[−][src]Struct vex::Matrix3
Fields
m: [f32; 9]
Methods
impl Matrix3
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pub fn new() -> Matrix3
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Creates a matrix set to its identity
Examples
use vex::Matrix3; use vex::matrix3::IDENTITY; let actual = Matrix3::new(); assert_eq!(actual, IDENTITY);
pub fn make(
m11: f32,
m21: f32,
m31: f32,
m12: f32,
m22: f32,
m32: f32,
m13: f32,
m23: f32,
m33: f32
) -> Matrix3
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m11: f32,
m21: f32,
m31: f32,
m12: f32,
m22: f32,
m32: f32,
m13: f32,
m23: f32,
m33: f32
) -> Matrix3
Creates a matrix from the provided values
Examples
use vex::Matrix3; let actual = Matrix3::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); let expected = [1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0]; assert_eq!(actual.m, expected);
pub fn m11(&self) -> f32
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Gets the value for the m11 element
Examples
use vex::Matrix3; let actual = Matrix3::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); assert_eq!(actual.m11(), 1.0);
pub fn m21(&self) -> f32
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Gets the value for the m21 element
Examples
use vex::Matrix3; let actual = Matrix3::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); assert_eq!(actual.m21(), 2.0);
pub fn m31(&self) -> f32
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Gets the value for the m31 element
Examples
use vex::Matrix3; let actual = Matrix3::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); assert_eq!(actual.m31(), 3.0);
pub fn m12(&self) -> f32
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Gets the value for the m12 element
Examples
use vex::Matrix3; let actual = Matrix3::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); assert_eq!(actual.m12(), 4.0);
pub fn m22(&self) -> f32
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Gets the value for the m22 element
Examples
use vex::Matrix3; let actual = Matrix3::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); assert_eq!(actual.m22(), 5.0);
pub fn m32(&self) -> f32
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Gets the value for the m32 element
Examples
use vex::Matrix3; let actual = Matrix3::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); assert_eq!(actual.m32(), 6.0);
pub fn m13(&self) -> f32
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Gets the value for the m13 element
Examples
use vex::Matrix3; let actual = Matrix3::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); assert_eq!(actual.m13(), 7.0);
pub fn m23(&self) -> f32
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Gets the value for the m23 element
Examples
use vex::Matrix3; let actual = Matrix3::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); assert_eq!(actual.m23(), 8.0);
pub fn m33(&self) -> f32
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Gets the value for the m33 element
Examples
use vex::Matrix3; let actual = Matrix3::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); assert_eq!(actual.m33(), 9.0);
pub fn set_m11(&mut self, v: f32)
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Sets the value for the m11 element
Examples
use vex::Matrix3; let mut actual = Matrix3::make(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); actual.set_m11(1.0); let expected = [1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0]; assert_eq!(actual.m, expected);
pub fn set_m21(&mut self, v: f32)
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Sets the value for the m11 element
Examples
use vex::Matrix3; let mut actual = Matrix3::make(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); actual.set_m21(1.0); let expected = [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0]; assert_eq!(actual.m, expected);
pub fn set_m31(&mut self, v: f32)
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Sets the value for the m11 element
Examples
use vex::Matrix3; let mut actual = Matrix3::make(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); actual.set_m31(1.0); let expected = [0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0]; assert_eq!(actual.m, expected);
pub fn set_m12(&mut self, v: f32)
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Sets the value for the m11 element
Examples
use vex::Matrix3; let mut actual = Matrix3::make(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); actual.set_m12(1.0); let expected = [0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0]; assert_eq!(actual.m, expected);
pub fn set_m22(&mut self, v: f32)
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Sets the value for the m11 element
Examples
use vex::Matrix3; let mut actual = Matrix3::make(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); actual.set_m22(1.0); let expected = [0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0]; assert_eq!(actual.m, expected);
pub fn set_m32(&mut self, v: f32)
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Sets the value for the m11 element
Examples
use vex::Matrix3; let mut actual = Matrix3::make(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); actual.set_m32(1.0); let expected = [0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0]; assert_eq!(actual.m, expected);
pub fn set_m13(&mut self, v: f32)
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Sets the value for the m11 element
Examples
use vex::Matrix3; let mut actual = Matrix3::make(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); actual.set_m13(1.0); let expected = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0]; assert_eq!(actual.m, expected);
pub fn set_m23(&mut self, v: f32)
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Sets the value for the m11 element
Examples
