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use nalgebra::{Quaternion, Vector3};
#[repr(C)]
#[derive(Clone, Copy, Debug)]
pub struct EulerAngles {
pub roll: f64,
pub pitch: f64,
pub yaw: f64
}
impl EulerAngles {
pub fn new(roll: f64, pitch: f64, yaw: f64) -> Self {
EulerAngles { roll, pitch, yaw }
}
pub fn from_quaternion(quat: &Quaternion<f64>) -> Self {
let norm_quat = quat.normalize();
let yaw_sin_pitch_cos: f64 = 2.0 * ((norm_quat.w * norm_quat.k) + (norm_quat.i * norm_quat.j));
let yaw_cos_pitch_cos: f64 = 1.0 - 2.0 * ((norm_quat.j * norm_quat.j) + (norm_quat.k * norm_quat.k));
let yaw = yaw_sin_pitch_cos.atan2(yaw_cos_pitch_cos);
let pitch_sin: f64 = 2.0 * ((norm_quat.w * norm_quat.j) - (norm_quat.k * norm_quat.i));
let pitch: f64;
let roll: f64;
if pitch_sin.abs() >= 1.0 {
pitch = (std::f64::consts::PI / 2.0).copysign(pitch_sin);
roll = (2.0 * norm_quat.i.atan2(norm_quat.w)) + yaw.copysign(pitch_sin);
} else {
pitch = pitch_sin.asin();
let roll_sin_pitch_cos = 2.0 * ((norm_quat.w * norm_quat.i) + (norm_quat.j * norm_quat.k));
let roll_cos_pitch_cos = 1.0 - 2.0 * ((norm_quat.i * norm_quat.i) + (norm_quat.j * norm_quat.j));
roll = roll_sin_pitch_cos.atan2(roll_cos_pitch_cos);
}
EulerAngles { roll, pitch, yaw }
}
}
#[repr(C)]
#[derive(Clone, Copy, Debug)]
pub struct AxisAngle {
pub vector: Vector3<f64>,
pub theta: f64
}
impl AxisAngle {
pub fn new(x: f64, y: f64, z: f64, theta: f64) -> Self {
AxisAngle { vector: Vector3::new(x, y, z), theta }
}
}
#[cfg(test)]
mod tests {
use float_cmp::{assert_approx_eq};
use nalgebra::Quaternion;
use crate::spatialmath::utils::EulerAngles;
#[test]
fn euler_angles_from_quaternion_works() {
let quat = Quaternion::new(
0.2705980500730985, -0.6532814824381882, 0.27059805007309856, 0.6532814824381883
);
let euler_angles = EulerAngles::from_quaternion(&quat);
assert_approx_eq!(f64, euler_angles.pitch, std::f64::consts::PI / 2.0);
assert_approx_eq!(f64, euler_angles.yaw, std::f64::consts::PI);
assert_approx_eq!(f64, euler_angles.roll, std::f64::consts::PI / 4.0);
let quat2 = Quaternion::new(
0.4619397662556435, -0.19134171618254486, 0.4619397662556434, 0.7325378163287418
);
let euler_angles2 = EulerAngles::from_quaternion(&quat2);
assert_approx_eq!(f64, euler_angles2.pitch, std::f64::consts::PI / 4.0);
assert_approx_eq!(f64, euler_angles2.yaw, 3.0 * std::f64::consts::PI / 4.0);
assert_approx_eq!(f64, euler_angles2.roll, std::f64::consts::PI / 4.0);
}
}