viewport_lib/geometry/mod.rs
1/// BVH-accelerated ray picking.
2pub mod bvh;
3pub(crate) mod cap_geometry;
4/// CPU-side edge-walk isoline (contour line) extraction from triangulated surfaces.
5pub mod isoline;
6/// CPU-side marching cubes isosurface extraction from volumetric data.
7pub mod marching_cubes;
8/// Geometry primitives: cube, sphere, plane, cylinder, cone, capsule, torus, icosphere, arrow, disk, frustum, hemisphere, ring, ellipsoid, spring, grid_plane.
9pub mod primitives;