[−][src]Struct vex::Vector3
Fields
x: f32
y: f32
z: f32
Methods
impl Vector3
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pub fn new() -> Vector3
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Creates a vector <0.0, 0.0, 0.0>
Examples
use vex::Vector3; let actual = Vector3::new(); let expected = Vector3 { x: 0.0, y: 0.0, z: 0.0 }; assert_eq!(actual, expected);
pub fn make(x: f32, y: f32, z: f32) -> Vector3
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Creates a vector from the provided values
Examples
use vex::Vector3; let actual = Vector3::make(1.0, 2.0, 3.0); let expected = Vector3 { x: 1.0, y: 2.0, z: 3.0 }; assert_eq!(actual, expected);
pub fn dot(a: &Vector3, b: &Vector3) -> f32
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Find the dot product between two vectors
Examples
use vex::Vector3; let a = Vector3::make(1.0, 0.0, 0.0); let b = Vector3::make(0.0, 0.0, 1.0); let actual = Vector3::dot(&a, &b); let expected = 0.0; assert_eq!(actual, expected);
pub fn cross(a: &Vector3, b: &Vector3) -> Vector3
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Find the cross product between two vectors
Examples
use vex::Vector3; let a = Vector3::make(0.0, 0.0, 1.0); let b = Vector3::make(1.0, 0.0, 0.0); let actual = Vector3::cross(&a, &b); let expected = Vector3::make(0.0, 1.0, 0.0); assert_eq!(actual, expected);
pub fn min(a: &Vector3, b: &Vector3) -> Vector3
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Find the minimum (component-wise) vector between two vectors
Examples
use vex::Vector3; let a = Vector3::make(1.0, 4.0, 5.0); let b = Vector3::make(2.0, 3.0, 6.0); let actual = Vector3::min(&a, &b); let expected = Vector3::make(1.0, 3.0, 5.0); assert_eq!(actual, expected);
pub fn max(a: &Vector3, b: &Vector3) -> Vector3
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Find the maximum (component-wise) vector between two vectors
Examples
use vex::Vector3; let a = Vector3::make(1.0, 4.0, 5.0); let b = Vector3::make(2.0, 3.0, 6.0); let actual = Vector3::max(&a, &b); let expected = Vector3::make(2.0, 4.0, 6.0); assert_eq!(actual, expected);
pub fn clamp(&mut self, a: &Vector3, b: &Vector3)
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Find the clamped (component-wise) vector between two vectors
Examples
use vex::Vector3; let a = Vector3::make(1.0, 3.0, 5.0); let b = Vector3::make(2.0, 4.0, 6.0); let mut actual = Vector3::make(0.0, 5.0, 10.0); actual.clamp(&a, &b); let expected = Vector3::make(1.0, 4.0, 6.0); assert_eq!(actual, expected);
pub fn set(&mut self, x: f32, y: f32, z: f32)
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Set the components of a vector
Examples
use vex::Vector3; let mut actual = Vector3::new(); actual.set(1.0, 2.0, 3.0); let expected = Vector3::make(1.0, 2.0, 3.0); assert_eq!(actual, expected);
pub fn mag(&self) -> f32
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Get the magnitude of the vector
Examples
use vex::Vector3; let actual = Vector3::make(1.0, 2.0, 3.0).mag(); let expected = 3.74165738677; assert_eq!(actual, expected);
pub fn mag_sq(&self) -> f32
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Get the squared magnitude of the vector
Examples
use vex::Vector3; let actual = Vector3::make(1.0, 2.0, 3.0).mag_sq(); let expected = 14.0; assert_eq!(actual, expected);
pub fn norm(&mut self) -> f32
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Normalize the vector
Examples
use vex::Vector3; let mut actual = Vector3::make(1.0, 2.0, 3.0); actual.norm(); let expected = Vector3::make(0.26726124191, 0.53452248382, 0.8017837); assert_eq!(actual, expected);
pub fn abs(&mut self)
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Set the components of a vector to their absolute values
Examples
use vex::Vector3; let mut actual = Vector3::make(-1.0, -2.0, -3.0); actual.abs(); let expected = Vector3::make(1.0, 2.0, 3.0); assert_eq!(actual, expected);
pub fn is_valid(&self) -> bool
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Determine whether or not all components of the vector are valid
Examples
use vex::Vector3; let actual = Vector3::make(1.0, 2.0, 3.0); assert!(actual.is_valid());
Trait Implementations
impl Add<Vector3> for Vector3
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type Output = Vector3
The resulting type after applying the +
operator.
fn add(self, _rhs: Vector3) -> Vector3
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Add two vectors
Examples
use vex::Vector3; let a = Vector3::make(1.0, 2.0, 3.0); let b = Vector3::make(4.0, 5.0, 6.0); let actual = a + b; let expected = Vector3::make(5.0, 7.0, 9.0); assert_eq!(actual, expected);
impl Add<f32> for Vector3
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type Output = Vector3
The resulting type after applying the +
operator.
