[−][src]Type Definition visioncortex::PathI32
type PathI32 = Path<PointI32>;
Path of 2D PointI32
Implementations
impl PathI32
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pub fn smooth(
&self,
corner_threshold: f64,
outset_ratio: f64,
segment_length: f64,
max_iterations: usize
) -> PathF64
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&self,
corner_threshold: f64,
outset_ratio: f64,
segment_length: f64,
max_iterations: usize
) -> PathF64
Returns a copy of self after Path Smoothing, preserving corners.
corner_threshold
is specified in radians.
outset_ratio
is a real number >= 1.0.
segment_length
is specified in pixels (length unit in path coordinate system).
impl PathI32
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pub fn simplify(&self, clockwise: bool) -> Self
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Returns a copy of self after Path Simplification:
First remove staircases then simplify by limiting penalties.
pub fn image_to_path(
image: &BinaryImage,
clockwise: bool,
mode: PathSimplifyMode
) -> PathI32
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image: &BinaryImage,
clockwise: bool,
mode: PathSimplifyMode
) -> PathI32
Converts outline of pixel cluster to path with Path Walker. Takes a bool representing the clockwiseness of traversal (useful in svg representation to represent holes). Takes an enum PathSimplifyMode which indicates the required operation:
- Polygon - Walk path and simplify it
- Otherwise - Walk path only
pub fn to_path_f64(&self) -> PathF64
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Returns a copy of self converted to PathF64