pub fn march_implicit_surface<F>(
camera: &Camera,
options: &ImplicitRenderOptions,
sdf: F,
) -> ScreenImageItemExpand description
Sphere-march a signed-distance function and produce a depth-composited
ScreenImageItem.
Each pixel fires a ray from the camera and sphere-marches by calling
sdf. Hit points are shaded with simple diffuse + ambient lighting derived
from the SDF gradient (6 extra SDF evaluations per hit point via central
differences).
The returned item has depth: Some(depths). Background pixels carry depth
1.0 (far plane) so scene geometry is never occluded by them.
See the module-level documentation for a usage example.