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#[doc(hidden)] pub use ::tokio;
#[doc(hidden)] pub use ::futures;
#[doc(hidden)] pub use ::log;
#[doc(hidden)] pub use ::crossbeam;
#[doc(hidden)] pub use ::async_trait;
#[doc(hidden)] pub use ::async_channel;
#[doc(hidden)] pub use ::anyhow;
#[doc(hidden)] pub use ::downcast_rs;
// only visible to other vin crates
pub mod detail;
use detail::*;
use downcast_rs::{Downcast, DowncastSync};
use async_trait::async_trait;
use std::{
sync::atomic::Ordering,
time::Duration
};
use tokio::sync::{
RwLockReadGuard,
RwLockWriteGuard,
futures::Notified,
};
/// Actor lifecycle states.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum State {
Pending,
Starting,
Running,
Closing,
Closed,
}
impl Default for State {
fn default() -> Self {
Self::Pending
}
}
/// Trait indicating that the type is a message.
pub trait Message: Downcast + Send {
type Result: std::fmt::Debug + Send;
type Error: std::fmt::Debug + Send;
}
downcast_rs::impl_downcast!(Message assoc Result, Error);
/// Handler for specifying message handling logic.
#[async_trait]
pub trait Handler<M: Message> {
async fn handle(&self, msg: M) -> Result<M::Result, M::Error>;
}
/// A restricted interface of `Actor` that provides send mechanics and state reads.
#[async_trait]
pub trait Addr: DowncastSync + Sync {
/// Sends a typed message to the actor.
async fn send<M: Message>(&self, msg: M)
where
Self: Sized + Forwarder<M>;
/// Sends a typed message to the actor and awaits the result.
#[must_use]
async fn send_and_wait<M: Message>(&self, msg: M) -> Result<M::Result, M::Error>
where
Self: Sized + Forwarder<M>;
/// Returns the current state of the actor.
///
/// # Warning
/// Beware of potential races, given that the state can be changed after you fetched it.
fn state(&self) -> State;
/// Closes the actor and gives the actor time to process the already-queued up
/// messages.
fn close(&self);
/// Returns this actor's close future.
fn close_future(&self) -> Notified<'_>;
/// Returns the id of the actor.
fn id(&self) -> String;
/// Checks if the actor has been started.
fn is_started(&self) -> bool {
self.state() != State::Pending && self.state() != State::Closed
}
/// Checks if the actor is closed.
fn is_closed(&self) -> bool {
self.state() == State::Closed
}
}
downcast_rs::impl_downcast!(sync Addr);
/// Actor trait that all generic (non-specialized) actors must implement.
///
/// # Usage
/// Implementation is generated by the [`vin::actor`] proc macro.
///
/// # Behind the scenes
/// The way actors work in [`vin`] is that they live in their own [`tokio`] task, polling messages sent
/// and starting handler tasks for each message received. Shutdown is also synchronized and actors
/// will be given time to gracefully shutdown before being forcibly closed.
#[async_trait]
pub trait Actor: Addr {
type Context;
/// Returns a read lock to the underlying actor context.
#[must_use]
async fn ctx(&self) -> RwLockReadGuard<Self::Context>;
/// Returns a write lock to the underlying actor context.
#[must_use]
async fn ctx_mut(&self) -> RwLockWriteGuard<Self::Context>;
/// Creates and starts an actor with the given id (if available) and context.
#[must_use]
async fn start<Id: Into<ActorId> + Send>(id: Id, ctx: Self::Context) -> Result<StrongAddr<Self>, ActorStartError>;
}
/// Actor id type for the actor registry.
pub type ActorId = std::borrow::Cow<'static, str>;
/// A strong typed reference to the spawned actor.
pub type StrongAddr<A> = std::sync::Arc<A>;
/// A weak typed reference to the spawned actor.
pub type WeakAddr<A> = std::sync::Weak<A>;
/// A strong erased reference to the spawned actor.
pub type StrongErasedAddr = std::sync::Arc<dyn Addr>;
/// A weak erased reference to the spawned actor.
pub type WeakErasedAddr = std::sync::Weak<dyn Addr>;
/// Sends a shutdown signal to all actors.
pub fn shutdown() {
SHUTDOWN_SIGNAL.notify_waiters();
}
/// Registers a shutdown future.
///
/// Useful in loops aside from the main actor loops to cancel activities.
///
/// # Example
/// Pseudo Rust code to get the point across.
///
/// ```ignore
/// let shutdown = vin::shutdown_future();
/// tokio::pin!(shutdown);
///
/// loop {
/// tokio::select! {
/// msg = tcp_stream.read() => {
/// ...
/// },
/// ...
