_ SCE_ GXM_ TRANSFER_ FORMAT_ U2U10 U10U10_ ABGR - SceGxm
Transfer Format_ SCE_ GXM_ TRANSFER_ FORMAT_ U4U4 U4U4_ ABGR - SceGxm
Transfer Format_ SCE_ GXM_ TRANSFER_ FORMAT_ U5U6 U5_ BGR - SceGxm
Transfer Format_ SCE_ GXM_ TRANSFER_ FORMAT_ U8U8 U8U8_ ABGR - SceGxm
Transfer Format_ SCE_ GXM_ TRANSFER_ FORMAT_ U8U8 U8_ BGR - SceGxm
Transfer Format_ SCE_ GXM_ TRANSFER_ FORMAT_ U8U8_ GR - SceGxm
Transfer Format_ SCE_ GXM_ TRANSFER_ FORMAT_ U8_ R - SceGxm
Transfer Format_ SCE_ GXM_ TRANSFER_ FORMAT_ UYVY422 - SceGxm
Transfer Format_ SCE_ GXM_ TRANSFER_ FORMAT_ VYUY422 - SceGxm
Transfer Format_ SCE_ GXM_ TRANSFER_ FORMAT_ YUYV422 - SceGxm
Transfer Format_ SCE_ GXM_ TRANSFER_ FORMAT_ YVYU422 - SceGxm
Transfer Type_ SCE_ GXM_ TRANSFER_ LINEAR - !< Linear memory layout.
- SceGxm
Transfer Type_ SCE_ GXM_ TRANSFER_ SWIZZLED - !< Swizzled memory layout.
- SceGxm
Transfer Type_ SCE_ GXM_ TRANSFER_ TILED - !< Tiled memory layout.
- SceGxm
TwoSided Mode_ SCE_ GXM_ TWO_ SIDED_ DISABLED - !< Disabled
- SceGxm
TwoSided Mode_ SCE_ GXM_ TWO_ SIDED_ ENABLED - !< Enabled
- SceGxm
Viewport Mode_ SCE_ GXM_ VIEWPORT_ DISABLED - !< Disabled
- SceGxm
Viewport Mode_ SCE_ GXM_ VIEWPORT_ ENABLED - !< Enabled
- SceGxm
Visibility Test Mode_ SCE_ GXM_ VISIBILITY_ TEST_ DISABLED - SceGxm
Visibility Test Mode_ SCE_ GXM_ VISIBILITY_ TEST_ ENABLED - SceGxm
Visibility Test Op_ SCE_ GXM_ VISIBILITY_ TEST_ OP_ INCREMENT - SceGxm
Visibility Test Op_ SCE_ GXM_ VISIBILITY_ TEST_ OP_ SET - SceGxmW
Buffer Mode_ SCE_ GXM_ WBUFFER_ DISABLED - !< Disabled
- SceGxmW
Buffer Mode_ SCE_ GXM_ WBUFFER_ ENABLED - !< Enabled
- SceGxmW
Clamp Mode_ SCE_ GXM_ WCLAMP_ MODE_ DISABLED - SceGxmW
Clamp Mode_ SCE_ GXM_ WCLAMP_ MODE_ ENABLED - SceGxm
YuvProfile_ SCE_ GXM_ YUV_ PROFILE_ BT601_ FULL_ RANGE - SceGxm
YuvProfile_ SCE_ GXM_ YUV_ PROFILE_ BT601_ STANDARD - SceGxm
YuvProfile_ SCE_ GXM_ YUV_ PROFILE_ BT709_ FULL_ RANGE - SceGxm
YuvProfile_ SCE_ GXM_ YUV_ PROFILE_ BT709_ STANDARD - SceShacc
CgCallback Defaults_ SCE_ SHACCCG_ SYSTEM_ FILES - SceShacc
CgCallback Defaults_ SCE_ SHACCCG_ TRIVIAL - SceShacc
CgDiagnostic Level_ SCE_ SHACCCG_ DIAGNOSTIC_ LEVEL_ ERROR - SceShacc
CgDiagnostic Level_ SCE_ SHACCCG_ DIAGNOSTIC_ LEVEL_ INFO - SceShacc
CgDiagnostic Level_ SCE_ SHACCCG_ DIAGNOSTIC_ LEVEL_ WARNING - SceShacc
CgLocale_ SCE_ SHACCCG_ ENGLISH - SceShacc
CgLocale_ SCE_ SHACCCG_ JAPANESE - SceShacc
CgTarget Profile_ SCE_ SHACCCG_ PROFILE_ FP - SceShacc
CgTarget Profile_ SCE_ SHACCCG_ PROFILE_ VP - VGL_
YUV420P_ BT601 - VGL_
YUV420P_ BT709 - VGL_
YUV420P_ NV12_ BT601 - VGL_
YUV420P_ NV12_ BT709 - VGL_
YVU420P_ BT601 - VGL_
YVU420P_ BT709 - VGL_
YVU420P_ NV21_ BT601 - VGL_
YVU420P_ NV21_ BT709 - WINT_
MIN - _ATEXIT_
DYNAMIC_ ALLOC - _ATFILE_
SOURCE - _DEFAULT_
SOURCE - _FSEEK_
OPTIMIZATION - _FVWRITE_
IN_ STREAMIO - _HAVE_
CC_ INHIBIT_ LOOP_ TO_ LIBCALL - _HAVE_
LONG_ DOUBLE - _ICONV_
ENABLED - _LDBL_
EQ_ DBL - _LIBC_
LIMITS_ H_ - _MB_
LEN_ MAX - _NEWLIB_
VERSION - _NEWLIB_
VERSION_ H__ - _POSI
X2_ RE_ DUP_ MAX - _POSIX_
BARRIERS - _POSIX_
C_ SOURCE - _POSIX_
MONOTONIC_ CLOCK - _POSIX_
OPT_ H - _POSIX_
PRIORITY_ SCHEDULING - _POSIX_
READER_ WRITER_ LOCKS - _POSIX_
SEM_ NSEMS_ MAX - _POSIX_
SEM_ VALUE_ MAX - _POSIX_
SOURCE - _POSIX_
SPIN_ LOCKS - _POSIX_
THREADS - _POSIX_
THREAD_ ATTR_ STACKADDR - _POSIX_
THREAD_ ATTR_ STACKSIZE - _POSIX_
THREAD_ DESTRUCTOR_ ITERATIONS - _POSIX_
THREAD_ KEYS_ MAX - _POSIX_
THREAD_ PRIO_ INHERIT - _POSIX_
THREAD_ PRIO_ PROTECT - _POSIX_
THREAD_ PROCESS_ SHARED - _POSIX_
