1use super::*;
2
3impl ViewportRenderer {
4 pub fn pick_scene_gpu(
28 &mut self,
29 device: &wgpu::Device,
30 queue: &wgpu::Queue,
31 cursor: glam::Vec2,
32 frame: &FrameData,
33 ) -> Option<crate::interaction::picking::GpuPickHit> {
34 if self.runtime_mode == crate::renderer::stats::RuntimeMode::Playback
37 && self.frame_counter % 4 != 0
38 {
39 return None;
40 }
41
42 let scene_items: &[SceneRenderItem] = match &frame.scene.surfaces {
44 SurfaceSubmission::Flat(items) => items.as_ref(),
45 };
46
47 let vp_w = frame.camera.viewport_size[0] as u32;
48 let vp_h = frame.camera.viewport_size[1] as u32;
49
50 if cursor.x < 0.0
52 || cursor.y < 0.0
53 || cursor.x >= frame.camera.viewport_size[0]
54 || cursor.y >= frame.camera.viewport_size[1]
55 || vp_w == 0
56 || vp_h == 0
57 {
58 return None;
59 }
60
61 self.resources.ensure_pick_pipeline(device);
63
64 let pickable_items: Vec<&SceneRenderItem> = scene_items
68 .iter()
69 .filter(|item| item.visible && item.pick_id != PickId::NONE)
70 .collect();
71
72 let pick_instances: Vec<PickInstance> = pickable_items
73 .iter()
74 .map(|item| {
75 let m = item.model;
76 PickInstance {
77 model_c0: m[0],
78 model_c1: m[1],
79 model_c2: m[2],
80 model_c3: m[3],
81 object_id: item.pick_id.0 as u32,
82 _pad: [0; 3],
83 }
84 })
85 .collect();
86
87 if pick_instances.is_empty() {
88 return None;
89 }
90
91 let pick_instance_bytes = bytemuck::cast_slice(&pick_instances);
93 let pick_instance_buf = device.create_buffer(&wgpu::BufferDescriptor {
94 label: Some("pick_instance_buf"),
95 size: pick_instance_bytes.len().max(80) as u64,
96 usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
97 mapped_at_creation: false,
98 });
99 queue.write_buffer(&pick_instance_buf, 0, pick_instance_bytes);
100
101 let pick_instance_bg = device.create_bind_group(&wgpu::BindGroupDescriptor {
102 label: Some("pick_instance_bg"),
103 layout: self
104 .resources
105 .pick_bind_group_layout_1
106 .as_ref()
107 .expect("ensure_pick_pipeline must be called first"),
108 entries: &[wgpu::BindGroupEntry {
109 binding: 0,
110 resource: pick_instance_buf.as_entire_binding(),
111 }],
112 });
113
114 let camera_uniform = frame.camera.render_camera.camera_uniform();
116 let camera_bytes = bytemuck::bytes_of(&camera_uniform);
117 let pick_camera_buf = device.create_buffer(&wgpu::BufferDescriptor {
118 label: Some("pick_camera_buf"),
119 size: std::mem::size_of::<CameraUniform>() as u64,
120 usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
121 mapped_at_creation: false,
122 });
123 queue.write_buffer(&pick_camera_buf, 0, camera_bytes);
124
125 let pick_camera_bg = device.create_bind_group(&wgpu::BindGroupDescriptor {
126 label: Some("pick_camera_bg"),
127 layout: self
128 .resources
129 .pick_camera_bgl
130 .as_ref()
131 .expect("ensure_pick_pipeline must be called first"),
132 entries: &[
133 wgpu::BindGroupEntry {
134 binding: 0,
135 resource: pick_camera_buf.as_entire_binding(),
136 },
137 wgpu::BindGroupEntry {
138 binding: 6,
139 resource: self.resources.clip_volume_uniform_buf.as_entire_binding(),
140 },
141 ],
142 });
143
144 let pick_id_texture = device.create_texture(&wgpu::TextureDescriptor {
