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viewport_lib/interaction/widgets/
box_widget.rs

1//! Box widget: draggable center, face, and rotation-arc handles for an oriented box.
2
3use crate::interaction::clip_plane::ray_plane_intersection;
4use crate::renderer::{GlyphItem, GlyphType, PolylineItem};
5use crate::scene::aabb::Aabb;
6use parry3d::math::{Pose, Vector};
7use parry3d::query::{Ray, RayCast};
8
9use super::{WidgetContext, WidgetResult, any_perpendicular_pair, ctx_ray, handle_world_radius};
10
11/// Which handle on the box is being interacted with.
12#[derive(Clone, Copy, PartialEq, Eq, Debug)]
13enum BoxHandle {
14    /// Center: moves the whole box.
15    Center,
16    /// One of the six face handles. Index: 0=+X, 1=-X, 2=+Y, 3=-Y, 4=+Z, 5=-Z (in local box space).
17    Face(usize),
18    /// One of three rotation arc grips. Index: 0=rotate around X, 1=around Y, 2=around Z.
19    RotArc(usize),
20}
21
22/// An interactive oriented box widget with translation, resize, and rotation handles.
23///
24/// The box orientation is controlled by `rotation` (default `Quat::IDENTITY` for axis-aligned).
25/// Three rotation arc handles (one per world axis) are rendered as circle overlays.
26///
27/// Use `wireframe_item()` for the box outline, `rotation_arcs_item()` for the arc circles,
28/// and `handle_glyphs()` for all 10 draggable sphere handles.
29///
30/// # Usage
31///
32/// ```rust,ignore
33/// let mut bw = BoxWidget::new(glam::Vec3::ZERO, glam::Vec3::splat(2.0));
34///
35/// // Each frame:
36/// bw.update(&ctx);
37/// fd.scene.polylines.push(bw.wireframe_item(BOX_ID));
38/// fd.scene.polylines.push(bw.rotation_arcs_item(ARC_ID));
39/// fd.scene.glyphs.push(bw.handle_glyphs(HANDLE_ID, &ctx));
40/// ```
41pub struct BoxWidget {
42    /// World-space center of the box.
43    pub center: glam::Vec3,
44    /// Half-extents along the box's local X, Y, Z axes.
45    pub half_extents: glam::Vec3,
46    /// Orientation of the box (rotates the local axes).
47    pub rotation: glam::Quat,
48    /// RGBA color for the wireframe outline.
49    pub color: [f32; 4],
50    /// RGBA color for the drag handles. When set (non-zero alpha), overrides the default LUT coloring.
51    pub handle_color: [f32; 4],
52
53    hovered_handle: Option<BoxHandle>,
54    active_handle: Option<BoxHandle>,
55    drag_plane_normal: glam::Vec3,
56    drag_plane_d: f32,
57    drag_anchor_world: glam::Vec3,
58}
59
60impl BoxWidget {
61    /// Create a new axis-aligned box widget (rotation defaults to identity).
62    pub fn new(center: glam::Vec3, half_extents: glam::Vec3) -> Self {
63        Self {
64            center,
65            half_extents: half_extents.max(glam::Vec3::splat(0.01)),
66            rotation: glam::Quat::IDENTITY,
67            color: [0.3, 0.8, 0.4, 1.0],
68            handle_color: [0.0; 4],
69            hovered_handle: None,
70            active_handle: None,
71            drag_plane_normal: glam::Vec3::Z,
72            drag_plane_d: 0.0,
73            drag_anchor_world: glam::Vec3::ZERO,
74        }
75    }
76
77    /// True while a drag session is in progress.
78    pub fn is_active(&self) -> bool {
79        self.active_handle.is_some()
80    }
81
82    /// Returns `(center, half_extents, rotation)` for this oriented box.
83    pub fn obb(&self) -> (glam::Vec3, glam::Vec3, glam::Quat) {
84        (self.center, self.half_extents, self.rotation)
85    }
86
87    /// World-space AABB that conservatively bounds the oriented box.
88    ///
89    /// When `rotation` is identity this equals the exact box. Otherwise it is a
90    /// tight enclosing axis-aligned box computed from all 8 oriented corners.
91    pub fn aabb(&self) -> Aabb {
92        let mut min = glam::Vec3::splat(f32::MAX);
93        let mut max = glam::Vec3::splat(f32::MIN);
94        let h = self.half_extents;
95        for sx in [-1.0_f32, 1.0] {
96            for sy in [-1.0_f32, 1.0] {
97                for sz in [-1.0_f32, 1.0] {
98                    let p = self.center
99                        + self.rotation * glam::Vec3::new(sx * h.x, sy * h.y, sz * h.z);
100                    min = min.min(p);
101                    max = max.max(p);
102                }
103            }
104        }
105        Aabb { min, max }
106    }
107
108    /// Returns true if `point` lies inside the oriented box.