THREAD_ SAFE_ FUNCTIONS - _POSIX_
THREAD_ THREADS_ MAX - _POSIX_
TIMEOUTS - _POSIX_
TIMERS - _REENT_
CHECK_ VERIFY - _UNBUF_
STREAM_ OPT - _UNI
X98_ THREAD_ MUTEX_ ATTRIBUTES - _WANT_
IO_ LONG_ LONG - _WANT_
REGISTER_ FINI - _WANT_
USE_ LONG_ TIME_ T - _WIDE_
ORIENT - __
ATFILE_ VISIBLE - __
BSD_ VISIBLE - __
CC_ SUPPORTS_ DYNAMIC_ ARRAY_ INIT - __
CC_ SUPPORTS_ INLINE - __
CC_ SUPPORTS_ VARADIC_ XXX - __
CC_ SUPPORTS_ WARNING - __
CC_ SUPPORTS___ FUNC__ - __
CC_ SUPPORTS___ INLINE - __
CC_ SUPPORTS___ INLINE__ - __FAST8
- __
FAST16 - __
FAST64 - __
GNUCLIKE_ ASM - __
GNUCLIKE_ BUILTIN_ CONSTANT_ P - __
GNUCLIKE_ BUILTIN_ MEMCPY - __
GNUCLIKE_ BUILTIN_ NEXT_ ARG - __
GNUCLIKE_ BUILTIN_ STDARG - __
GNUCLIKE_ BUILTIN_ VAALIST - __
GNUCLIKE_ BUILTIN_ VARARGS - __
GNUCLIKE_ CTOR_ SECTION_ HANDLING - __
GNUCLIKE___ OFFSETOF - __
GNUCLIKE___ SECTION - __
GNUCLIKE___ TYPEOF - __
GNUC_ VA_ LIST_ COMPATIBILITY - __
GNU_ VISIBLE - __INT8
- __INT16
- __INT64
- __
ISO_ C_ VISIBLE - __
LARGEFILE_ VISIBLE - __
LEAS T8 - __
LEAS T16 - __
LEAS T64 - __
MISC_ VISIBLE - __
NEWLIB_ H__ - __
NEWLIB_ MINOR__ - __
NEWLIB_ PATCHLEVEL__ - __
NEWLIB__ - __
POSIX_ VISIBLE - __
SSP_ FORTIFY_ LEVEL - __
SVID_ VISIBLE - __
XSI_ VISIBLE - ___
int8_ t_ defined - ___
int16_ t_ defined - ___
int32_ t_ defined - ___
int64_ t_ defined - ___
int_ least8_ t_ defined - ___
int_ least16_ t_ defined - ___
int_ least32_ t_ defined - ___
int_ least64_ t_ defined - __
have_ long32 - __
have_ longlong64 - __
int8_ t_ defined - __int20
- __
int16_ t_ defined - __
int20__ - __
int32_ t_ defined - __
int64_ t_ defined - __
int_ fast8_ t_ defined - __
int_ fast16_ t_ defined - __
int_ fast32_ t_ defined - __
int_ fast64_ t_ defined - __
int_ least8_ t_ defined - __
int_ least16_ t_ defined - __
int_ least32_ t_ defined - __
int_ least64_ t_ defined - shark_
log_ level_ SHARK_ LOG_ ERROR - shark_
log_ level_ SHARK_ LOG_ INFO - shark_
log_ level_ SHARK_ LOG_ WARNING - shark_
opt_ SHARK_ OPT_ DEFAULT - !< Equivalent to O2
- shark_
opt_ SHARK_ OPT_ FAST - !< Equivalent to O3
- shark_
opt_ SHARK_ OPT_ SAFE - !< Equivalent to O1
- shark_
opt_ SHARK_ OPT_ SLOW - !< Equivalent to O0
- shark_
opt_ SHARK_ OPT_ UNSAFE - !< Equivalent to Ofast
- shark_
type_ SHARK_ FRAGMENT_ SHADER - shark_
type_ SHARK_ VERTEX_ SHADER - shark_
warn_ level_ SHARK_ WARN_ HIGH - shark_
warn_ level_ SHARK_ WARN_ LOW - shark_
warn_ level_ SHARK_ WARN_ MAX - shark_
warn_ level_ SHARK_ WARN_ MEDIUM - shark_
warn_ level_ SHARK_ WARN_ SILENT - vglMem
Type_ VGL_ MEM_ ALL - vglMem
Type_ VGL_ MEM_ BUDGET - vglMem
Type_ VGL_ MEM_ EXTERNAL - vglMem
Type_ VGL_ MEM_ RAM - vglMem
Type_ VGL_ MEM_ SLOW - vglMem
Type_ VGL_ MEM_ VRAM - vglSemantic
Mode_ VGL_ MODE_ GLOBAL - vglSemantic
Mode_ VGL_ MODE_ POSTPONED - vglSemantic
Mode_ VGL_ MODE_ SHADER_ PAIR - vglSemantic
Type_ VGL_ TYPE_ CLIP - vglSemantic
Type_ VGL_ TYPE_ COLOR - vglSemantic
Type_ VGL_ TYPE_ FOG - vglSemantic
Type_ VGL_ TYPE_ NONE - vglSemantic
Type_ VGL_ TYPE_ TEXCOORD
Functions§
- eglBindAPI⚠
- eglGet
Display ⚠ - eglGet
Error ⚠ - eglGet
Proc ⚠Address - eglGet
System ⚠Time FrequencyNV - eglGet
System ⚠TimeNV - eglQueryAPI⚠
- eglSwap
Buffers ⚠ - eglSwap
Interval ⚠ - glActive
Texture ⚠ - glAlpha
Func ⚠ - glAlpha
Funcx ⚠ - glAttach
Shader ⚠ - glBegin⚠
- glBegin
Query ⚠ - glBind
Attrib ⚠Location - glBind
Buffer ⚠ - glBind
Buffer ⚠Base - glBind
Buffer ⚠Range - glBind
Framebuffer ⚠ - glBind
Renderbuffer ⚠ - glBind
Sampler ⚠ - glBind
Texture ⚠ - glBind
Vertex ⚠Array - glBlend
