vexide_devices/smart/ai_vision.rs
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//! AI Vision sensor device.
//!
//! This module provides an API for interacting with the AI Vision sensor.
//! The AI Vision sensor is meant to be a direct upgrade from the [Vision Sensor](super::vision)
//! with a wider camera range and AI model capabilities.
//!
//! # Hardware overview
//!
//! The AI Vision sensor has three detection modes that can all be enabled at the same time:
//! - [Color detection](AiVisionDetectionMode::COLOR)
//! - [Custom model detection](AiVisionDetectionMode::MODEL)
//! - [AprilTag detection](AiVisionDetectionMode::APRILTAG) (requires color detection to be enabled)
//! Currently there is no known way to upload custom models to the sensor and fields do not have AprilTags.
//! However, there are built-in models that can be used for detection.
//! See [VEX's documentation](https://kb.vex.com/hc/en-us/articles/30326315023892-Using-AI-Classifications-with-the-AI-Vision-Sensor) for more information.
//!
//! The resolution of the AI Vision sensor is 320x240 pixels.
//! It has a horizontal FOV of 74 degrees and a vertical FOV of 63 degrees.
//! Both of these values are a slight upgrade from the Vision Sensor.
//!
//! Unlike the Vision Sensor, the AI Vision sensor uses more readable color signatures
//! that may be created without the AI Vision utility.
//! It still has a USB port that can be used to create these signatures with VEX's utility.
use alloc::{
ffi::{CString, IntoStringError},
string::String,
vec::Vec,
};
use bitflags::bitflags;
use mint::Point2;
use rgb::Rgb;
use snafu::Snafu;
use vex_sdk::{
vexDeviceAiVisionClassNameGet, vexDeviceAiVisionCodeGet, vexDeviceAiVisionCodeSet,
vexDeviceAiVisionColorGet, vexDeviceAiVisionColorSet, vexDeviceAiVisionModeSet,
vexDeviceAiVisionObjectCountGet, vexDeviceAiVisionObjectGet, vexDeviceAiVisionStatusGet,
vexDeviceAiVisionTemperatureGet, V5_DeviceAiVisionCode, V5_DeviceAiVisionColor,
V5_DeviceAiVisionObject, V5_DeviceT,
};
use super::{SmartDevice, SmartDeviceType, SmartPort};
use crate::PortError;
type Result<T, E = AiVisionError> = core::result::Result<T, E>;
#[repr(u8)]
enum ObjectType {
Unknown = 0,
Color = (1 << 0),
Code = (1 << 1),
Model = (1 << 2),
AprilTag = (1 << 3),
All = 0x3F,
}
impl From<u8> for ObjectType {
fn from(value: u8) -> Self {
#[allow(clippy::match_same_arms)]
match value {
1 => ObjectType::Color,
2 => ObjectType::Code,
4 => ObjectType::Model,
8 => ObjectType::AprilTag,
63 => ObjectType::All,
_ => ObjectType::Unknown,
}
}
}
/// The data associated with an AI Vision object.
/// The data is different depending on the type of object detected.
#[derive(Debug, Clone, PartialEq)]
pub enum AiVisionObject {
/// An object detected by color blob detection.
Color {
/// ID of the signature used to detect this object.
id: u8,
/// The top-left corner of the object.
position: Point2<u16>,
/// The width of the object.
width: u16,
/// The height of the object.
height: u16,
},
/// An object detected by color code detection.
Code {
/// ID of the code used to detect this object.
id: u8,
/// The position of the object.
position: Point2<u16>,
/// The width of the object.
width: u16,
/// The height of the object.
height: u16,
/// The angle of the object's associated colors. Not always reliably available.
angle: f64,
},
/// An object detected by apriltag detection.
AprilTag {
/// The detected AprilTag(s) ID number
id: u8,
/// Position of the top-left corner of the tag
top_left: mint::Point2<i16>,
/// Position of the top-right corner of the tag
top_right: mint::Point2<i16>,
/// Position of the top-right corner of the tag
bottom_right: mint::Point2<i16>,
/// Position of the bottom-left corner of the tag
bottom_left: mint::Point2<i16>,
},
/// An object detected by an onboard model.