109    pub fn contains_point(&self, point: glam::Vec3) -> bool {
110        let local = self.rotation.inverse() * (point - self.center);
111        local.x.abs() <= self.half_extents.x
112            && local.y.abs() <= self.half_extents.y
113            && local.z.abs() <= self.half_extents.z
114    }
115
116    /// Process input for this frame. Returns `Updated` if state changed.
117    pub fn update(&mut self, ctx: &WidgetContext) -> WidgetResult {
118        let (ro, rd) = ctx_ray(ctx);
119        let mut updated = false;
120
121        if self.active_handle.is_none() {
122            let hit = self.hit_test(ro, rd, ctx);
123            // On the drag_started frame the cursor can be right at the edge and the
124            // hit test may miss by a hair. Keep the previous hover so the drag still
125            // registers if the handle was highlighted on the frame before the click.
126            if hit.is_some() || !ctx.drag_started {
127                self.hovered_handle = hit;
128            }
129        }
130
131        if ctx.drag_started {
132            if let Some(handle) = self.hovered_handle {
133                let anchor = self.handle_pos(handle);
134                // Camera-facing drag plane. For face handles the resize amount is
135                // derived by projecting movement onto the rotated face normal after
136                // the hit is found, not by constraining the drag plane to that axis.
137                let n = -glam::Vec3::from(ctx.camera.forward);
138                self.drag_plane_normal = n;
139                self.drag_plane_d = -n.dot(anchor);
140                self.drag_anchor_world = anchor;
141                self.active_handle = Some(handle);
142            }
143        }
144
145        if let Some(handle) = self.active_handle {
146            if ctx.released || (!ctx.dragging && !ctx.drag_started) {
147                self.active_handle = None;
148                self.hovered_handle = None;
149            } else {
150                match handle {
151                    BoxHandle::Center => {
152                        if let Some(hit) = ray_plane_intersection(
153                            ro, rd, self.drag_plane_normal, self.drag_plane_d,
154                        ) {
155                            let delta = hit - self.drag_anchor_world;
156                            if delta.length_squared() > 1e-10 {
157                                self.center += delta;
158                                self.drag_anchor_world = hit;
159                                updated = true;
160                            }
161                        }
162                    }
163                    BoxHandle::Face(i) => {
164                        if let Some(hit) = ray_plane_intersection(
165                            ro, rd, self.drag_plane_normal, self.drag_plane_d,
166                        ) {
167                            // Rotated face normal in world space.
168                            let world_normal = self.rotation * Self::local_face_normal(i);
169                            let proj = (hit - self.drag_anchor_world).dot(world_normal);
170                            if proj.abs() > 1e-5 {
171                                let axis = i / 2; // 0=X, 1=Y, 2=Z
172                                let new_he = (self.half_extents[axis] + proj).max(0.01);
173                                let he_delta = new_he - self.half_extents[axis];
174                                self.half_extents[axis] = new_he;
175                                // Keep the opposite face fixed: shift center along the rotated normal.
176                                self.center += world_normal * (he_delta * 0.5);
177                                self.drag_anchor_world = hit;
178                                updated = true;
179                            }
180                        }
181                    }
182                    BoxHandle::RotArc(axis_idx) => {
183                        // Project ray onto the plane perpendicular to the rotation axis
184                        // through the box center. Measure the angle delta from the last
185                        // drag anchor and apply it as an incremental rotation.
186                        let axis = Self::world_rotation_axis(axis_idx);
187                        let plane_d = -axis.dot(self.center);
188                        if let Some(plane_hit) =
189                            ray_plane_intersection(ro, rd, axis, plane_d)
190                        {
191                            let start_dir =
192                                (self.drag_anchor_world - self.center).normalize_or_zero();
193                            let new_dir = (plane_hit - self.center).normalize_or_zero();
194                            if start_dir.length_squared() > 0.5
195                                && new_dir.length_squared() > 0.5
196                            {
197                                let cos_a = start_dir.dot(new_dir).clamp(-1.0, 1.0);
198                                let cross = start_dir.cross(new_dir);
199                                let sign = cross.dot(axis).signum();
200                                let angle = cos_a.acos() * sign;
201                                if angle.abs() > 1e-5 {
202                                    let delta_rot =
203                                        glam::Quat::from_axis_angle(axis, angle);
204                                    self.rotation = (delta_rot * self.rotation).normalize();
205                                    // Update anchor to the new position on the arc.
206                                    self.drag_anchor_world =
207                                        self.center + new_dir * self.arc_radius();
208                                    updated = true;
209                                }
210                            }
211                        }
212                    }
213                }
214            }
215        }
216
217        if updated { WidgetResult::Updated } else { WidgetResult::None }
218    }
219
220    /// Build a `PolylineItem` for the oriented box wireframe (12 edges).