Equation ⚠ - glBlend
Equation ⚠Separate - glBlend
Func ⚠ - glBlend
Func ⚠Separate - glBlit
Framebuffer ⚠ - glBlit
Named ⚠Framebuffer - glBuffer
Data ⚠ - glBuffer
SubData ⚠ - glCall
List ⚠ - glCall
Lists ⚠ - glCheck
Framebuffer ⚠Status - glCheck
Named ⚠Framebuffer Status - glClear⚠
- glClear
Color ⚠ - glClear
Colorx ⚠ - glClear
Depth ⚠ - glClear
Depthf ⚠ - glClear
Depthx ⚠ - glClear
Stencil ⚠ - glClient
Active ⚠Texture - glClip
Plane ⚠ - glClip
Planef ⚠ - glClip
Planex ⚠ - glColor3f⚠
- glColor3fv⚠
- glColor3ub⚠
- glColor3ubv⚠
- glColor4f⚠
- glColor4fv⚠
- glColor4ub⚠
- glColor4ubv⚠
- glColor4x⚠
- glColor
Mask ⚠ - glColor
Material ⚠ - glColor
Pointer ⚠ - glColor
Table ⚠ - glCompile
Shader ⚠ - glCompressed
TexImage2D ⚠ - glCompressed
Texture ⚠Image2D - glCopy
TexImage1D ⚠ - glCopy
TexImage2D ⚠ - glCopy
TexSub ⚠Image1D - glCopy
TexSub ⚠Image2D - glCopy
Texture ⚠Image1D - glCopy
Texture ⚠Image2D - glCopy
Texture ⚠SubImage1D - glCopy
Texture ⚠SubImage2D - glCreate
Buffers ⚠ - glCreate
Framebuffers ⚠ - glCreate
Program ⚠ - glCreate
Shader ⚠ - glCreate
Textures ⚠ - glCull
Face ⚠ - glDelete
Buffers ⚠ - glDelete
Framebuffers ⚠ - glDelete
Lists ⚠ - glDelete
Program ⚠ - glDelete
Queries ⚠ - glDelete
Renderbuffers ⚠ - glDelete
Samplers ⚠ - glDelete
Shader ⚠ - glDelete
Textures ⚠ - glDelete
Vertex ⚠Arrays - glDepth
Func ⚠ - glDepth
Mask ⚠ - glDepth
Range ⚠ - glDepth
Rangef ⚠ - glDepth
Rangex ⚠ - glDisable⚠
- glDisable
Client ⚠State - glDisable
Vertex ⚠Attrib Array - glDraw
Arrays ⚠ - glDraw
Arrays ⚠Instanced - glDraw
Elements ⚠ - glDraw
Elements ⚠Base Vertex - glDraw
Elements ⚠Instanced - glDraw
Range ⚠Elements - glDraw
Range ⚠Elements Base Vertex - glEnable⚠
- glEnable
Client ⚠State - glEnable
Vertex ⚠Attrib Array - glEnd⚠
- glEnd
List ⚠ - glEnd
Query ⚠ - glFinish⚠
- glFlush⚠
- glFlush
Mapped ⚠Buffer Range - glFlush
Mapped ⚠Named Buffer Range - glFogf⚠
- glFogfv⚠
- glFogi⚠
- glFogx⚠
- glFogxv⚠
- glFramebuffer
Renderbuffer ⚠ - glFramebuffer
Texture ⚠ - glFramebuffer
Texture2D ⚠ - glFront
Face ⚠ - glFrustum⚠
- glFrustumf⚠
- glFrustumx⚠
- glGen
Buffers ⚠ - glGen
Framebuffers ⚠ - glGen
Lists ⚠ - glGen
Queries ⚠ - glGen
Renderbuffers ⚠ - glGen
Samplers ⚠ - glGen
Textures ⚠ - glGen
Vertex ⚠Arrays - glGenerate
Mipmap ⚠ - glGenerate
Texture ⚠Mipmap - glGet
Active ⚠Attrib - glGet
Active ⚠Uniform - glGet
Attached ⚠Shaders - glGet
Attrib ⚠Location - glGet
Booleanv ⚠ - glGet
Buffer ⚠Parameteriv - glGet
Doublev ⚠ - glGet
Error ⚠ - glGet
Floatv ⚠ - glGet
Framebuffer ⚠Attachment Parameteriv - glGet
Integerv ⚠ - glGet
Named ⚠Buffer Parameteriv - glGet
Pointerv ⚠ - glGet
Program ⚠Binary - glGet
Program ⚠Info Log - glGet
Programiv ⚠ - glGet
Query ⚠Objectiv - glGet
Shader ⚠Info Log - glGet
Shader ⚠Source - glGet
Shaderiv ⚠ - glGet
String ⚠ - glGet
Stringi ⚠ - glGet
TexEnviv ⚠ - glGet
Uniform ⚠Block Index - glGet
Uniform ⚠Location - glGet
Vertex ⚠Attrib Pointerv - glGet
Vertex ⚠Attribfv - glGet
Vertex ⚠Attribiv - glHint⚠
- glInterleaved
Arrays ⚠ - glIs
Enabled ⚠ - glIs
Framebuffer ⚠ - glIs
Program ⚠ - glIs
Renderbuffer ⚠ - glIs
Texture ⚠ - glLight
Modelfv ⚠ - glLight
Modelxv ⚠ - glLightfv⚠
- glLightxv⚠
- glLine
Width ⚠ - glLine
Widthx ⚠ - glLink
Program ⚠ - glList
Base ⚠ - glLoad
Identity ⚠ - glLoad
Matrixd ⚠ - glLoad
Matrixf ⚠ - glLoad
Matrixx ⚠ - glLoad
Transpose ⚠Matrixf - glLoad
Transpose ⚠Matrixx - glMap
Buffer ⚠ - glMap
Buffer ⚠Range - glMap
Named ⚠Buffer - glMap
Named ⚠Buffer Range - glMaterialf⚠
- glMaterialfv⚠
- glMateriali⚠
- glMaterialx⚠
- glMaterialxv⚠
- glMatrix