146 label: Some("pick_id_texture"),
147 size: wgpu::Extent3d {
148 width: vp_w,
149 height: vp_h,
150 depth_or_array_layers: 1,
151 },
152 mip_level_count: 1,
153 sample_count: 1,
154 dimension: wgpu::TextureDimension::D2,
155 format: wgpu::TextureFormat::R32Uint,
156 usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
157 view_formats: &[],
158 });
159 let pick_id_view = pick_id_texture.create_view(&wgpu::TextureViewDescriptor::default());
160
161 let pick_depth_texture = device.create_texture(&wgpu::TextureDescriptor {
162 label: Some("pick_depth_color_texture"),
163 size: wgpu::Extent3d {
164 width: vp_w,
165 height: vp_h,
166 depth_or_array_layers: 1,
167 },
168 mip_level_count: 1,
169 sample_count: 1,
170 dimension: wgpu::TextureDimension::D2,
171 format: wgpu::TextureFormat::R32Float,
172 usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
173 view_formats: &[],
174 });
175 let pick_depth_view =
176 pick_depth_texture.create_view(&wgpu::TextureViewDescriptor::default());
177
178 let depth_stencil_texture = device.create_texture(&wgpu::TextureDescriptor {
179 label: Some("pick_ds_texture"),
180 size: wgpu::Extent3d {
181 width: vp_w,
182 height: vp_h,
183 depth_or_array_layers: 1,
184 },
185 mip_level_count: 1,
186 sample_count: 1,
187 dimension: wgpu::TextureDimension::D2,
188 format: wgpu::TextureFormat::Depth24PlusStencil8,
189 usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
190 view_formats: &[],
191 });
192 let depth_stencil_view =
193 depth_stencil_texture.create_view(&wgpu::TextureViewDescriptor::default());
194
195 let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
197 label: Some("pick_pass_encoder"),
198 });
199 {
200 let mut pick_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
201 label: Some("pick_pass"),
202 color_attachments: &[
203 Some(wgpu::RenderPassColorAttachment {
204 view: &pick_id_view,
205 resolve_target: None,
206 depth_slice: None,
207 ops: wgpu::Operations {
208 load: wgpu::LoadOp::Clear(wgpu::Color {
209 r: 0.0,
210 g: 0.0,
211 b: 0.0,
212 a: 0.0,
213 }),
214 store: wgpu::StoreOp::Store,
215 },
216 }),
217 Some(wgpu::RenderPassColorAttachment {
218 view: &pick_depth_view,
219 resolve_target: None,
220 depth_slice: None,
221 ops: wgpu::Operations {
222 load: wgpu::LoadOp::Clear(wgpu::Color {
223 r: 1.0,
224 g: 0.0,
225 b: 0.0,
226 a: 0.0,
227 }),
228 store: wgpu::StoreOp::Store,
229 },
230 }),
231 ],
232 depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
233 view: &depth_stencil_view,
234 depth_ops: Some(wgpu::Operations {
235 load: wgpu::LoadOp::Clear(1.0),
236 store: wgpu::StoreOp::Store,
237 }),
238 stencil_ops: None,
239 }),
240 timestamp_writes: None,
241 occlusion_query_set: None,
242 });
243
244 pick_pass.set_pipeline(
245 self.resources
246 .pick_pipeline
247 .as_ref()
248 .expect("ensure_pick_pipeline must be called first"),
249 );
250 pick_pass.set_bind_group(0, &pick_camera_bg, &[]);
251 pick_pass.set_bind_group(1, &pick_instance_bg, &[]);
252
253 for (instance_slot, item) in pickable_items.iter().enumerate() {
256 let Some(mesh) = self
257 .resources
258 .mesh_store
259 .get(item.mesh_id)
260 else {
261 continue;
262 };