Model {
/// ID of the detected object.
id: u8,
/// A string describing the specific onboard model used to detect this object.
classification: String,
/// The position of the object.
position: Point2<u16>,
/// The width of the object.
width: u16,
/// The height of the object.
height: u16,
/// The confidence reported by the model.
confidence: u16,
},
}
/// Possible april tag families to be detected by the sensor.
#[derive(Default, Debug, Copy, Clone, Eq, PartialEq)]
#[repr(u8)]
pub enum AprilTagFamily {
/// Circle21h7 family
#[default]
Circle21h7 = 0,
/// 16h5 family
Tag16h5 = 1,
/// 25h9 family
Tag25h9 = 2,
/// 36h11 family
Tag36h11 = 3,
}
bitflags! {
/// Represents the mode of the AI Vision sensor.
#[derive(Debug, Copy, Clone, Eq, PartialEq)]
pub struct AiVisionFlags: u8 {
/// Disable apriltag detection
const DISABLE_APRILTAG = 1 << 0;
/// Disable color detection
const DISABLE_COLOR = 1 << 1;
/// Disable model detection
const DISABLE_MODEL = 1 << 2;
/// Merge color blobs?
const COLOR_MERGE = 1 << 4;
/// Disable status overlay
const DISABLE_STATUS_OVERLAY = 1 << 5;
/// Disable USB overlay
const DISABLE_USB_OVERLAY = 1 << 7;
}
/// Flags relating to the sensor's detection mode.
#[derive(Debug, Copy, Clone, Eq, PartialEq)]
pub struct AiVisionDetectionMode: u8 {
/// Enable apriltag detection
const APRILTAG = 1 << 0;
/// Enable color detection
const COLOR = 1 << 1;
/// Enable model detection
const MODEL = 1 << 2;
/// Merge color blobs?
const COLOR_MERGE = 1 << 4;
}
}
impl Default for AiVisionFlags {
fn default() -> Self {
Self::DISABLE_USB_OVERLAY
}
}
impl From<AiVisionDetectionMode> for AiVisionFlags {
fn from(value: AiVisionDetectionMode) -> Self {
!Self::from_bits((value ^ AiVisionDetectionMode::COLOR_MERGE).bits()).unwrap_or_default()
& !(Self::DISABLE_STATUS_OVERLAY | Self::DISABLE_USB_OVERLAY)
}
}
/// A color signature used by an AI Vision Sensor to detect color blobs.
#[derive(Debug, Copy, Clone, PartialEq)]
pub struct AiVisionColor {
/// The RGB color value.
pub rgb: Rgb<u8>,
/// The accepted hue range of the color. VEXcode limits this value to [0, 20]
pub hue_range: f32,
/// The accepted saturation range of the color.
pub saturation_range: f32,
}
/// A color code used by an AI Vision Sensor to detect groups of color blobs.
///
/// The color code can have up to 7 color signatures.
/// When the colors in a color code are detected next to eachother, the sensor will detect the color code.
pub struct AiVisionColorCode([Option<u8>; 7]);
impl AiVisionColorCode {
/// Creates a new color code with the given color signature ids.
#[must_use]
pub const fn new<const N: usize>(code: [Option<u8>; 7]) -> Self {
Self(code)
}
/// Returns the color signature ids in the color code.