use vex::Matrix3; let mut actual = Matrix3::make(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); actual.set_m23(1.0); let expected = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0]; assert_eq!(actual.m, expected);
pub fn set_m33(&mut self, v: f32)
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Sets the value for the m11 element
Examples
use vex::Matrix3; let mut actual = Matrix3::make(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); actual.set_m33(1.0); let expected = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0]; assert_eq!(actual.m, expected);
pub fn set(
&mut self,
m11: f32,
m21: f32,
m31: f32,
m12: f32,
m22: f32,
m32: f32,
m13: f32,
m23: f32,
m33: f32
)
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&mut self,
m11: f32,
m21: f32,
m31: f32,
m12: f32,
m22: f32,
m32: f32,
m13: f32,
m23: f32,
m33: f32
)
Sets the internal contents of the matrix
Examples
use vex::Matrix3; let mut actual = Matrix3::new(); actual.set(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); let expected = Matrix3::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); assert_eq!(actual, expected);
pub fn transpose(&mut self)
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Transposes the matrix's elements
Examples
use vex::Matrix3; let mut actual = Matrix3::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); actual.transpose(); let expected = Matrix3::make(1.0, 4.0, 7.0, 2.0, 5.0, 8.0, 3.0, 6.0, 9.0); assert_eq!(actual, expected);
pub fn determinant(&self) -> f32
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Find the matrix's determinant
Examples
use vex::Matrix3; let actual = Matrix3::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0).determinant(); assert_eq!(actual, 0.0);
pub fn inverse(&mut self) -> bool
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Inverses the matrix
Examples
use vex::Matrix3; let mut actual = Matrix3::make(1.0, 0.0, 5.0, 2.0, 1.0, 6.0, 3.0, 4.0, 0.0); actual.inverse(); let expected = Matrix3::make(-24.0, 20.0, -5.0, 18.0, -15.0, 4.0, 5.0, -4.0, 1.0); assert_eq!(actual, expected);
pub fn is_valid(&self) -> bool
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Determine whether or not all elements of the matrix are valid
Examples
use vex::Matrix3; let actual = Matrix3::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); assert!(actual.is_valid());
Trait Implementations
impl Add<Matrix3> for Matrix3
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type Output = Matrix3
The resulting type after applying the +
operator.
fn add(self, _rhs: Matrix3) -> Matrix3
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Add two matrices
Examples
use vex::Matrix3; let a = Matrix3::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); let b = Matrix3::make(9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0); let actual = a + b; let expected = Matrix3::make(10.0, 10.0, 10.0, 10.0, 10.0, 10.0, 10.0, 10.0, 10.0); assert_eq!(actual, expected);
impl Add<f32> for Matrix3
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type Output = Matrix3
The resulting type after applying the +
operator.
fn add(self, _rhs: f32) -> Matrix3
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Find the resulting matrix by adding a scalar to a matrix's elements
Examples
use vex::Matrix3; let actual = Matrix3::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0) + 1.0; let expected = Matrix3::make(2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0); assert_eq!(actual, expected);
impl AddAssign<Matrix3> for Matrix3
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fn add_assign(&mut self, _rhs: Matrix3)
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Increment a matrix by another matrix
Examples
use vex::Matrix3; let mut actual = Matrix3::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); actual += Matrix3::make(9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0); let expected = Matrix3::make(10.0, 10.0, 10.0, 10.0, 10.0, 10.0, 10.0, 10.0, 10.0); assert_eq!(actual, expected);
impl AddAssign<f32> for Matrix3
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fn add_assign(&mut self, _rhs: f32)
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Increment a matrix by a scalar
Examples
use vex::Matrix3; let mut actual = Matrix3::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); actual += 10.0; let expected = Matrix3::make(11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0, 19.0); assert_eq!(actual, expected);
impl Clone for Matrix3
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impl Copy for Matrix3
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impl Debug for Matrix3
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impl Display for Matrix3
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impl Div<f32> for Matrix3
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type Output = Matrix3
The resulting type after applying the /
operator.
fn div(self, _rhs: f32) -> Matrix3
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Find the resulting matrix by dividing a scalar to a matrix's elements
Examples
use vex::Matrix3; let actual = Matrix3::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0) / 2.0; let expected = Matrix3::make(0.5, 1.0, 1.5, 2.0, 2.5, 3.0, 3.5, 4.0, 4.5); assert_eq!(actual, expected);
impl DivAssign<f32> for Matrix3
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fn div_assign(&mut self, _rhs: f32)
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Divide a matrix by a scalar
Examples
use vex::Matrix3; let mut actual = Matrix3::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); actual /= 2.0; let expected = Matrix3::make(0.5, 1.0, 1.5, 2.0, 2.5, 3.0, 3.5, 4.0, 4.5); assert_eq!(actual, expected);
impl Mul<Matrix3> for Matrix3
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type Output = Matrix3
The resulting type after applying the *
operator.