Frustum ⚠ - glMatrix
Load ⚠Identity - glMatrix
Loadd ⚠ - glMatrix
Loadf ⚠ - glMatrix
Mode ⚠ - glMatrix
Multd ⚠ - glMatrix
Multf ⚠ - glMatrix
Ortho ⚠ - glMatrix
Pop ⚠ - glMatrix
Push ⚠ - glMatrix
Rotated ⚠ - glMatrix
Rotatef ⚠ - glMatrix
Scaled ⚠ - glMatrix
Scalef ⚠ - glMatrix
Translated ⚠ - glMatrix
Translatef ⚠ - glMult
Matrixf ⚠ - glMult
Matrixx ⚠ - glMult
Transpose ⚠Matrixf - glMult
Transpose ⚠Matrixx - glMulti
Draw ⚠Arrays - glMulti
TexCoord2f ⚠ - glMulti
TexCoord2fv ⚠ - glMulti
TexCoord2i ⚠ - glNamed
Buffer ⚠Data - glNamed
Buffer ⚠SubData - glNamed
Framebuffer ⚠Renderbuffer - glNamed
Framebuffer ⚠Texture - glNamed
Framebuffer ⚠Texture2D - glNamed
Renderbuffer ⚠Storage - glNew
List ⚠ - glNormal3f⚠
- glNormal3fv⚠
- glNormal3s⚠
- glNormal3x⚠
- glNormal
Pointer ⚠ - glOrtho⚠
- glOrthof⚠
- glOrthox⚠
- glPixel
Storei ⚠ - glPoint
Size ⚠ - glPoint
Sizex ⚠ - glPolygon
Mode ⚠ - glPolygon
Offset ⚠ - glPolygon
Offsetx ⚠ - glPop
Attrib ⚠ - glPop
Group ⚠Marker - glPop
Matrix ⚠ - glProgram
Binary ⚠ - glProgram
Uniform1f ⚠ - glProgram
Uniform1fv ⚠ - glProgram
Uniform1i ⚠ - glProgram
Uniform1iv ⚠ - glProgram
Uniform2f ⚠ - glProgram
Uniform2fv ⚠ - glProgram
Uniform2i ⚠ - glProgram
Uniform2iv ⚠ - glProgram
Uniform3f ⚠ - glProgram
Uniform3fv ⚠ - glProgram
Uniform3i ⚠ - glProgram
Uniform3iv ⚠ - glProgram
Uniform4f ⚠ - glProgram
Uniform4fv ⚠ - glProgram
Uniform4i ⚠ - glProgram
Uniform4iv ⚠ - glProgram
Uniform ⚠Matrix2fv - glProgram
Uniform ⚠Matrix3fv - glProgram
Uniform ⚠Matrix4fv - glPush
Attrib ⚠ - glPush
Group ⚠Marker - glPush
Matrix ⚠ - glRead
Pixels ⚠ - glRectf⚠
- glRecti⚠
- glRelease
Shader ⚠Compiler - glRenderbuffer
Storage ⚠ - glRotated⚠
- glRotatef⚠
- glRotatex⚠
- glSampler
Parameterf ⚠ - glSampler
Parameteri ⚠ - glScaled⚠
- glScalef⚠
- glScalex⚠
- glScissor⚠
- glShade
Model ⚠ - glShader
Binary ⚠ - glShader
Source ⚠ - glStencil
Func ⚠ - glStencil
Func ⚠Separate - glStencil
Mask ⚠ - glStencil
Mask ⚠Separate - glStencil
Op ⚠ - glStencil
OpSeparate ⚠ - glTex
Coord2f ⚠ - glTex
Coord2fv ⚠ - glTex
Coord2i ⚠ - glTex
Coord2s ⚠ - glTex
Coord ⚠Pointer - glTex
Envf ⚠ - glTex
Envfv ⚠ - glTex
Envi ⚠ - glTex
Envx ⚠ - glTex
Envxv ⚠ - glTex
Image1D ⚠ - glTex
Image2D ⚠ - glTex
Parameterf ⚠ - glTex
Parameteri ⚠ - glTex
Parameteriv ⚠ - glTex
Parameterx ⚠ - glTex
SubImage1D ⚠ - glTex
SubImage2D ⚠ - glTexture
Image1D ⚠ - glTexture
Image2D ⚠ - glTexture
Parameterf ⚠ - glTexture
Parameteri ⚠ - glTexture
Parameteriv ⚠ - glTexture
Parameterx ⚠ - glTexture
SubImage1D ⚠ - glTexture
SubImage2D ⚠ - glTranslated⚠
- glTranslatef⚠
- glTranslatex⚠
- glUniform1f⚠
- glUniform1fv⚠
- glUniform1i⚠
- glUniform1iv⚠
- glUniform2f⚠
- glUniform2fv⚠
- glUniform2i⚠
- glUniform2iv⚠
- glUniform3f⚠
- glUniform3fv⚠
- glUniform3i⚠
- glUniform3iv⚠
- glUniform4f⚠
- glUniform4fv⚠
- glUniform4i⚠
- glUniform4iv⚠
- glUniform
Block ⚠Binding - glUniform
Matrix2fv ⚠ - glUniform
Matrix3fv ⚠ - glUniform
Matrix4fv ⚠ - glUnmap
Buffer ⚠ - glUnmap
Named ⚠Buffer - glUse
Program ⚠ - glVertex2d⚠
- glVertex2dv⚠
- glVertex2f⚠
- glVertex2fv⚠
- glVertex2i⚠
- glVertex3d⚠
- glVertex3dv⚠
- glVertex3f⚠
- glVertex3fv⚠
- glVertex3i⚠
- glVertex
Attrib1f ⚠ - glVertex
Attrib1fv ⚠ - glVertex
Attrib2f ⚠ - glVertex
Attrib2fv ⚠ - glVertex
Attrib3f ⚠ - glVertex
Attrib3fv ⚠ - glVertex
Attrib4f ⚠ - glVertex
Attrib4fv ⚠ - glVertex
Attrib ⚠Divisor - glVertex
Attrib ⚠Pointer - glVertex
Pointer ⚠ - glViewport⚠
- gluBuild2D
Mipmaps ⚠ - gluLook
At ⚠ - gluPerspective⚠
- sceGxm
Begin ⚠Command List - Init generation of a new command list.