/// _ = &mut shutdown => {
/// info!("Received shutdown signal.");
/// break;
/// },
/// }
/// }
/// ```
pub fn shutdown_future<'a>() -> Notified<'a> {
SHUTDOWN_SIGNAL.notified()
}
/// Registers an actor in the actor counter.
pub fn add_actor() {
ACTORS_ALIVE.fetch_add(1, Ordering::Release);
}
/// Unregisters an actor in the actor counter.
pub fn remove_actor() {
ACTORS_ALIVE.fetch_sub(1, Ordering::Release);
}
/// Waits for all actors to shutdown gracefully.
pub async fn wait_for_shutdowns() {
while ACTORS_ALIVE.load(Ordering::Acquire) != 0 {
tokio::time::sleep(Duration::from_millis(500)).await;
}
}
/// Error returned by the actor query functions.
#[derive(thiserror::Error, Debug, Clone, PartialEq, Eq)]
pub enum ActorQueryError {
#[error("actor has expired and is either closing or closed")]
Expired,
#[error("actor is not found in the registry")]
NotFound,
#[error("invalid type of actor queried")]
InvalidType,
}
/// Error returned by `start()`.
#[derive(thiserror::Error, Debug, Clone, PartialEq, Eq)]
#[error("actor id already taken")]
pub struct ActorStartError;
/// Queries a typed actor from the registry.
pub async fn query_actor<A: Addr, Id: Into<ActorId>>(id: Id) -> Result<StrongAddr<A>, ActorQueryError> {
let id = id.into();
let addr = query_actor_erased(id).await?;
let addr = if let Ok(addr) = addr.downcast_arc::<A>() {
addr
} else {
return Err(ActorQueryError::InvalidType);
};
Ok(addr)
}
/// Queries an erased actor from the registry.
pub async fn query_actor_erased<Id: Into<ActorId>>(id: Id) -> Result<StrongErasedAddr, ActorQueryError> {
let id = id.into();
let reg = REGISTRY.lock().await;
let addr = reg.get(id.as_ref());
let addr = match addr {
Some(addr) => if let Some(addr) = addr.upgrade() {
if addr.is_closed() {
return Err(ActorQueryError::Expired);
} else {
addr
}
} else {
return Err(ActorQueryError::Expired);
},
None => {
return Err(ActorQueryError::NotFound);
},
};
Ok(addr)
}
/// Sends a typed message to an actor with the corresponding id.
pub async fn send<A, Id, M>(actor_id: Id, msg: M) -> Result<(), ActorQueryError>
where
Id: Into<ActorId>,
M: Message,
A: Addr + Forwarder<M>
{
let id = actor_id.into();
let addr = query_actor::<A, _>(id).await?;
addr.send(msg).await;
Ok(())
}
/// Sends a typed message to an actor with the corresponding id.
#[must_use]
pub async fn send_and_wait<A, Id, M>(actor_id: Id, msg: M) -> Result<Result<M::Result, M::Error>, ActorQueryError>
where
Id: Into<ActorId>,
M: Message,
A: Addr + Forwarder<M>
{
let id = actor_id.into();
let addr = query_actor::<A, _>(id).await?;
Ok(addr.send_and_wait(msg).await)
}
/// Used to call arbitrary code on state changes.
///
/// ## Example
/// ```rust
/// #[derive(Debug, Clone)]
/// enum Message {
/// Foo,
/// Bar,
/// }
///
/// #[vin::actor]
/// #[vin::handles(Message)]
/// struct MyActor;
///
/// #[async_trait]
/// impl vin::Hooks for MyActor {
/// async fn on_started(&self) {
/// println!("Started!");
/// }
/// }
/// ```
#[async_trait]
pub trait Hooks {
async fn on_started(&self) {}
async fn on_closed(&self) {}
}
/// Actor trait that all generic (non-specialized) actors must implement.
#[async_trait]
pub trait TaskActor: Task + TaskAddr {
/// Creates and starts a task actor with the given id (if available) and context.
async fn start<Id: Into<ActorId> + Send>(id: Id, ctx: Self::Context) -> StrongAddr<Self>;
}
/// A restricted interface of `TaskActor` that provides closing and state reads.
pub trait TaskAddr {
/// Sends a close signal to the task actor.
fn close(&self);
/// Returns this task actor's close future.
fn close_future(&self) -> Notified<'_>;
/// Returns the state of the task actor.
fn state(&self) -> State;
/// Returns the id of the task actor.
fn id(&self) -> String;
/// Returns if the task actor is closed.
fn is_closed(&self) -> bool {
self.state() == State::Closed
}
}
/// Used to call arbitrary code on a task actor.
#[async_trait]
pub trait Task: TaskContextTrait {
/// Task function being executed.
async fn task(&self, ctx: Self::Context) -> anyhow::Result<()>;
}
/// Private trait used by [`Task`] implementations to have access
/// to the context associated type.
pub trait TaskContextTrait {
/// The task's context type.
type Context;
}