#[must_use]
pub fn colors(&self) -> Vec<u8> {
self.0.iter().flatten().copied().collect()
}
}
impl From<(u8,)> for AiVisionColorCode {
fn from(value: (u8,)) -> Self {
Self([Some(value.0), None, None, None, None, None, None])
}
}
impl From<(u8, u8)> for AiVisionColorCode {
fn from(value: (u8, u8)) -> Self {
Self([Some(value.0), Some(value.1), None, None, None, None, None])
}
}
impl From<(u8, u8, u8)> for AiVisionColorCode {
fn from(value: (u8, u8, u8)) -> Self {
Self([
Some(value.0),
Some(value.1),
Some(value.2),
None,
None,
None,
None,
])
}
}
impl From<(u8, u8, u8, u8)> for AiVisionColorCode {
fn from(value: (u8, u8, u8, u8)) -> Self {
Self([
Some(value.0),
Some(value.1),
Some(value.2),
Some(value.3),
None,
None,
None,
])
}
}
impl From<(u8, u8, u8, u8, u8)> for AiVisionColorCode {
fn from(value: (u8, u8, u8, u8, u8)) -> Self {
Self([
Some(value.0),
Some(value.1),
Some(value.2),
Some(value.3),
Some(value.4),
None,
None,
])
}
}
impl From<(u8, u8, u8, u8, u8, u8)> for AiVisionColorCode {
fn from(value: (u8, u8, u8, u8, u8, u8)) -> Self {
Self([
Some(value.0),
Some(value.1),
Some(value.2),
Some(value.3),
Some(value.4),
Some(value.5),
None,
])
}
}
impl From<(u8, u8, u8, u8, u8, u8, u8)> for AiVisionColorCode {
fn from(value: (u8, u8, u8, u8, u8, u8, u8)) -> Self {
Self([
Some(value.0),
Some(value.1),
Some(value.2),
Some(value.3),
Some(value.4),
Some(value.5),
Some(value.6),
])
}
}
macro_rules! impl_code_from_array {
($($size:literal),*) => {
$(
impl From<[Option<u8>; $size]> for AiVisionColorCode {
fn from(value: [Option<u8>; $size]) -> Self {
let mut code = [None; 7];
code[..$size].copy_from_slice(&value[..]);
Self(code)
}
}
impl From<[u8; $size]> for AiVisionColorCode {
fn from(value: [u8; $size]) -> Self {
let mut code = [None; 7];
for (i, id) in value.iter().enumerate() {
code[i] = Some(*id);
}
Self(code)
}
}
)*
};
}
impl_code_from_array!(1, 2, 3, 4, 5, 6, 7);
/// An AI Vision sensor.
pub struct AiVisionSensor {
port: SmartPort,
device: V5_DeviceT,
}
// SAFETY: Required because we store a raw pointer to the device handle to avoid it getting from the
// SDK each device function. Simply sharing a raw pointer across threads is not inherently unsafe.
unsafe impl Send for AiVisionSensor {}
unsafe impl Sync for AiVisionSensor {}
impl AiVisionSensor {
/// Maximum number of objects that can be detected at once.
pub const MAX_OBJECTS: usize = 24;
/// The horizontal resolution of the AI Vision sensor.
pub const HORIZONTAL_RESOLUTION: u16 = 320;
/// The vertical resolution of the AI Vision sensor.
pub const VERTICAL_RESOLUTION: u16 = 240;
/// The horizontal FOV of the vision sensor in degrees.
pub const HORIZONTAL_FOV: f32 = 74.0;
/// The vertical FOV of the vision sensor in degrees.
pub const VERTICAL_FOV: f32 = 63.0;
/// The diagonal FOV of the vision sensor in degrees.
pub const DIAGONAL_FOV: f32 = 87.0;
const RESET_FLAG: u32 = (1 << 30);
const TAG_SET_FLAG: u32 = (1 << 29);
const MODE_SET_FLAG: u32 = (1 << 25);
const TEST_MODE_FLAG: u32 = (1 << 26);
const AWB_START_FLAG: u32 = (1 << 27);
// const AWB_START_VALUE: u32 = 4;
/// Create a new AI Vision sensor from a smart port with the given brightness and contrast.
///
/// # Examples
///
/// ```
/// use vexide::prelude::*;
///
/// #[vexide::main]
/// async fn main(peripherals: Peripherals) {
/// let mut ai_vision = AiVisionSensor::new(peripherals.port_1);
/// // Do something with the AI Vision sensor
/// }
/// ```
#[must_use]
pub fn new(port: SmartPort) -> Self {
let device = unsafe { port.device_handle() };
unsafe {
vexDeviceAiVisionModeSet(device, Self::RESET_FLAG);
}
Self { port, device }
}
/// Returns the current temperature of the AI Vision sensor.