- sceGxm
Begin ⚠Scene - sceGxm
Color ⚠Surface GetClip - sceGxm
Color ⚠Surface GetData - sceGxm
Color ⚠Surface GetDither Mode - sceGxm
Color ⚠Surface GetFormat - sceGxm
Color ⚠Surface GetGamma Mode - sceGxm
Color ⚠Surface GetScale Mode - sceGxm
Color ⚠Surface GetStride InPixels - sceGxm
Color ⚠Surface GetType - sceGxm
Color ⚠Surface Init - sceGxm
Color ⚠Surface Init Disabled - sceGxm
Color ⚠Surface IsEnabled - sceGxm
Color ⚠Surface SetClip - sceGxm
Color ⚠Surface SetData - sceGxm
Color ⚠Surface SetDither Mode - sceGxm
Color ⚠Surface SetFormat - sceGxm
Color ⚠Surface SetGamma Mode - sceGxm
Color ⚠Surface SetScale Mode - sceGxm
Create ⚠Context - Create a sceGxm context for immediate draw calls.
- sceGxm
Create ⚠Deferred Context - Create a sceGxm context for deferred draw calls.
- sceGxm
Create ⚠Render Target - sceGxm
Depth ⚠Stencil Surface GetBackground Depth - sceGxm
Depth ⚠Stencil Surface GetBackground Stencil - sceGxm
Depth ⚠Stencil Surface GetForce Load Mode - sceGxm
Depth ⚠Stencil Surface GetForce Store Mode - sceGxm
Depth ⚠Stencil Surface GetFormat - sceGxm
Depth ⚠Stencil Surface GetStride InSamples - sceGxm
Depth ⚠Stencil Surface Init - sceGxm
Depth ⚠Stencil Surface Init Disabled - sceGxm
Depth ⚠Stencil Surface IsEnabled - sceGxm
Depth ⚠Stencil Surface SetBackground Depth - sceGxm
Depth ⚠Stencil Surface SetBackground Stencil - sceGxm
Depth ⚠Stencil Surface SetForce Load Mode - sceGxm
Depth ⚠Stencil Surface SetForce Store Mode - sceGxm
Destroy ⚠Context - Destroy a sceGxm context for immediate draw calls.
- sceGxm
Destroy ⚠Deferred Context - Destroy a sceGxm context for deferred draw calls.
- sceGxm
Destroy ⚠Render Target - sceGxm
Display ⚠Queue AddEntry - Add a new display swap request to the display queue.
- sceGxm
Display ⚠Queue Finish - Wait until all pending display swaps finished.
- sceGxm
Draw ⚠ - sceGxm
Draw ⚠Instanced - sceGxm
Draw ⚠Precomputed - sceGxm
EndCommand ⚠List - Finalize the generation of a new command list.
- sceGxm
EndScene ⚠ - sceGxm
Execute ⚠Command List - Execute a command list.
- sceGxm
Finish ⚠ - Block CPU execution until GPU finished rendering.
- sceGxm
Fragment ⚠Program GetProgram - sceGxm
GetNotification ⚠Region - sceGxm
GetPrecomputed ⚠Draw Size - sceGxm
GetPrecomputed ⚠Fragment State Size - sceGxm
GetPrecomputed ⚠Vertex State Size - sceGxm
GetRender ⚠Target MemSize - sceGxm
Initialize ⚠ - Initialize sceGxm library.
- sceGxm
MapFragment ⚠Usse Memory - Map memory region for fragment USSE code usage.
- sceGxm
MapMemory ⚠ - Map memory region for GPU usage.
- sceGxm
MapVertex ⚠Usse Memory - Map memory region for vertex USSE code usage.
