viewport_lib/resources/gpu/mod.rs
1/// Clustered-shading GPU resources (cluster grid + light index list + clear pass).
2pub mod clustered;
3/// GPU compute-filter pipeline for Clip/Threshold index compaction.
4pub(crate) mod compute_filter;
5/// Dynamic resolution intermediate render target.
6pub(crate) mod dyn_res;
7/// GPU particle systems: compute-driven emit + sim with sprite draw.
8pub mod gpu_particles;
9/// Hierarchical-Z max-depth pyramid for GPU occlusion culling.
10pub(crate) mod hiz;