Struct victorem::ClientSocket

source ·
pub struct ClientSocket { /* private fields */ }
Expand description

Client used to communicate with GameServer. Must be singleton in your app.

Implementations

Create new client and listen on port to recv packets from server_address and send its to them.

Send data to server Don’t block current thread may wait up to 30 milliseconds if you send commands too often Commands ordered and with some guarantees.

Reads data from server. Don’t block current thread. Return Exception with std::io::ErrorKind::WouldBlock if there is no data available. Data ordered and without some guarantees.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.