- sceGxm
MidScene ⚠Flush - sceGxm
Notification ⚠Wait - sceGxm
PadHeartbeat ⚠ - sceGxm
PadTrigger ⚠GpuPa Trace - sceGxm
PopUser ⚠Marker - sceGxm
Precomputed ⚠Draw Init - sceGxm
Precomputed ⚠Draw SetAll Vertex Streams - sceGxm
Precomputed ⚠Draw SetParams - sceGxm
Precomputed ⚠Draw SetParams Instanced - sceGxm
Precomputed ⚠Draw SetVertex Stream - sceGxm
Precomputed ⚠Fragment State GetDefault Uniform Buffer - sceGxm
Precomputed ⚠Fragment State Init - sceGxm
Precomputed ⚠Fragment State SetAll Textures - sceGxm
Precomputed ⚠Fragment State SetAll Uniform Buffers - sceGxm
Precomputed ⚠Fragment State SetDefault Uniform Buffer - sceGxm
Precomputed ⚠Fragment State SetTexture - sceGxm
Precomputed ⚠Fragment State SetUniform Buffer - sceGxm
Precomputed ⚠Vertex State GetDefault Uniform Buffer - sceGxm
Precomputed ⚠Vertex State Init - sceGxm
Precomputed ⚠Vertex State SetAll Textures - sceGxm
Precomputed ⚠Vertex State SetAll Uniform Buffers - sceGxm
Precomputed ⚠Vertex State SetDefault Uniform Buffer - sceGxm
Precomputed ⚠Vertex State SetTexture - sceGxm
Precomputed ⚠Vertex State SetUniform Buffer - sceGxm
Program ⚠Check - sceGxm
Program ⚠Find Parameter ByName - sceGxm
Program ⚠Find Parameter BySemantic - sceGxm
Program ⚠GetDefault Uniform Buffer Size - sceGxm
Program ⚠GetParameter - sceGxm
Program ⚠GetParameter Count - sceGxm
Program ⚠GetSize - sceGxm
Program ⚠GetType - sceGxm
Program ⚠IsDepth Replace Used - sceGxm
Program ⚠IsDiscard Used - sceGxm
Program ⚠IsSprite Coord Used - sceGxm
Program ⚠Parameter GetArray Size - sceGxm
Program ⚠Parameter GetCategory - sceGxm
Program ⚠Parameter GetComponent Count - sceGxm
Program ⚠Parameter GetContainer Index - sceGxm
Program ⚠Parameter GetIndex - sceGxm
Program ⚠Parameter GetName - sceGxm
Program ⚠Parameter GetResource Index - sceGxm
Program ⚠Parameter GetSemantic - sceGxm
Program ⚠Parameter GetSemantic Index - sceGxm
Program ⚠Parameter GetType - sceGxm
Program ⚠Parameter IsSampler Cube - sceGxm
Push ⚠User Marker - sceGxm
Render ⚠Target GetDriver MemBlock - sceGxm
Reserve ⚠Fragment Default Uniform Buffer - sceGxm
Reserve ⚠Vertex Default Uniform Buffer - sceGxm
SetBack ⚠Depth Bias - sceGxm
SetBack ⚠Depth Func - sceGxm
SetBack ⚠Depth Write Enable - sceGxm
SetBack ⚠Fragment Program Enable - sceGxm
SetBack ⚠Line Fill Last Pixel Enable - sceGxm
SetBack ⚠Point Line Width - sceGxm
SetBack ⚠Polygon Mode - sceGxm
SetBack ⚠Stencil Func - sceGxm
SetBack ⚠Stencil Ref - sceGxm
SetBack ⚠Visibility Test Enable - sceGxm
SetBack ⚠Visibility Test Index - sceGxm
SetBack ⚠Visibility Test Op - sceGxm
SetCull ⚠Mode - sceGxm
SetDefault ⚠Region Clip AndViewport - sceGxm
SetFragment ⚠Default Uniform Buffer - sceGxm
SetFragment ⚠Program - Set the currently active fragment shader program.
- sceGxm
SetFragment ⚠Texture - Set an active texture for fragment shader stage for future draw calls.
- sceGxm
SetFragment ⚠Uniform Buffer - sceGxm
SetFront ⚠Depth Bias - sceGxm
SetFront ⚠Depth Func - sceGxm
SetFront ⚠Depth Write Enable - sceGxm
SetFront ⚠Fragment Program Enable - sceGxm
SetFront ⚠Line Fill Last Pixel Enable - sceGxm
SetFront ⚠Point Line Width - sceGxm
SetFront ⚠Polygon Mode - sceGxm
SetFront ⚠Stencil Func - sceGxm
SetFront ⚠Stencil Ref - sceGxm
SetFront ⚠Visibility Test Enable - sceGxm
SetFront ⚠Visibility Test Index - sceGxm
SetFront ⚠Visibility Test Op - sceGxm
SetPrecomputed ⚠Fragment State - sceGxm
SetPrecomputed ⚠Vertex State - sceGxm
SetRegion ⚠Clip - sceGxm
SetTwo ⚠Sided Enable - sceGxm
SetUniform ⚠DataF - sceGxm
SetUser ⚠Marker - sceGxm
SetValidation ⚠Enable - Enables debug validation during execution.
- sceGxm
SetVertex ⚠Default Uniform Buffer - sceGxm
SetVertex ⚠Program - Set the currently active vertex shader program.
- sceGxm
SetVertex ⚠Stream - Set an active vertex stream for future draw calls.
- sceGxm
SetVertex ⚠Texture - Set an active texture for vertex shader stage for future draw calls.
- sceGxm
SetVertex ⚠Uniform Buffer - sceGxm
SetViewport ⚠ - sceGxm
SetViewport ⚠Enable - sceGxm
SetVisibility ⚠Buffer - sceGxm
SetW ⚠Buffer Enable - sceGxm
SetW ⚠Clamp Enable - sceGxm
SetW ⚠Clamp Value - sceGxm
SetYuv ⚠Profile - sceGxm
Shader ⚠Patcher AddRef Fragment Program - sceGxm
Shader ⚠Patcher AddRef Vertex Program - sceGxm
Shader ⚠Patcher Create - sceGxm
Shader ⚠Patcher Create Fragment Program - sceGxm
Shader ⚠Patcher Create Mask Update Fragment Program - sceGxm
Shader ⚠Patcher Create Vertex Program - sceGxm
Shader ⚠Patcher Destroy - sceGxm
Shader ⚠Patcher Force Unregister Program - sceGxm
Shader ⚠Patcher GetBuffer MemAllocated - sceGxm
Shader ⚠Patcher GetFragment Program RefCount - sceGxm
Shader ⚠Patcher GetFragment Usse MemAllocated - sceGxm
Shader ⚠Patcher GetHost MemAllocated - sceGxm
Shader ⚠Patcher GetProgram From Id - sceGxm
Shader ⚠Patcher GetUser Data - sceGxm
Shader ⚠Patcher GetVertex Program RefCount - sceGxm
Shader ⚠Patcher GetVertex Usse MemAllocated - sceGxm
Shader ⚠Patcher Register Program - sceGxm
Shader ⚠Patcher Release Fragment Program - sceGxm
Shader ⚠Patcher Release Vertex Program - sceGxm
Shader ⚠Patcher SetUser Data - sceGxm
Shader ⚠Patcher Unregister Program - sceGxm
Sync ⚠Object Create - Create a new synchronization object.
- sceGxm
Sync ⚠Object Destroy - Destroy a synchronization object.
- sceGxm
Terminate ⚠ - Terminate sceGxm library.