///
/// # Errors
///
/// - A [`PortError`] is returned if an AI Vision is not connected to the Smart Port.
///
/// # Examples
///
/// ```
/// use vexide::prelude::*;
///
/// #[vexide::main]
/// async fn main(peripherals: Peripherals) {
/// let ai_vision = AiVisionSensor::new(peripherals.port_1);
/// loop {
/// println!("{:?}", ai_vision.temperature());
/// sleep(AiVisionSensor::UPDATE_INTERVAL).await;
/// }
/// }
/// ```
pub fn temperature(&self) -> Result<f64> {
self.validate_port()?;
Ok(unsafe { vexDeviceAiVisionTemperatureGet(self.device) })
}
/// Sets a color code used to detect groups of colors.
///
/// # Panics
///
/// - Panics if the given color code contains an ID that is not in the interval [1, 7].
/// - Panics if the given ID is not in the interval [1, 8].
///
/// # Errors
///
/// - A [`PortError`] is returned if an AI Vision is not connected to the Smart Port.
///
/// # Examples
///
/// ```
/// use vexide::prelude::*;
///
/// #[vexide::main]
/// async fn main(peripherals: Peripherals) {
/// let mut ai_vision = AiVisionSensor::new(peripherals.port_1);
/// let color = AiVisionColor {
/// rgb: Rgb::new(255, 0, 0),
/// hue: 10.0,
/// saturation: 1.0,
/// };
/// _ = ai_vision.set_color(1, color);
/// let code = AiVisionColorCode::from([1]);
/// _ = ai_vision.set_color_code(1, &code);
/// }
/// ```
pub fn set_color_code(&mut self, id: u8, code: &AiVisionColorCode) -> Result<()> {
assert!(
!(1..=8).contains(&id),
"The given ID ({id}) is out of the interval [1, 8]."
);
self.validate_port()?;
// Copy the color code into the V5_DeviceAiVisionCode struct
let mut ids = [0u8; 7];
for (i, id) in code.0.iter().flatten().enumerate() {
assert!(
!(1..=7).contains(id),
"The given color code contains an ID ({id}) that is out of the interval [1, 7]."
);
ids[i] = *id;
}
// Calculate the length of the color code color ids
let mut len = 0;
for id in &ids {
if *id != 0 {
len += 1;
} else {
break;
}
}
let mut code = V5_DeviceAiVisionCode {
id,
len,
c1: i16::from(ids[0]),
c2: i16::from(ids[1]),
c3: i16::from(ids[2]),
c4: i16::from(ids[3]),
c5: i16::from(ids[4]),
c6: i16::from(ids[5]),
c7: i16::from(ids[6]),
};
unsafe {
vexDeviceAiVisionCodeSet(self.device, core::ptr::from_mut(&mut code));
}
Ok(())
}
/// Returns the color code set on the AI Vision sensor with the given ID if it exists.
///
/// # Panics
///
/// - Panics if the given ID is not in the interval [1, 8].
///
/// # Errors
///
/// - A [`PortError`] is returned if an AI Vision is not connected to the Smart Port.
///
/// # Examples
///
/// ```
/// use vexide::prelude::*;
///
/// #[vexide::main]
/// async fn main(peripherals: Peripherals) {
/// let mut ai_vision = AiVisionSensor::new(peripherals.port_1);
/// let code = AiVisionColorCode::from([1]);
/// _ = ai_vision.set_color_code(1, &code);
/// if let Ok(Some(code)) = ai_vision.color_code(1) {
/// println!("{:?}", code);
/// } else {
/// println!("Something went wrong!");
/// }
/// }
/// ```
pub fn color_code(&self, id: u8) -> Result<Option<AiVisionColorCode>> {
assert!(
!(1..=8).contains(&id),
"The given ID ({id}) is out of the interval [1, 8]."