263 pick_pass.set_vertex_buffer(0, mesh.vertex_buffer.slice(..));
264 pick_pass.set_index_buffer(mesh.index_buffer.slice(..), wgpu::IndexFormat::Uint32);
265 let slot = instance_slot as u32;
266 pick_pass.draw_indexed(0..mesh.index_count, 0, slot..slot + 1);
267 }
268 }
269
270 let bytes_per_row_aligned = 256u32; let id_staging = device.create_buffer(&wgpu::BufferDescriptor {
275 label: Some("pick_id_staging"),
276 size: bytes_per_row_aligned as u64,
277 usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
278 mapped_at_creation: false,
279 });
280 let depth_staging = device.create_buffer(&wgpu::BufferDescriptor {
281 label: Some("pick_depth_staging"),
282 size: bytes_per_row_aligned as u64,
283 usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
284 mapped_at_creation: false,
285 });
286
287 let px = cursor.x as u32;
288 let py = cursor.y as u32;
289
290 encoder.copy_texture_to_buffer(
291 wgpu::TexelCopyTextureInfo {
292 texture: &pick_id_texture,
293 mip_level: 0,
294 origin: wgpu::Origin3d { x: px, y: py, z: 0 },
295 aspect: wgpu::TextureAspect::All,
296 },
297 wgpu::TexelCopyBufferInfo {
298 buffer: &id_staging,
299 layout: wgpu::TexelCopyBufferLayout {
300 offset: 0,
301 bytes_per_row: Some(bytes_per_row_aligned),
302 rows_per_image: Some(1),
303 },
304 },
305 wgpu::Extent3d {
306 width: 1,
307 height: 1,
308 depth_or_array_layers: 1,
309 },
310 );
311 encoder.copy_texture_to_buffer(
312 wgpu::TexelCopyTextureInfo {
313 texture: &pick_depth_texture,
314 mip_level: 0,
315 origin: wgpu::Origin3d { x: px, y: py, z: 0 },
316 aspect: wgpu::TextureAspect::All,
317 },
318 wgpu::TexelCopyBufferInfo {
319 buffer: &depth_staging,
320 layout: wgpu::TexelCopyBufferLayout {
321 offset: 0,
322 bytes_per_row: Some(bytes_per_row_aligned),
323 rows_per_image: Some(1),
324 },
325 },
326 wgpu::Extent3d {
327 width: 1,
328 height: 1,
329 depth_or_array_layers: 1,
330 },
331 );
332
333 queue.submit(std::iter::once(encoder.finish()));
334
335 let (tx_id, rx_id) = std::sync::mpsc::channel::<Result<(), wgpu::BufferAsyncError>>();
337 let (tx_dep, rx_dep) = std::sync::mpsc::channel::<Result<(), wgpu::BufferAsyncError>>();
338 id_staging
339 .slice(..)
340 .map_async(wgpu::MapMode::Read, move |r| {
341 let _ = tx_id.send(r);
342 });
343 depth_staging
344 .slice(..)
345 .map_async(wgpu::MapMode::Read, move |r| {
346 let _ = tx_dep.send(r);
347 });
348 device
349 .poll(wgpu::PollType::Wait {
350 submission_index: None,
351 timeout: Some(std::time::Duration::from_secs(5)),
352 })
353 .unwrap();
354 let _ = rx_id.recv().unwrap_or(Err(wgpu::BufferAsyncError));
355 let _ = rx_dep.recv().unwrap_or(Err(wgpu::BufferAsyncError));
356
357 let object_id = {
358 let data = id_staging.slice(..).get_mapped_range();
359 u32::from_le_bytes([data[0], data[1], data[2], data[3]])
360 };
361 id_staging.unmap();
362
363 let depth = {
364 let data = depth_staging.slice(..).get_mapped_range();
365 f32::from_le_bytes([data[0], data[1], data[2], data[3]])
366 };
367 depth_staging.unmap();
368
369 if object_id == 0 {
371 return None;
372 }
373
374 Some(crate::interaction::picking::GpuPickHit {
375 object_id: PickId(object_id as u64),
376 depth,
377 })
378 }
379}