- sceGxm
Texture ⚠GetData - sceGxm
Texture ⚠GetFormat - sceGxm
Texture ⚠GetGamma Mode - sceGxm
Texture ⚠GetHeight - sceGxm
Texture ⚠GetLod Bias - sceGxm
Texture ⚠GetMag Filter - sceGxm
Texture ⚠GetMin Filter - sceGxm
Texture ⚠GetMip Filter - sceGxm
Texture ⚠GetMipmap Count - sceGxm
Texture ⚠GetPalette - sceGxm
Texture ⚠GetStride - sceGxm
Texture ⚠GetType - sceGxm
Texture ⚠GetU Addr Mode - sceGxm
Texture ⚠GetV Addr Mode - sceGxm
Texture ⚠GetWidth - sceGxm
Texture ⚠Init Cube - sceGxm
Texture ⚠Init Linear - sceGxm
Texture ⚠Init Linear Strided - sceGxm
Texture ⚠Init Swizzled - sceGxm
Texture ⚠Init Swizzled Arbitrary - sceGxm
Texture ⚠Init Tiled - sceGxm
Texture ⚠SetData - sceGxm
Texture ⚠SetFormat - sceGxm
Texture ⚠SetGamma Mode - sceGxm
Texture ⚠SetHeight - sceGxm
Texture ⚠SetLod Bias - sceGxm
Texture ⚠SetMag Filter - sceGxm
Texture ⚠SetMin Filter - sceGxm
Texture ⚠SetMip Filter - sceGxm
Texture ⚠SetMipmap Count - sceGxm
Texture ⚠SetPalette - sceGxm
Texture ⚠SetStride - sceGxm
Texture ⚠SetU Addr Mode - sceGxm
Texture ⚠SetV Addr Mode - sceGxm
Texture ⚠SetWidth - sceGxm
Texture ⚠Validate - sceGxm
Transfer ⚠Copy - sceGxm
Transfer ⚠Downscale - sceGxm
Transfer ⚠Fill - sceGxm
Transfer ⚠Finish - sceGxm
Unmap ⚠Fragment Usse Memory - Unmap memory region for fragment USSE code usage.
- sceGxm
Unmap ⚠Memory - Unmap memory region for GPU usage.
- sceGxm
Unmap ⚠Vertex Usse Memory - Unmap memory region for vertex USSE code usage.
- sceGxm
Vertex ⚠Program GetProgram - sceGxm
VshInitialize ⚠ - Initialize sceGxm library with extra flags support.
- sceShacc
CgCompile ⚠Program - sceShacc
CgDestroy ⚠Compile Output - sceShacc
CgGet ⚠Version String - sceShacc
CgInitialize ⚠Callback List - sceShacc
CgInitialize ⚠Compile Options - sceShacc
CgRelease ⚠Compiler - sceShacc
CgSet ⚠Default Allocator - shark_
clear_ ⚠output - shark_
compile_ ⚠shader - shark_
compile_ ⚠shader_ extended - shark_
end ⚠ - shark_
get_ ⚠internal_ compile_ output - shark_
init ⚠ - shark_
install_ ⚠log_ cb - shark_
set_ ⚠allocators - shark_
set_ ⚠warnings_ level - vglAdd
Semantic ⚠Binding - vglAdd
Semantic ⚠Binding Hint - vglAlloc⚠
- vglAlloc
From ⚠Scratch - vglBind
Attrib ⚠Location - vglBind
Packed ⚠Attrib Location - vglBuffer
Data ⚠ - vglCalloc⚠
- vglColor
Pointer ⚠ - vglColor
Pointer ⚠Mapped - vglDraw
Objects ⚠ - vglForce
Alloc ⚠ - vglFree⚠
- vglGet
Func ⚠Name - vglGet
GxmTexture ⚠ - vglGet
Proc ⚠Address - vglGet
Shader ⚠Binary - vglGet
TexData ⚠Pointer - vglIndex
Pointer ⚠ - vglIndex
Pointer ⚠Mapped - vglInit⚠
- vglInit
Extended ⚠ - vglInit
With ⚠Custom Sizes - vglInit
With ⚠Custom Threshold - vglLazy
Free ⚠ - vglMalloc⚠
- vglMalloc
Usable ⚠Size - vglMem
Free ⚠ - vglMem
Total ⚠ - vglMemalign⚠
- vglOverload
TexData ⚠Pointer - vglOverride
TexFormat ⚠ - vglRealloc⚠
- vglSet
Circular ⚠Pool Size - vglSet
Display ⚠Buffer Count - vglSet
Display ⚠Callback - vglSet
Fragment ⚠Buffer Size - vglSet
Param ⚠Buffer Size - vglSet
Semantic ⚠Binding Mode - vglSet
Texture ⚠Cache Frequency - vglSetUSSE
Buffer ⚠Size - vglSetVDM
Buffer ⚠Size - vglSet
Vertex ⚠Attrib Pool Size - vglSet
Vertex ⚠Buffer Size - vglSetup
Display ⚠Render Target - vglSetup
Garbage ⚠Collector - vglSetup
Runtime ⚠Shader Compiler - vglSetup
Scratch ⚠Memory - vglSetup
Shader ⚠Patcher - vglShader
GxpBinary ⚠ - vglSwap
Buffers ⚠ - vglSwap
Resolution ⚠ - vglTex
Coord ⚠Pointer - vglTex
Coord ⚠Pointer Mapped - vglTex
Image ⚠Depth Buffer - vglUse
Cached ⚠Mem - vglUse
Extra ⚠Mem - vglUse
LowPrecision ⚠ - vglUse
Triple ⚠Buffering - vglUse
Vram ⚠ - vglUse
Vram ⚠ForUSSE - vglVertex
Attrib ⚠Pointer - vglVertex
Attrib ⚠Pointer Mapped - vglVertex
Pointer ⚠ - vglVertex
Pointer ⚠Mapped - vglWait
Vblank ⚠Start
Type Aliases§
- SceBool
- SceByte
- SceByte8
- SceChar8
- SceDouble
- SceDouble64
- SceFloat
- SceFloat32
- SceGxm
Attribute Format - Vertex attribute input formats.