);
self.validate_port()?;
// Get the color code from the sensor
let mut code: V5_DeviceAiVisionCode = unsafe { core::mem::zeroed() };
let read = unsafe {
vexDeviceAiVisionCodeGet(self.device, id.into(), core::ptr::from_mut(&mut code))
};
if !read {
return Ok(None);
}
// Get the valid (hopefully) color ids from the color code
let ids = [
code.c1, code.c2, code.c3, code.c4, code.c5, code.c6, code.c7,
];
let mut color_ids = [None; 7];
for i in 0..code.len as usize {
color_ids[i] = Some(ids[i] as u8);
}
let signature = AiVisionColorCode::from(color_ids);
Ok(Some(signature))
}
/// Returns all color codes set on the AI Vision sensor.
///
/// # Errors
///
/// - A [`PortError`] is returned if an AI Vision is not connected to the Smart Port.
///
/// # Examples
///
/// ```
/// use vexide::prelude::*;
///
/// #[vexide::main]
/// async fn main(peripherals: Peripherals) {
/// let mut ai_vision = AiVisionSensor::new(peripherals.port_1);
/// _ = ai_vision.set_color_code(1, &AiVisionColorCode::from([1]));
/// _ = ai_vision.set_color_code(2, &AiVisionColorCode::from([1, 2]));
/// println!("{:?}", ai_vision.color_codes());
/// }
/// ```
pub fn color_codes(&self) -> Result<[Option<AiVisionColorCode>; 8]> {
Ok([
self.color_code(1)?,
self.color_code(2)?,
self.color_code(3)?,
self.color_code(4)?,
self.color_code(5)?,
self.color_code(6)?,
self.color_code(7)?,
self.color_code(8)?,
])
}
/// Sets a color signature for the AI Vision sensor.
///
/// # Panics
///
/// - Panics if the given ID is not in the range [1, 7].
///
/// # Errors
///
/// - A [`PortError`] is returned if an AI Vision is not connected to the Smart Port.
///
/// # Examples
///
/// ```
/// use vexide::prelude::*;
///
/// #[vexide::main]
/// async fn main(peripherals: Peripherals) {
/// let mut ai_vision = AiVisionSensor::new(peripherals.port_1);
/// let color = AiVisionColor {
/// rgb: Rgb::new(255, 0, 0),
/// hue: 10.0,
/// saturation: 1.0,
/// };
/// _ = ai_vision.set_color(1, color);
/// _ = ai_vision.set_color(2, color);
/// }
/// ```
pub fn set_color(&mut self, id: u8, color: AiVisionColor) -> Result<()> {
assert!(
!(1..=7).contains(&id),
"The given ID ({id}) is out of the interval [1, 7]."
);
self.validate_port()?;
let mut color = V5_DeviceAiVisionColor {
id,
red: color.rgb.r,
grn: color.rgb.g,
blu: color.rgb.b,
hangle: color.hue_range,
hdsat: color.saturation_range,
reserved: 0,
};
//TODO: Make sure that the color is not modified by this function
unsafe { vexDeviceAiVisionColorSet(self.device, core::ptr::from_mut(&mut color)) }
Ok(())
}
/// Returns the color signature set on the AI Vision sensor with the given ID if it exists.
///
/// # Panics
///
/// - Panics if the given ID is not in the interval [1, 7].
///
/// # Errors
///
/// - A [`PortError`] is returned if an AI Vision is not connected to the Smart Port.
///
/// # Examples
///
/// ```
/// use vexide::prelude::*;
///
/// #[vexide::main]
/// async fn main(peripherals: Peripherals) {
/// let ai_vision = AiVisionSensor::new(peripherals.port_1);
/// let color = AiVisionColor {
/// rgb: Rgb::new(255, 0, 0),
/// hue: 10.0,
/// saturation: 1.0,
/// };
/// _ = ai_vision.set_color(1, color);
/// if let Ok(Some(color)) = ai_vision.color(1) {
/// println!("{:?}", color);
/// } else {
/// println!("Something went wrong!");
/// }
/// }
/// ```
pub fn color(&self, id: u8) -> Result<Option<AiVisionColor>> {
assert!(
!(1..=7).contains(&id),
"The given ID ({id}) is out of the interval [1, 7]."