fn add(self, _rhs: f32) -> Vector3
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Find the resulting vector by adding a scalar to a vector's components
Examples
use vex::Vector3; let actual = Vector3::make(1.0, 2.0, 3.0) + 1.0; let expected = Vector3::make(2.0, 3.0, 4.0); assert_eq!(actual, expected);
impl AddAssign<Vector3> for Vector3
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fn add_assign(&mut self, _rhs: Vector3)
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Increment a vector by another vector
Examples
use vex::Vector3; let mut actual = Vector3::make(1.0, 2.0, 3.0); actual += Vector3::make(1.0, 2.0, 3.0); let expected = Vector3::make(2.0, 4.0, 6.0); assert_eq!(actual, expected);
impl AddAssign<f32> for Vector3
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fn add_assign(&mut self, _rhs: f32)
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Increment a vector by a scalar
Examples
use vex::Vector3; let mut actual = Vector3::make(1.0, 2.0, 3.0); actual += 10.0; let expected = Vector3::make(11.0, 12.0, 13.0); assert_eq!(actual, expected);
impl Clone for Vector3
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impl Copy for Vector3
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impl Debug for Vector3
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impl Display for Vector3
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impl Div<Vector3> for Vector3
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type Output = Vector3
The resulting type after applying the /
operator.
fn div(self, _rhs: Vector3) -> Vector3
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Divide two vectors
Examples
use vex::Vector3; let a = Vector3::make(1.0, 2.0, 4.0); let b = Vector3::make(2.0, 8.0, 32.0); let actual = a / b; let expected = Vector3::make(0.5, 0.25, 0.125); assert_eq!(actual, expected);
impl Div<f32> for Vector3
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type Output = Vector3
The resulting type after applying the /
operator.
fn div(self, _rhs: f32) -> Vector3
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Find the resulting vector by dividing a scalar to a vector's components
Examples
use vex::Vector3; let actual = Vector3::make(1.0, 2.0, 3.0) / 2.0; let expected = Vector3::make(0.5, 1.0, 1.5); assert_eq!(actual, expected);
impl DivAssign<Vector3> for Vector3
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fn div_assign(&mut self, _rhs: Vector3)
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Divide a vector by another vector
Examples
use vex::Vector3; let mut actual = Vector3::make(1.0, 2.0, 4.0); actual /= Vector3::make(2.0, 8.0, 32.0); let expected = Vector3::make(0.5, 0.25, 0.125); assert_eq!(actual, expected);
impl DivAssign<f32> for Vector3
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fn div_assign(&mut self, _rhs: f32)
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Divide a vector by a scalar
Examples
use vex::Vector3; let mut actual = Vector3::make(1.0, 2.0, 3.0); actual /= 2.0; let expected = Vector3::make(0.5, 1.0, 1.5); assert_eq!(actual, expected);
impl From<Vector2> for Vector3
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fn from(item: Vector2) -> Vector3
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Creates a Vector3 from the components of a Vector2
Examples
use vex::Vector2; use vex::Vector3; let input = Vector2::make(1.0, 2.0); let actual = Vector3::from(input); let expected = Vector3 { x: 1.0, y: 2.0, z: 0.0 }; assert_eq!(actual, expected);
impl From<Vector3> for Vector2
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fn from(item: Vector3) -> Self
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Creates a Vector2 from the components of a Vector3
Examples
use vex::Vector2; use vex::Vector3; let input = Vector3::make(1.0, 2.0, 3.0); let actual = Vector2::from(input); let expected = Vector2 { x: 1.0, y: 2.0 }; assert_eq!(actual, expected);
impl From<Vector3> for Vector4
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fn from(item: Vector3) -> Vector4
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Creates a Vector4 from the components of a Vector3
Examples
use vex::Vector3; use vex::Vector4; let input = Vector3::make(1.0, 2.0, 3.0); let actual = Vector4::from(input); let expected = Vector4 { x: 1.0, y: 2.0, z: 3.0, w: 0.0 }; assert_eq!(actual, expected);
impl From<Vector4> for Vector3
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fn from(item: Vector4) -> Vector3
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Creates a Vector3 from the components of a Vector4
Examples
use vex::Vector3; use vex::Vector4; let input = Vector4::make(1.0, 2.0, 3.0, 4.0); let actual = Vector3::from(input); let expected = Vector3 { x: 1.0, y: 2.0, z: 3.0 }; assert_eq!(actual, expected);
impl Index<u32> for Vector3
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type Output = f32
The returned type after indexing.
