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viewport_lib/resources/material/
mod.rs

1/// Built-in colourmap LUT data.
2pub mod colourmap_data;
3/// IBL precomputation and environment map upload.
4pub mod environment;
5/// GPU compute path for IBL precomputation (selected at runtime when supported).
6mod ibl_compute;
7/// Built-in matcap texture data (procedurally generated).
8pub mod matcap_data;
9/// Slotted texture storage with generational ids.
10pub(crate) mod texture_store;
11pub(crate) mod textures;