Expand description
Priority bands for GPU plugin lifecycle points.
Mirrors super::plugin::phase for CPU plugins. Use a band constant as
the base of GpuPlugin::priority and offset within it (e.g.
gpu_phase::PRE_PREPARE + 10) to order plugins inside the same band.
Constants§
- POST_
PAINT - Compute that samples rendered targets (custom AO, motion blur, screen-space outline, color grading).
- PRE_
PREPARE - Compute that produces inputs read by
renderer.prepare()and the standard render passes: cloth, hair, GPU particles, morph blends, audio-reactive displacement, probe capture. - _RESERVED_
INTERNAL - Reserved priority band between
PRE_PREPAREandPOST_PAINT. Currently unused; plugins cannot slot work between the renderer’s own internal passes.