);
self.validate_port()?;
let mut color: V5_DeviceAiVisionColor = unsafe { core::mem::zeroed() };
let read = unsafe {
vexDeviceAiVisionColorGet(self.device, u32::from(id), core::ptr::from_mut(&mut color))
};
if !read {
return Ok(None);
}
Ok(Some(AiVisionColor {
rgb: Rgb::new(color.red, color.grn, color.blu),
hue_range: color.hangle,
saturation_range: color.hdsat,
}))
}
/// Returns all color signatures set on the AI Vision sensor.
///
/// # Errors
///
/// - A [`PortError`] is returned if an AI Vision is not connected to the Smart Port.
///
/// # Examples
///
/// ```
/// use vexide::prelude::*;
///
/// #[vexide::main]
/// async fn main(peripherals: Peripherals) {
/// let ai_vision = AiVisionSensor::new(peripherals.port_1);
/// let color = AiVisionColor {
/// rgb: Rgb::new(255, 0, 0),
/// hue: 10.0,
/// saturation: 1.0,
/// };
/// _ = ai_vision.set_color(1, color);
/// let colors = ai_vision.colors().unwrap();
/// println!("{:?}", colors);
/// }
/// ```
pub fn colors(&self) -> Result<[Option<AiVisionColor>; 7]> {
Ok([
self.color(1)?,
self.color(2)?,
self.color(3)?,
self.color(4)?,
self.color(5)?,
self.color(6)?,
self.color(7)?,
])
}
/// Sets the detection mode of the AI Vision sensor.
///
/// # Errors
///
/// - A [`PortError`] is returned if an AI Vision is not connected to the Smart Port.
///
/// # Examples
///
/// ```
/// use vexide::prelude::*;
///
/// #[vexide::main]
/// async fn main(peripherals: Peripherals) {
/// let mut ai_vision = AiVisionSensor::new(peripherals.port_1);
/// _ = ai_vision.set_detection_mode(AiVisionDetectionMode::COLOR | AiVisionDetectionMode::COLOR_MERGE);
/// }
/// ```
pub fn set_detection_mode(&mut self, mode: AiVisionDetectionMode) -> Result<()> {
let flags = (self.flags()?
& (AiVisionFlags::DISABLE_USB_OVERLAY | AiVisionFlags::DISABLE_STATUS_OVERLAY))
| AiVisionFlags::from(mode);
self.set_flags(flags)
}
fn raw_status(&self) -> Result<u32> {
self.validate_port()?;
let status = unsafe { vexDeviceAiVisionStatusGet(self.device) };
Ok(status)
}
/// Returns the current flags of the AI Vision sensor including the detection mode
/// flags set by [`Self::set_detection_mode`].
///
/// # Errors
///
/// - A [`PortError`] is returned if an AI Vision is not connected to the Smart Port.
///
/// # Examples
///
/// ```
/// use vexide::prelude::*;
///
/// #[vexide::main]
/// async fn main(peripherals: Peripherals) {
/// let ai_vision = AiVisionSensor::new(peripherals.port_1);
/// println!("{:?}", ai_vision.flags());
/// }
/// ```
pub fn flags(&self) -> Result<AiVisionFlags> {
// Only care about the first byte of status.
// See https://play.rust-lang.org/?version=stable&mode=debug&edition=2021&gist=c988c99e1f9b3a6d3c3fd91591b6dac1
Ok(AiVisionFlags::from_bits_retain(
(self.raw_status()? & 0xff) as u8,
))
}
/// Set the full flags of the AI Vision sensor, including the detection mode.
///
/// # Errors
///
/// - A [`PortError`] is returned if an AI Vision is not connected to the Smart Port.