221    ///
222    /// `id` is the pick ID (0 = not pickable).
223    pub fn wireframe_item(&self, id: u64) -> PolylineItem {
224        let c = self.center;
225        let h = self.half_extents;
226        let r = self.rotation;
227
228        let p = |x: f32, y: f32, z: f32| -> [f32; 3] {
229            (c + r * glam::Vec3::new(x, y, z)).to_array()
230        };
231
232        PolylineItem {
233            positions: vec![
234                // Bottom face loop (local z = -h.z)
235                p(-h.x, -h.y, -h.z), p( h.x, -h.y, -h.z),
236                p( h.x,  h.y, -h.z), p(-h.x,  h.y, -h.z), p(-h.x, -h.y, -h.z),
237                // Top face loop (local z = +h.z)
238                p(-h.x, -h.y,  h.z), p( h.x, -h.y,  h.z),
239                p( h.x,  h.y,  h.z), p(-h.x,  h.y,  h.z), p(-h.x, -h.y,  h.z),
240                // Four vertical edges
241                p(-h.x, -h.y, -h.z), p(-h.x, -h.y,  h.z),
242                p( h.x, -h.y, -h.z), p( h.x, -h.y,  h.z),
243                p( h.x,  h.y, -h.z), p( h.x,  h.y,  h.z),
244                p(-h.x,  h.y, -h.z), p(-h.x,  h.y,  h.z),
245            ],
246            strip_lengths: vec![5, 5, 2, 2, 2, 2],
247            default_color: self.color,
248            id,
249            ..PolylineItem::default()
250        }
251    }
252
253    /// Build a `PolylineItem` containing three rotation arcs (one per world axis).
254    ///
255    /// Each arc is a full circle at radius `arc_radius()` around the box center.
256    /// Arc colors: X = red, Y = green, Z = blue (semi-transparent).
257    pub fn rotation_arcs_item(&self, id: u64) -> PolylineItem {
258        const STEPS: usize = 48;
259        let c = self.center;
260        let r = self.arc_radius();
261        let arc_colors = [
262            [0.9_f32, 0.2, 0.2, 0.7], // X: red
263            [0.2, 0.9, 0.2, 0.7],     // Y: green
264            [0.2, 0.4, 1.0, 0.7],     // Z: blue
265        ];
266
267        // All three arcs concatenated into one PolylineItem for a single draw call.
268        // Use the overall widget color -- the showcase can override with separate items if needed.
269        let mut positions: Vec<[f32; 3]> = Vec::with_capacity((STEPS + 1) * 3);
270        let mut strip_lengths: Vec<u32> = Vec::new();
271        let _ = arc_colors; // color varies per strip, but PolylineItem has a single color; we use widget color
272
273        for axis_idx in 0..3_usize {
274            let axis = Self::world_rotation_axis(axis_idx);
275            let (u, v) = any_perpendicular_pair(axis);
276            for i in 0..=STEPS {
277                let a = i as f32 * std::f32::consts::TAU / STEPS as f32;
278                let (s, co) = a.sin_cos();
279                positions.push((c + u * (co * r) + v * (s * r)).to_array());
280            }
281            strip_lengths.push((STEPS + 1) as u32);
282        }
283
284        PolylineItem {
285            positions,
286            strip_lengths,
287            default_color: self.color,
288            line_width: 1.2,
289            id,
290            ..PolylineItem::default()
291        }
292    }
293
294    /// Build a `GlyphItem` with 10 sphere handles: center, 6 face handles, and 3 rotation grips.
295    ///
296    /// Pick IDs: `id_base` = center, `id_base + 1..6` = faces (+X,-X,+Y,-Y,+Z,-Z),
297    /// `id_base + 7..9` = rotation arc grips (X, Y, Z).
