Crate vfl

Crate vfl 

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This is a library for working with Mii data. This library is mostly re-exports of sub-crates.

Unless you’re doing rendering, you probably don’t need to rely on this whole crate. Features are added for convenience, or you can import a sub-crate directly.

§Features

  • res: Imports model loading, building, resource file parsing, etc.
  • wgpu: Pulls in wgpu integration. Heavy, but allows for full Char rendering.

§Why so split up?

  • There’s a lot that goes into rendering, and a lot of components can be used as standalone tools. Being structured this way will allow for better code separation, testing, etc. And! It should allow for easier bindings to other languages.

§Why is it called vfl and not vee?

Someone took vee… :-(

VFL is a riff of Nintendo’s official libraries: RFL, FFL.

Re-exports§

pub use vee_parse as parse;
pub use vee_resources as res;
pub use vee_models as model;
pub use vee_wgpu as impl_wgpu;