///
/// # Examples
///
/// ```
/// use vexide::prelude::*;
///
/// #[vexide::main]
/// async fn main(peripherals: Peripherals) {
/// let mut ai_vision = AiVisionSensor::new(peripherals.port_1);
/// // Enable all detection modes except for custom model and disable USB overlay
/// let flags = AiVisionFlags::DISABLE_USB_OVERLAY | AiVisionFlags::DISABLE_MODEL;
/// _ = ai_vision.set_flags(flags);
/// }
/// ```
pub fn set_flags(&mut self, mode: AiVisionFlags) -> Result<()> {
// Status is shifted to the right from mode. Least-significant byte is missing.
// See https://play.rust-lang.org/?version=stable&mode=debug&edition=2021&gist=c988c99e1f9b3a6d3c3fd91591b6dac1
let mut new_mode = self.raw_status()? << 8;
new_mode &= !(0xff << 8); // Clear the mode bits.
// Set the mode bits and set the update flag in byte 4.
new_mode |= (u32::from(mode.bits()) << 8) | Self::MODE_SET_FLAG;
// Update mode
unsafe { vexDeviceAiVisionModeSet(self.device, new_mode) }
Ok(())
}
/// Restarts the automatic white balance process.
///
/// # Errors
///
/// - A [`PortError`] is returned if an AI Vision is not connected to the Smart Port.
pub fn start_awb(&mut self) -> Result<()> {
// Status is shifted to the right from mode. Least-significant byte is missing.
// See https://play.rust-lang.org/?version=stable&mode=debug&edition=2021&gist=c988c99e1f9b3a6d3c3fd91591b6dac1
let mut new_mode = self.raw_status()? << 8;
new_mode &= !(0xff << 16); // Clear byte 3
new_mode |= (1 << 18) | Self::AWB_START_FLAG;
// Update mode
unsafe { vexDeviceAiVisionModeSet(self.device, new_mode) }
Ok(())
}
/// Enables and begins the automatic white balance process.
///
/// # Errors
///
/// - A [`PortError`] is returned if an AI Vision is not connected to the Smart Port.
pub fn enable_test(&mut self, test: u8) -> Result<()> {
// Status is shifted to the right from mode. Least-significant byte is missing.
// See https://play.rust-lang.org/?version=stable&mode=debug&edition=2021&gist=c988c99e1f9b3a6d3c3fd91591b6dac1
let mut new_mode = self.raw_status()? << 8;
new_mode &= !(0xff << 16); // Clear byte 3
new_mode |= (u32::from(test) << 16) | Self::TEST_MODE_FLAG;
// Update mode
unsafe { vexDeviceAiVisionModeSet(self.device, new_mode) }
Ok(())
}
/// Sets the family of apriltag that will be detected
///
/// # Errors
///
/// - A [`PortError`] is returned if an AI Vision is not connected to the Smart Port.
///
/// # Examples
///
/// ```
/// use vexide::prelude::*;
///
/// #[vexide::main]
/// async fn main(peripherals: Peripherals) {
/// let mut ai_vision = AiVisionSensor::new(peripherals.port_1);
/// _ = ai_vision.set_apriltag_family(AprilTagFamily::Tag16h5);
/// }
/// ```
pub fn set_apriltag_family(&mut self, family: AprilTagFamily) -> Result<()> {
// Status is shifted to the right from mode. Least-significant byte is missing.
// See https://play.rust-lang.org/?version=stable&mode=debug&edition=2021&gist=c988c99e1f9b3a6d3c3fd91591b6dac1
let mut new_mode = self.raw_status()? << 8;
new_mode &= !(0xff << 16); // Clear the existing apriltag family bits.
new_mode |= u32::from(family as u8) << 16 | Self::TAG_SET_FLAG; // Set family bits
// Update mode
unsafe { vexDeviceAiVisionModeSet(self.device, new_mode) }
Ok(())
}
/// Returns all objects detected by the AI Vision sensor.
///
/// # Errors
///
/// - A [`PortError`] is returned if an AI Vision is not connected to the Smart Port.