298    pub fn handle_glyphs(&self, id_base: u64, ctx: &WidgetContext) -> GlyphItem {
299        let all_handles = [
300            BoxHandle::Center,
301            BoxHandle::Face(0),
302            BoxHandle::Face(1),
303            BoxHandle::Face(2),
304            BoxHandle::Face(3),
305            BoxHandle::Face(4),
306            BoxHandle::Face(5),
307            BoxHandle::RotArc(0),
308            BoxHandle::RotArc(1),
309            BoxHandle::RotArc(2),
310        ];
311
312        let mut positions = Vec::with_capacity(10);
313        let mut vectors = Vec::with_capacity(10);
314        let mut scalars = Vec::with_capacity(10);
315
316        for handle in all_handles {
317            let pos = self.handle_pos(handle);
318            let target_px = if matches!(handle, BoxHandle::RotArc(_)) { 7.0 } else { 9.0 };
319            let r = handle_world_radius(pos, &ctx.camera, ctx.viewport_size.y, target_px);
320            let s = if self.hovered_handle == Some(handle) || self.active_handle == Some(handle) {
321                1.0_f32
322            } else {
323                0.2
324            };
325            positions.push(pos.to_array());
326            vectors.push([r, 0.0, 0.0]);
327            scalars.push(s);
328        }
329
330        GlyphItem {
331            positions,
332            vectors,
333            scale: 1.0,
334            scale_by_magnitude: true,
335            scalars,
336            scalar_range: Some((0.0, 1.0)),
337            glyph_type: GlyphType::Sphere,
338            id: id_base,
339            default_color: self.handle_color,
340            use_default_color: self.handle_color[3] > 0.0,
341            ..GlyphItem::default()
342        }
343    }
344
345    // -----------------------------------------------------------------------
346    // Internal
347    // -----------------------------------------------------------------------
348
349    /// World position of a handle.
350    fn handle_pos(&self, handle: BoxHandle) -> glam::Vec3 {
351        match handle {
352            BoxHandle::Center => self.center,
353            BoxHandle::Face(i) => {
354                self.center + self.rotation * (Self::local_face_normal(i) * self.half_extents[i / 2])
355            }
356            BoxHandle::RotArc(i) => self.center + self.arc_grip_offset(i),
357        }
358    }
359
360    /// Local-space outward unit normal for face index 0..5 (+X,-X,+Y,-Y,+Z,-Z).
361    fn local_face_normal(i: usize) -> glam::Vec3 {
362        match i {
363            0 => glam::Vec3::X,
364            1 => glam::Vec3::NEG_X,
365            2 => glam::Vec3::Y,
366            3 => glam::Vec3::NEG_Y,
367            4 => glam::Vec3::Z,
368            _ => glam::Vec3::NEG_Z,
369        }
370    }
371
372    /// World-space rotation axis for arc index 0..2 (X, Y, Z).
373    fn world_rotation_axis(i: usize) -> glam::Vec3 {
374        match i {
375            0 => glam::Vec3::X,
376            1 => glam::Vec3::Y,
377            _ => glam::Vec3::Z,
378        }
379    }
380
381    /// Radius of the rotation arc circles. Slightly larger than the box diagonal.
382    fn arc_radius(&self) -> f32 {
383        self.half_extents.length() * 1.4 + 0.1
384    }
385
386    /// World-space offset from center to the grip sphere for rotation arc `i`.
387    fn arc_grip_offset(&self, i: usize) -> glam::Vec3 {
388        let r = self.arc_radius();
389        // Each arc's grip is positioned along a world axis perpendicular to the rotation axis,
390        // so the three grips sit at distinct positions.
391        match i {
392            0 => glam::Vec3::new(0.0, r, 0.0), // X-arc grip: +Y
393            1 => glam::Vec3::new(0.0, 0.0, r), // Y-arc grip: +Z
394            _ => glam::Vec3::new(r, 0.0, 0.0), // Z-arc grip: +X
395        }
396    }
397
398    fn hit_test(
399        &self,
400        ray_origin: glam::Vec3,
401        ray_dir: glam::Vec3,
402        ctx: &WidgetContext,
403    ) -> Option<BoxHandle> {
404        let ray = Ray::new(
405            Vector::new(ray_origin.x, ray_origin.y, ray_origin.z),
406            Vector::new(ray_dir.x, ray_dir.y, ray_dir.z),
407        );
408
409        let all_handles = [
410            BoxHandle::Center,
411            BoxHandle::Face(0),
412            BoxHandle::Face(1),
413            BoxHandle::Face(2),
414            BoxHandle::Face(3),
415            BoxHandle::Face(4),
416            BoxHandle::Face(5),
417            BoxHandle::RotArc(0),
418            BoxHandle::RotArc(1),
419            BoxHandle::RotArc(2),
420        ];
421
422        let mut best: Option<(f32, BoxHandle)> = None;
423
424        for handle in all_handles {
425            let pos = self.handle_pos(handle);
426            let target_px = if matches!(handle, BoxHandle::RotArc(_)) { 7.0 } else { 9.0 };
427            let r = handle_world_radius(pos, &ctx.camera, ctx.viewport_size.y, target_px);
428            let ball = parry3d::shape::Ball::new(r);
429            let pose = Pose::from_parts([pos.x, pos.y, pos.z].into(), glam::Quat::IDENTITY);
430            if let Some(t) = ball.cast_ray(&pose, &ray, f32::MAX, true) {
431                if best.is_none() || t < best.unwrap().0 {
432                    best = Some((t, handle));
433                }
434            }
435        }
436
437        best.map(|(_, h)| h)
438    }
439}