fn mul(self, _rhs: Matrix3) -> Matrix3
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Multiply two matrices
Examples
use vex::Matrix3; let a = Matrix3::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); let b = Matrix3::make(9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0); let actual = a * b; let expected = Matrix3::make(90.0, 114.0, 138.0, 54.0, 69.0, 84.0, 18.0, 24.0, 30.0); assert_eq!(actual, expected);
impl Mul<f32> for Matrix3
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type Output = Matrix3
The resulting type after applying the *
operator.
fn mul(self, _rhs: f32) -> Matrix3
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Find the resulting matrix by multiplying a scalar to a matrix's elements
Examples
use vex::Matrix3; let actual = Matrix3::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0) * 2.0; let expected = Matrix3::make(2.0, 4.0, 6.0, 8.0, 10.0, 12.0, 14.0, 16.0, 18.0); assert_eq!(actual, expected);
impl MulAssign<Matrix3> for Matrix3
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fn mul_assign(&mut self, _rhs: Matrix3)
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Multiply a matrix by another matrix
Examples
use vex::Matrix3; let mut actual = Matrix3::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); actual *= Matrix3::make(9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0); let expected = Matrix3::make(90.0, 114.0, 138.0, 54.0, 69.0, 84.0, 18.0, 24.0, 30.0); assert_eq!(actual, expected);
impl MulAssign<f32> for Matrix3
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fn mul_assign(&mut self, _rhs: f32)
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Multiply a matrix by a scalar
Examples
use vex::Matrix3; let mut actual = Matrix3::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); actual *= 2.0; let expected = Matrix3::make(2.0, 4.0, 6.0, 8.0, 10.0, 12.0, 14.0, 16.0, 18.0); assert_eq!(actual, expected);
impl Neg for Matrix3
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type Output = Matrix3
The resulting type after applying the -
operator.
fn neg(self) -> Matrix3
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Negates the matrix's elements
Examples
use vex::Matrix3; let actual = -Matrix3::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); let expected = Matrix3::make(-1.0, -2.0, -3.0, -4.0, -5.0, -6.0, -7.0, -8.0, -9.0); assert_eq!(actual, expected);
impl PartialEq<Matrix3> for Matrix3
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fn eq(&self, _rhs: &Matrix3) -> bool
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Determines if two matrices' elements are equivalent
Examples
use vex::Matrix3; assert!(Matrix3::new() == Matrix3::new());
#[must_use]fn ne(&self, other: &Rhs) -> bool
1.0.0[src]
impl Sub<Matrix3> for Matrix3
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type Output = Matrix3
The resulting type after applying the -
operator.
fn sub(self, _rhs: Matrix3) -> Matrix3
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Subtract two matrices
Examples
use vex::Matrix3; let a = Matrix3::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); let b = Matrix3::make(9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0); let actual = a - b; let expected = Matrix3::make(-8.0, -6.0, -4.0, -2.0, 0.0, 2.0, 4.0, 6.0, 8.0); assert_eq!(actual, expected);
impl Sub<f32> for Matrix3
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type Output = Matrix3
The resulting type after applying the -
operator.
fn sub(self, _rhs: f32) -> Matrix3
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Find the resulting matrix by subtracting a scalar from a matrix's elements
Examples
use vex::Matrix3; let actual = Matrix3::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0) - 10.0; let expected = Matrix3::make(-9.0, -8.0, -7.0, -6.0, -5.0, -4.0, -3.0, -2.0, -1.0); assert_eq!(actual, expected);
impl SubAssign<Matrix3> for Matrix3
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fn sub_assign(&mut self, _rhs: Matrix3)
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Decrement a matrix by another matrix
Examples
use vex::Matrix3; let mut actual = Matrix3::make(2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0); actual -= Matrix3::make(1.0, 3.0, 4.0, 5.0, 5.0, 7.0, 8.0, 9.0, 9.0); assert_eq!(actual, Matrix3::new());
impl SubAssign<f32> for Matrix3
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fn sub_assign(&mut self, _rhs: f32)
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Decrement a matrix by a scalar
Examples
use vex::Matrix3; let mut actual = Matrix3::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); actual -= 1.0; let expected = Matrix3::make(0.0, 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0); assert_eq!(actual, expected);
Auto Trait Implementations
impl RefUnwindSafe for Matrix3
impl Send for Matrix3
impl Sync for Matrix3
impl Unpin for Matrix3
impl UnwindSafe for Matrix3
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T> ToString for T where
T: Display + ?Sized,
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T: Display + ?Sized,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,