fn index(&self, index: u32) -> &f32
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Looks up a component by index
Examples
use vex::Vector3; let mut v = Vector3::make(1.0, 2.0, 3.0); assert_eq!(v[0], 1.0); assert_eq!(v[1], 2.0); assert_eq!(v[2], 3.0);
impl IndexMut<u32> for Vector3
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fn index_mut<'a>(&'a mut self, index: u32) -> &'a mut f32
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Mutate a component by index
Examples
use vex::Vector3; let mut v = Vector3::new(); v[0] = 4.0; v[1] = 5.0; v[2] = 6.0; assert_eq!(v[0], 4.0); assert_eq!(v[1], 5.0); assert_eq!(v[2], 6.0);
impl Mul<Vector3> for Vector3
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type Output = Vector3
The resulting type after applying the *
operator.
fn mul(self, _rhs: Vector3) -> Vector3
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Multiply two vectors
Examples
use vex::Vector3; let a = Vector3::make(1.0, 2.0, 3.0); let b = Vector3::make(3.0, 4.0, 5.0); let actual = a * b; let expected = Vector3::make(3.0, 8.0, 15.0); assert_eq!(actual, expected);
impl Mul<f32> for Vector3
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type Output = Vector3
The resulting type after applying the *
operator.
fn mul(self, _rhs: f32) -> Vector3
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Find the resulting vector by multiplying a scalar to a vector's components
Examples
use vex::Vector3; let actual = Vector3::make(1.0, 2.0, 3.0) * 2.0; let expected = Vector3::make(2.0, 4.0, 6.0); assert_eq!(actual, expected);
impl MulAssign<Vector3> for Vector3
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fn mul_assign(&mut self, _rhs: Vector3)
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Multiply a vector by another vector
Examples
use vex::Vector3; let mut actual = Vector3::make(1.0, 2.0, 3.0); actual *= Vector3::make(2.0, 3.0, 6.0); let expected = Vector3::make(2.0, 6.0, 18.0); assert_eq!(actual, expected);
impl MulAssign<f32> for Vector3
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fn mul_assign(&mut self, _rhs: f32)
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Multiply a vector by a scalar
Examples
use vex::Vector3; let mut actual = Vector3::make(1.0, 2.0, 3.0); actual *= 2.0; let expected = Vector3::make(2.0, 4.0, 6.0); assert_eq!(actual, expected);
impl Neg for Vector3
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type Output = Vector3
The resulting type after applying the -
operator.
fn neg(self) -> Vector3
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Negates all components in a vector
Examples
use vex::Vector3; let actual = -Vector3::make(1.0, 2.0, 3.0); let expected = Vector3::make(-1.0, -2.0, -3.0); assert_eq!(actual, expected);
impl PartialEq<Vector3> for Vector3
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fn eq(&self, _rhs: &Vector3) -> bool
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Determines if two vectors' components are equivalent
Examples
use vex::Vector3; assert!(Vector3::new() == Vector3::new());
#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl Sub<Vector3> for Vector3
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type Output = Vector3
The resulting type after applying the -
operator.
fn sub(self, _rhs: Vector3) -> Vector3
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Subtract two vectors
Examples
use vex::Vector3; let a = Vector3::make(1.0, 2.0, 3.0); let b = Vector3::make(5.0, 4.0, 3.0); let actual = a - b; let expected = Vector3::make(-4.0, -2.0, 0.0); assert_eq!(actual, expected);
impl Sub<f32> for Vector3
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type Output = Vector3
The resulting type after applying the -
operator.
fn sub(self, _rhs: f32) -> Vector3
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Find the resulting vector by subtracting a scalar from a vector's components
Examples
use vex::Vector3; let actual = Vector3::make(1.0, 2.0, 3.0) - 10.0; let expected = Vector3::make(-9.0, -8.0, -7.0); assert_eq!(actual, expected);
impl SubAssign<Vector3> for Vector3
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fn sub_assign(&mut self, _rhs: Vector3)
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Decrement a vector by another vector
Examples
use vex::Vector3; let mut actual = Vector3::make(1.0, 2.0, 3.0); actual -= Vector3::make(1.0, 2.0, 3.0); assert_eq!(actual, Vector3::new());
impl SubAssign<f32> for Vector3
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fn sub_assign(&mut self, _rhs: f32)
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Decrement a vector by a scalar
Examples
use vex::Vector3; let mut actual = Vector3::make(1.0, 2.0, 3.0); actual -= 1.0; let expected = Vector3::make(0.0, 1.0, 2.0); assert_eq!(actual, expected);
Auto Trait Implementations
impl RefUnwindSafe for Vector3
impl Send for Vector3
impl Sync for Vector3
impl Unpin for Vector3
impl UnwindSafe for Vector3
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T> ToString for T where
T: Display + ?Sized,
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T: Display + ?Sized,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,