Struct victorem::GameServer
source · pub struct GameServer<T: Game> { /* private fields */ }
Expand description
Game server to run game
Implementations
Auto Trait Implementations
impl<T> RefUnwindSafe for GameServer<T>where
T: RefUnwindSafe,
impl<T> Send for GameServer<T>where
T: Send,
impl<T> Sync for GameServer<T>where
T: Sync,
impl<T> Unpin for GameServer<T>where
T: Unpin,
impl<T> UnwindSafe for GameServer<T>where
T: UnwindSafe,
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more