Struct victorem::GameServer

source ·
pub struct GameServer<T: Game> { /* private fields */ }
Expand description

Game server to run game

Implementations

Crates new server listening port

Runs game update - draw circle blocks current thread

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.