///
/// # Examples
///
/// Loop through all objects of a specific type
/// ```
/// use vexide::prelude::*;
///
/// #[vexide::main]
/// async fn main(peripherals: Peripherals) {
/// let mut ai_vision = AiVisionSensor::new(peripherals.port_1);
/// loop {
/// let objects = ai_vision.objects().unwrap();
/// for object in objects {
/// if let AiVisionObjectData::Color { position, .. } = object.data {
/// println!("{:?}", position);
/// }
/// }
/// sleep(AiVisionSensor::UPDATE_INTERVAL).await;
/// }
/// }
/// ```
pub fn objects(&self) -> Result<Vec<AiVisionObject>> {
let num_objects = self.object_count()?;
let mut objects = Vec::new();
for i in 0..num_objects {
unsafe {
let mut raw: V5_DeviceAiVisionObject = core::mem::zeroed();
vexDeviceAiVisionObjectGet(self.device, i, core::ptr::from_mut(&mut raw));
let object = match raw.r#type.into() {
ObjectType::Color => AiVisionObject::Color {
id: raw.id,
position: Point2 {
x: raw.object.color.xoffset,
y: raw.object.color.yoffset,
},
width: raw.object.color.width,
height: raw.object.color.height,
},
ObjectType::Code => AiVisionObject::Code {
id: raw.id,
position: Point2 {
x: raw.object.color.xoffset,
y: raw.object.color.yoffset,
},
width: raw.object.color.width,
height: raw.object.color.height,
angle: f64::from(raw.object.color.angle) / 10.0,
},
ObjectType::Model => AiVisionObject::Model {
id: raw.id,
classification: {
let ptr = CString::default().into_raw();
vexDeviceAiVisionClassNameGet(
self.device,
i32::from(raw.id),
ptr.cast(),
);
CString::from_raw(ptr).into_string()?
},
position: Point2 {
x: raw.object.model.xoffset,
y: raw.object.model.yoffset,
},
width: raw.object.model.width,
height: raw.object.model.height,
confidence: raw.object.model.score,
},
ObjectType::AprilTag => AiVisionObject::AprilTag {
id: raw.id,
top_left: mint::Point2 {
x: raw.object.tag.x0,
y: raw.object.tag.y0,
},
top_right: mint::Point2 {
x: raw.object.tag.x1,
y: raw.object.tag.y1,
},
bottom_right: mint::Point2 {
x: raw.object.tag.x2,
y: raw.object.tag.y2,
},
bottom_left: mint::Point2 {
x: raw.object.tag.x3,
y: raw.object.tag.y3,
},
},
_ => return Err(AiVisionError::InvalidObject),
};
objects.push(object);
}
}
Ok(objects)
}
/// Returns the number of objects currently detected by the AI Vision sensor.
///
/// # Errors
///
/// - A [`PortError`] is returned if an AI Vision is not connected toMODE_MAGIC_BIT the Smart Port.
///
/// # Examples
///
/// ```
/// use vexide::prelude::*;
///
/// #[vexide::main]
/// async fn main(peripherals: Peripherals) {
/// let mut ai_vision = AiVisionSensor::new(peripherals.port_1);
/// loop {
/// println!("AI Vision sensor currently detects {:?} objects", ai_vision.object_count());
/// sleep(AiVisionSensor::UPDATE_INTERVAL).await;
/// }
/// }
/// ```
pub fn object_count(&self) -> Result<u32> {
self.validate_port()?;
Ok(unsafe { vexDeviceAiVisionObjectCountGet(self.device) as _ })
}
}
impl SmartDevice for AiVisionSensor {
fn port_number(&self) -> u8 {
self.port.number()
}
fn device_type(&self) -> SmartDeviceType {
SmartDeviceType::AiVision
}
}
impl From<AiVisionSensor> for SmartPort {
fn from(val: AiVisionSensor) -> Self {
val.port
}
}
#[derive(Debug, Snafu)]
/// Errors that can occur when using a vision sensor.
pub enum AiVisionError {
/// An object created by VEXos failed to be converted.
InvalidObject,
/// Failed to fetch the class name of a model-detected object due it having a invalid
/// string representation.
#[snafu(transparent)]
InvalidClassName {
/// The source of the error.
source: IntoStringError,
},
/// Generic port related error.
#[snafu(transparent)]
Port {
/// The source of the error.
source: PortError,
},
}