- SceGxm
Blend Factor - SceGxm
Blend Func - SceGxm
Color Base Format - Color surfaces base formats.
- SceGxm
Color Format - Color surfaces formats.
- SceGxm
Color Mask - SceGxm
Color Surface Dither Mode - Color surfaces dithering mode.
- SceGxm
Color Surface Gamma Mode - SceGxm
Color Surface Scale Mode - SceGxm
Color Surface Type - Color surfaces memory layouts.
- SceGxm
Color Swizzle1 Mode - SceGxm
Color Swizzle2 Mode - SceGxm
Color Swizzle3 Mode - SceGxm
Color Swizzle4 Mode - SceGxm
Cull Mode - Hardware culling modes.
- SceGxm
Depth Func - Depth test functions.
- SceGxm
Depth Stencil Force Load Mode - SceGxm
Depth Stencil Force Store Mode - SceGxm
Depth Stencil Format - Depth/stencil surface formats.
- SceGxm
Depth Stencil Surface Type - Depth/stencil surface memory layouts.
- SceGxm
Depth Write Mode - Depth write states.
- SceGxm
Display Queue Callback - SceGxm
Edge Enable Flags - SceGxm
Error Code - sceGxm error codes.
- SceGxm
Fragment Program Mode - Fragment program states.
- SceGxm
Index Format - Indices formats.
- SceGxm
Index Source - Vertex stream indexing formats.
- SceGxm
Initialize Flags - SceGxm
Line Fill Last Pixel Mode - SceGxm
Memory Attrib Flags - Read/write memory attributes.
- SceGxm
MidScene Flags - SceGxm
Multisample Mode - Multisample modes.
- SceGxm
Output Register Format - SceGxm
Output Register Size - SceGxm
Parameter Category - SceGxm
Parameter Semantic - SceGxm
Parameter Type - SceGxm
Pass Type - SceGxm
Polygon Mode - SceGxm
Precomputed Word Count - SceGxm
Primitive Type - Draw primitives.
- SceGxm
Program Type - SceGxm
Region Clip Mode - Hardware clipping modes.
- SceGxm
Render Target Flags - SceGxm
Scene Flags - SceGxm
Shader Patcher Buffer Alloc Callback - SceGxm
Shader Patcher Buffer Free Callback - SceGxm
Shader Patcher Host Alloc Callback - SceGxm
Shader Patcher Host Free Callback - SceGxm
Shader Patcher Id - SceGxm
Shader Patcher Usse Alloc Callback - SceGxm
Shader Patcher Usse Free Callback - SceGxm
Stencil Func - Stencil test functions.
- SceGxm
Stencil Op - Stencil test operations.
- SceGxm
Texture Addr Mode - SceGxm
Texture Base Format - SceGxm
Texture Filter - SceGxm
Texture Format - SceGxm
Texture Gamma Mode - SceGxm
Texture MipFilter - SceGxm
Texture Normalize Mode - SceGxm
Texture Swizzle1 Mode - SceGxm
Texture Swizzle2 Mode - SceGxm
Texture Swizzle2 Mode Alt - SceGxm
Texture Swizzle3 Mode - SceGxm
Texture Swizzle4 Mode - SceGxm
Texture SwizzleYU V420 Mode - SceGxm
Texture SwizzleYU V422 Mode - SceGxm
Texture Type - Texture memory layouts.
- SceGxm
Transfer Color KeyMode - SceGxm
Transfer Flags - SceGxm
Transfer Format - SceGxm
Transfer Type - Transfer operation memory layouts
- SceGxm
TwoSided Mode - Two sided rendering states.
- SceGxm
Viewport Mode - W-clamp states
- SceGxm
Visibility Test Mode - SceGxm
Visibility Test Op - SceGxmW
Buffer Mode - W-buffer mode states
- SceGxmW
Clamp Mode - SceGxm
YuvProfile - SceInt
- SceInt8
- SceInt16
- SceInt32
- SceInt64
- SceInt
Ptr - SceKernel
SysClock - 64-bit system clock type.
- SceLong64
- SceMode
- SceNID
- SceName
- SceOff
- ScePID
- SceP
Void - SceS
Byte - SceS
Byte8 - SceS
Size - SceShacc
CgCallback Absolute Path - SceShacc
CgCallback Defaults - SceShacc
CgCallback File Date - SceShacc
CgCallback Locate File - SceShacc
CgCallback Open File - SceShacc
CgCallback Release File - SceShacc
CgCallback Release File Name - SceShacc
CgDiagnostic Level - SceShacc
CgLocale - SceShacc
CgParameter - SceShacc
CgTarget Profile - SceShort16
- SceSize
- SceU
Char8 - SceUID
- SceUInt
- SceU
Int8 - SceU
Int16 - SceU
Int32 - SceU
Int64 - SceU
IntPtr - SceU
IntV Addr - SceU
Long64 - SceU
Short16 - SceVoid
- SceW
Char16 - SceW
Char32 - __
int8_ t - __
int16_ t - __
int32_ t - __
int64_ t - __
int_ least8_ t - __
int_ least16_ t - __
int_ least32_ t - __
int_ least64_ t - __
intmax_ t - __
intptr_ t - __
uint8_ t - __
uint16_ t - __
uint32_ t - __
uint64_ t - __
uint_ least8_ t - __
uint_ least16_ t - __
uint_ least32_ t - __
uint_ least64_ t - __
uintmax_ t - __
uintptr_ t - _bindgen_
ty_ 1 - int_
fast8_ t - int_
fast16_ t - int_
fast32_ t - int_
fast64_ t - int_
least8_ t - int_
least16_ t - int_
least32_ t - int_
least64_ t - intmax_
t - shark_
log_ level - shark_
opt - shark_
type - shark_
warn_ level - uint_
fast8_ t - uint_
fast16_ t - uint_
fast32_ t - uint_
fast64_ t - uint_
least8_ t - uint_
least16_ t - uint_
least32_ t - uint_
least64_ t - uintmax_
t - vglMem
Type - vglSemantic
Mode - vglSemantic
Type - wchar_t